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How to make exit textures look just like the ones in the actual DOOM games?


sami0505

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I'm a bit confused on how they do it. the exit sign, and exit door textures are what I'm trying to use, but don't know how to. I'm sorry for asking such a stupid question. I just can't find a post on how to use them. Especially the Exit Sign one.

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It's basic texture alignment in appropriately sized sectors. The exit sign needs to be in a sector 32 units wide, 16 units high, and if suspended form the ceiling, 8 units thick. The sign texture contains an additional 32 units worth of stuff which is used to go on the back or sides of a suspended sign.

 

The Exit door needs to be in a sector 64 units wide, and no higher than 72 units high, but 64 units will also do. The door texture contains additional textures which you can place on the recesses of the door sector, on either side, making sure to make the recess an appropriate size to fit the side textures and it has a light texture you can use for the track of the door sector itself (again, make the door 16 units wide for the texture to properly fit).

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What exactly is the problem? From the post it's not clear whenever you have troubles adding new textures of similar style, utilizing existing ones or something else?

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Thank you so much @Stabbey! That helped a lot. Just for the future, where is that information specified? I just started WAD making as a way to get into a bit of level design and also because DOOM is cool, and I want to be able to at least know how most of the stuff works so that I can unleash IDTech 1's full potential. Also sorry @ViolentBeetle for not being specific enough.

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19 minutes ago, sami0505 said:

Thank you so much @Stabbey! That helped a lot. Just for the future, where is that information specified? I just started WAD making as a way to get into a bit of level design and also because DOOM is cool, and I want to be able to at least know how most of the stuff works so that I can unleash IDTech 1's full potential. Also sorry @ViolentBeetle for not being specific enough.

In Doom builder textures have specified size which translates in map units 1 to 1. So if texture is 64 pixels wide, it is also 64 units wide. Exit door texture is kinda weird because there's a lot of stuff on it. Doom Builder also has visual mode that can help you view and align textures in real time.

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1 hour ago, sami0505 said:

Yeah, I just discovered that I can change the grid size. 

 

Man, I'm almost jealous of seeing you go through the "learning the basics" phase. It's so satisfying when it clicks...

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2 hours ago, Snark said:

It's so satisfying when it clicks...

I'm still waiting for it to happen to me ....

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