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Odd bug I found- Suggestions?


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I was testing a map I've been working on and this bug occurred:

Spoiler

Screenshot_Doom_20210111_204644.png.80de3fe65b9c3b8541d885bb1a68e299.png

 

Don't know if you can tell from the screenshots, but the enemies and objects(including the player) appear to be levitating above the ground and the enemies sometimes disappear. If anyone can tell me why this is happening and suggest a potential fix, I would be very grateful.

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7 minutes ago, SilverMiner said:

They walk on an invisible sector, try to move some linedefs a little and rebuild nodes

Your map is haunted noooooooooo

How would I rebuild nodes?

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3 minutes ago, SilverMiner said:

Run or save the map

EDIT:

It works?

I’ve tried running it as well as saving it, so I’ll try and rearrange some linedefs. Thank you!

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How big is your map? Do the two furthest points in the map from eachother exceed a distance of 32767 units? 

 

While you can conceptually place your map geometry anywhere in the available space, your map dimensions cannot exceed one quarter of the space (32767 units, half the vertical and horizontal axes). Map geometry further out than that can result in overflows in distance calculations, causing all sorts of weird behaviour including actors referencing the wrong sector (which is what would produce similar symptoms to what you've described). 

Edited by Edward850

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On 1/12/2021 at 1:38 PM, Edward850 said:

How big is your map? Do the two furthest points in the map from eachother exceed a distance of 32767 units? 

 

While you can conceptually place your map geometry anywhere in the available space, your map dimensions cannot exceed one quarter of the space (32767 units, half the vertical and horizontal axes). Map geometry further out than that can result in overflows in distance calculations, causing all sorts of weird behaviour including actors referencing the wrong sector (which is what would produce similar symptoms to what you've described). 

So I should make my map smaller?

Edit: fixed.. I think? Thank you Edward!

Edited by Silhou3tte
Fixed

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there wasnt zokumbsp for optimizing nodes on big vanilla maps?

maybe it can fix the problem :/

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8 minutes ago, URROVA said:

there wasnt zokumbsp for optimizing nodes on big vanilla maps?

Only in terms of storage limits, it can optimize things like the blockmap size. It can't do anything about the game's mathematics, however.

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