Jump to content

"New year, new URE" - URE:E2 - E2M2 up!


Recommended Posts

Another update?

 

Almost looks like I'm trying to make up for my absence ^^;

 

So instead of risking the "too much level geometry in line of sight" and letting you go through that big door at the end of that road..

 

..I added a little door off to the side (and around the corner from the busy map):

 

e2m5m1.png

Aw.. how quaint!

 

The door on the right is a dummy now. I even have an in-map explanation why.. but that's not directly visible, really. It's more.. implied, once you go further into the area behind the smaller door.

 

I'll see if I can maybe hint at it some more but I doubt I'll make a convincing job of it with the slim margin of DrawSegs left for me to cram in there before it overheats.

 

Maybe the fact that the lights aren't on will have to be enough of a hint that the door isn't going to work.

Share this post


Link to post

Last update for today!

 

Because it's 11:58pm

 

The path back now "snakes around" to avoid direct sight lines :)

 

e2m5m2.png

Also, those two X-ed out doors now never open

 

This way, I am hiding most of the added complexity from the two existing pieces of map!

 

Now it's time for bed.

 

Goodnight!

Edited by Zylinderkatze

Share this post


Link to post

I'm a WIP.

 

Okay so here's the last two looks at the progress I've made on E2M5. Nearing the end (but there's at least one other part of the map under construction so don't get too excited)

 

e2m5n1.png

That switch right there is a very important switch.

 

Too dark, you say? Well.. uh..

 

Is this better?

 

e2m5n2.png

It's a secret passage. I spend too much time on those :D

 

It's time for bed but now you can see that I'm still busy busy busy!

 

Goodnight for now :)

Share this post


Link to post

Did some stuff!

 

Nothing to write home about though. Mostly pushing some pixels and realizing I need to make some lines impassible so that you don't weirdly step onto the scenery as you play the map.. and so that enemy bodies don't end up somewhere on an elevated bit, blocking the view.

 

Not that that happened or anything.

 

But yea! Spent about an hour maybe, today. Going back and forth between E2M5 and E2M3. Also added a bit of Doomcute. Because.. well.. I'm me :D

 

Goodnight for now!

Share this post


Link to post

I'm planning to not "work" on my maps until midnight again today..

 

..it's 10:40pm already, though.. maybe I'll just post some progress and that'll.. somehow trigger my.. reflex to stop for the day?

 

Here's hoping! :D

 

 

So.. remember how I said..

 

On 11/13/2023 at 11:31 PM, Zylinderkatze said:

but there's at least one other part of the map under construction so don't get too excited

 

..take a look at one of those (former) construction zones!

 

e2m5o2.png

A lot less progress-y and a lot more progress-ed

 

And then here's another, basically "upstairs" from the previous image:

 

e2m5o1.png

Fancy lampcy

 

I don't have a "before" for you but believe me, this is better.

 

Also, I suggest that you wonder why that wall in the back is brown instead of green. and then maybe investigate? Yea. 

 

Bring ammo, though! Just sayin'

 

 

And then there's this:

 

e2m5o3.png

I shared this before, before the red key card moved in..

 

The focus is not on the pillar in the front.. or the way the light "plays around it". That part is not new and I'm already satisfied with it.

 

What I instead mean to point out is the utter and blatant disregard for any detailing in the outcrop that the card is in.

 

Because that's not really where it'll go. I think. It's just my "this is the general area it will ebentually be in"-crutch :D

 

...

 

Though.. now that I mentioned it.. I feel an idea coming on.

 

Oh no.

 

...

 

I'm about to go back to editing! AAAAA~

Share this post


Link to post

Phew.. crisis averted!

 

I managed to quickly whip up something that looks "good enough for now" and will remind me that I want the player to "go around".

 

e2m5o4.png

Not through that door you see. There's another one.

 

So now I get to go to bed before midnight, still!

 

Yay!

Share this post


Link to post

Hey Doomworld!

 

Remember when I said..

 

21 hours ago, Zylinderkatze said:

"go around"

 

I remember it like it was yesterday.

 

Anyways.

 

This is part of the "around" that you will "go"!

 

e2m5p1.png

So many height differences! :o

 

That light with the different light levels in the back / on the left will likely disappear again.. too many different flats! Not for the Vanilla engine or anything.. just.. too many different light "textures" for my liking (not in view besides the "CEIL3_6").

 

Also, I think I want it to get darker back there instead of brighter.

 

We'll see where this takes me :D

Share this post


Link to post
On 11/8/2023 at 11:50 PM, jerrysheppy said:

For whatever it may be worth, ctrl-shift-c and ctrl-shift-v continue to work as they always have for me. ¯\_(ツ)_/¯

My UDB is fully updated.

 

Which game configuration are you using? I just stumbled across this post about someone having a copy/paste problem and it was only broken for one/some of the configurations but not all.

 

I'm on "Doom: Doom (Doom format)".

 

Because I like Doom.

