I noticed after building a portal between two rooms that ambient occlusion is only applies to the connecting room once the player is in it. This causes a mild visual pop that is unintended. Does GZDOOM simply not render AO effects when portals are involved? Is there any way around this without turning it off?
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Koko Ricky
I noticed after building a portal between two rooms that ambient occlusion is only applies to the connecting room once the player is in it. This causes a mild visual pop that is unintended. Does GZDOOM simply not render AO effects when portals are involved? Is there any way around this without turning it off?
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