Edited by Zylinderkatze

Share this post


Link to post
14 hours ago, jerrysheppy said:

Ahh, I do pretty much all my mapping in GZDoom/UDMF format so that might explain the discrepancy in our experiences.

 

I'll try that setting. If it works in that, I might just do my mapping in that mode.. if it doesn't mess with the ability to save the maps in Doom format once I'm done.

 

Although I should probably also make a post somewhere where the UDB masterminds can see it, about how it seems to be buggy after one of the updates that happened in the last 4-ish months.

 

Or maybe I'll just see if I can revert to am older version of UDB and disable the updating.

 

There's a reason to go to my PC right now and open up UDB xD

Share this post


Link to post

One more thing..

 

..I mean.. no. One thing.

 

Let me do this again.

 

 

One thing!

 

One thing I like about doom mapping is the variety.

 

Like.. not in textures or types of maps or whatever.. that, too, obviously.. but in how you can approach mapping.

 

Yesterday I got a little fatigued with pushing for detailing my map and tying up all the loose ends.. but I still want to keep working on it.. so instead today I am adding some enemies! Monster closets, surprise ambushes, you name it!

 

e2m5p2.png

They can't wait to meet you <3

 

I already had a bunch of enemies and enemy variety and all.. difficulty settings, too. But there were (and still are) a bunch of sections that are void of enemies. This gave me some more incentive to keep going and flesh out those areas (figuratively, mostly).

 

Now to put on some good music and get in the zone :D

Share this post


Link to post

Huh.

 

I don't know what this is (or why) but this kind of willed itself into existence in front of my eyes..

 

e2m5p3.png

It won't stay where it is now.. it's kind of "too neat" for what it does xD

 

..I'll see if I can use it at a later point in time!

Edited by Zylinderkatze

Share this post


Link to post

A bid thee farewell!

 

For tonight. Because it got way too late again.

 

I'll leave this here:

 

e2m5p4.png

It's one of the last missing pieces to connect loose ends!

 

Of course it's another secret area. Why am I spending so much time on those >_<

 

Anyways.. now all that's missing here is a bunch of enemies.

Share this post


Link to post

Oh hi!

 

Hello :) Yea, so I was secretly working on my map in the shadows, more than I shared on here.. creating missing connections and whatnot, detailing out formerly bland tunnels..

 

..like this one!

 

e2m5q1.png

Maybe if I feel like it, I'll post a "before".. but it was really just a tunnel

 

It's slowly slowly coming together :>

 

Actually more than slowly. I think I'm mostly done! 

I mean.. aside from adding more enemies and balancing out stuff :D

 

One thing I am still "waiting for inspiration" on is a 2-way connected area that will only let you access a secret passage (leading to a weapon) if you get into it from one side.. but not the other. Like.. not locking / blocking.. but you have to.. I dunno.. maybe find a switch in one area to be able to then access the weapon in the other area. Something like that.

 

Perhaps with one of my "signature" miniature fake screen dioramas.

 

We'll see.

 

Tomorrow.

 

Because today is over.

 

Good Night! <3

Share this post


Link to post

I'm better now.

 

I mean.. getting better. 

 

I mean.. at not "accidentally" writing a whole map section just to validate a secret passage.

 

e2m5q2.png

See? It's just a room!

 

Neat!

 

It's basically just a monster closet, actually. But a kind of pretty one.

Share this post


Link to post

What's that on the floor?

 

Were you playing around with DOOM1 default flats again, ZK?

 

e2m5q3.png

Be honest!

 

This is likely not what I'll keep here.. but I like how it looks.. will save for later :)

 

For now, it's time to sleep!

Share this post


Link to post
20 hours ago, jerrysheppy said:

I feel like I'd be pretty sus of a switch with an extremely prominent grate on the floor, right where I'd need to be standing to press the switch.

 

Don't worry about it.

Share this post


Link to post

Dark. So dark.

 

I don't know what it is about my maps. I map them out with light values switched to max and make sure they look good with "255" light, basically.. but drop the light to somewhere around 130 in game (up to 200 max, usually).

 

e2m5q4.png

Also, what's that COMPTALL doing in front of grated floor? ô_o

 

There's no enemies here yet (maybe there won't be any! *gasp*).. it's kind of a secret room in a pretty.. opposition-heavy area. Perhaps this will be your respite!

 

Also, it's the last room (as far as I can tell) that was still "needed" to tie up stuff and have.. "enough detail".

 

"Airquotes".

 

I'll do a few more passes over the map (with my eyes xD) to check if I left any loose ends.

 

Then add some (more) enemies.

 

Then try to survive a playthrough.

Share this post


Link to post

I spoke too soon!

 

Ha! When has that ever happened.

 

e2m5q5.png

Arrow? Circle? Uh-oh.

 

So.. that arrow is pointing to a passage that is "secret" in nature but "not" in effectiveness.

 

Basically that passage was chosen by me to serve as a "if you find this, you'll get a weapon!" connection.. but it doesn't do that yet. I talked about this earlier ^^;

 

 

And that circle is.. well.. circling a door that opens to nowhere.

 

I'll either put "something" behind there.. or make it a dead end.

 

The latter would be the sensible choice so you know what I'll be doing.

Share this post


Link to post

Things are coming together!

 

Did I say that already? Well they are!

 

e2m5r1.png

Indoor pool? That's odd.

 

This area will feel weird.. and somewhere between "believable" and "out of place".

 

So.. right in line with everything else I make in DOOM xD

 

Short session today, didn't address yesterday's issues yet.

 

Night!

Share this post


Link to post
On 11/22/2023 at 10:13 PM, Zylinderkatze said:

e2m5q4.png

 

Retouching?

 

I can't help myself.. I'm kind of feeling watched.

 

e2m5r2.png

Kind of neat, kind of cringe.

 

There's an area nearby where I'm already using TEKWALL* stuff so this felt maybe more in line with that.. and with the grated floor. 

 

I'll leave it for now and focus on the stuff I talked about the other day, instead ^^;

Share this post


Link to post

More progress!

 

I think I have got most of everything together.. but the progression to get to one of the weapons.. is a bit too complicated.

 

And coming from me, that's.. rough xD

 

But first, the progress!

 

I went from this:

 

e2m5r3.png

Varied height and looking into a different area! But a bit bland, maybe?

 

..to this:

 

e2m5r4.png

I'm kind of levitating towards the OG Doom "LITE" edges lately.

 

Not sure if I'll keep it like that (or if I'll keep ammo on those ledges, if I do keep them) but I like the color contrast with the red & yellow against the green.

 

 

..about that progress though?

 

Okay so I figured out how I can "gatekeep" the later weapon area. But like I said, it's complicated.

 

First, you have to gain access to this "upstairs" area:

 

e2m5r5.png

Oooh a computer console!

 

So if you know me and my maps, you may have noticed that I often hide (usually purely optional) things behind an interaction with a computer monitor like this. Usually glowing or flickering.

 

This time it's no exception. It opens that DOORHI thing down at the lower level on top of the "conveyor"-looking thing. Look very closely and you might see something peeking out from behind that door :0

 

Then, later on, you get up there on the other side and are able to jump onto the conveyor from the other side.

 

Then, even later on -and in a different part of the map- you'll see this:

 

e2m5r6.png

So dark, man..

 

Okay so this is intentionally not that obvious in this screenshot (it will be more so in game because you can walk up to it xD) .. but since this is a secret, I can't just give it all away!

 

Basically, one of these switches only works if you did the other thing first.

 

I mean.. it needs a key. You get a key. There. I said it.

 

 

The moral of the story

 

I had to twist and turn things around in my brain (and the map, to some extend) to make things work with progression.. bu once I figured out you get a key first and I can just gate that extra part off with said key, it was all good and finally made sense.

 

One thing I still have to figure out though is that the weapon you get there.. is also in a different part of the map. 

 

Not that it's a bad thing to have a weapon twice.. but I'm kind of contemplating putting something else in the spot where the other weapon is.

 

I'll figure something out, as always!

Edited by Zylinderkatze

Share this post


Link to post
11 minutes ago, Zylinderkatze said:

the weapon you get there.. is also in a different part of the map

 

Here, I'll just show you.

 

e2m5r7.png

This area is much easier to "solve", too. So.. I dunno >_<

 

Basically it's another "find a way to open that DOORHI" thing.. only that it's all in one room.

 

And you find this one earlier than the other (before you find any keys).. so.. maybe this one shouldn't be a weapon (or not the same weapon).. maybe something smaller. Maybe a powerup instead.

 

Hmm.

 

Maybe a Backpack. I already have one of those but it would be a neat early find.

 

Any ideas?

Share this post


Link to post

More Playtesting!

 

You currently need to find secrets to have enough ammo (bad).

 

Also, you need to get enemies to infight a bunch... which is kind of fun because you can only string them along without really shooting much :D

 

e2m5s1.png

No, not me, shoot him!

 

I'll still have to add some more ammo and make sure you realize early that infighting is necessary.

 

At the time of that screenshot I had 2 shells left, 5 rockets.. and no rocket launcher :D

Edited by Zylinderkatze

Share this post


Link to post

Almost bedtime!

 

I leave you with an example of "randomly strewn about ammo" in URE:E2 M5.

 

e2m5s2.png

The shells. Better than nothing.

 

Maybe come back later and see if you can open the door for more!

 

Goodnight for now :D

Share this post


Link to post

In case* you're wondering where I am~

 

I'm currently on forced hiatus, because my old PC looks like this.. 

 

pc-old.png

Something's missing :0

 

..and my new one still looks like this..

 

pc-new.png

ZK, i think the cables belong in the PC.

 

My evenings are currently occupied by social interactions and my days are occupied by work..

 

..but as soon as this thing runs, I'll be back to mapping, baybee!

 

Goodnight for now ^^

 

___

* get it? case? Eh? Eh?

Edited by Zylinderkatze

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...