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Am I allowed to add a modified Id map to my WAD?


Alek

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I made a map for Doom2 from scratch. I want to have second map in the WAD as a prelude to mine and I want to use Doom2's MAP01 and modify it a bit. I need a military installation type of map that'll look familiar and MAP01 is ideal.

 

Am I allowed to add a modified version of MAP01 to my WAD? Is it legal? I see that Call Of Dooty does this.

 

Here is the map: https://www.dropbox.com/s/j4uf8cqbiqtj0vt/map01.wad?dl=1

 

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You are allowed to make modified maps; however the idgames archive may reject it if you upload it there, due to its policy of not accepting modified stock maps to cut down on low-effort attempts. (Same as why randomly generated maps, e.g. by SLIGE or OBLIGE programs, are rejected too.)

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4 hours ago, Alek said:

I made a map for Doom2 from scratch. ....

 

I don't like to criticize maps in general, but this is a low-effort attempt of a map indeed. The map is hardly 'from scratch'. This is even worse than some of the early 90's maps.

 

Spoiler

PliBTRw.png

 

I'm sure you could do better with a bit of imagination.

 

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@Kappes Buur I think he meant that MAP02 (not included) is going to be from scratch and that this is just a little intro level.(?)  

 

That said, even as intro maps go there's really not a lot going on here.  It's a little weird too that there's two ways to exit the map, is that intentional?  I guess I don't know what your plans are for the rest of the map(s) here, I can imagine a bunch of fun and cool ways to repurpose parts of iconic IWAD maps for the sake of atmosphere, narrative, shits 'n' giggles etc. so I guess I'll wait and see what yours are.  Based on the ominous floating Baron face outside I might think you could add some other subtle hellish touches, signs of decay, even some corpses etc. but at this point I'm assuming we're looking at an early work in progress here.

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5 hours ago, StupidBunny said:

It's a little weird too that there's two ways to exit the map

Nothing weird at all. Nice idea - it's spirit of somewhat pseudononlinearity

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map01.wad is just the modified MAP01. My map is MAP30 in this WAD:


https://www.dropbox.com/s/ujhs0e8lij543pe/dw_test3.wad?dl=1


The gameplay request for the map is here:


https://www.doomworld.com/forum/topic/118847-request-for-playtesting/


The two exits are intentional. I didn't want to close the corridor behind you and I didn't want to put a door on it. So I made it a dark path of sorts. I didn't think about it a lot. Maybe I'll deactivate the exit button and have an exit outside, near the face. And maybe the corridor could teleport you back in the room, delivering the message that there is no way out. It's fluid right now. I'll know in the following days.


That ominous baron head plays an important part in the story. Hit the spoiler for the intro story text.

 

 

After you defeat the Icon Of Sin, his two generals enter a strife as to who will take up his mantle. You cut a deal with one of them to kill the other and in exchange the invasion on Earth will stop.


When you exit MAP01 you'll see this intro text.


I think the story is nice and can be explored in a multi-level WAD but I'm not in the mindset to make this myself right now. This is just my first map.

 

Quote

I can imagine a bunch of fun and cool ways to repurpose parts of iconic IWAD maps for the sake of atmosphere, narrative, shits 'n' giggles etc.


Once I did this MAP01 I had the same idea. For me, it would be mostly for the atmosphere.

Edited by Alek
updated the WAD link

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If I say from personal experience, for example, MAP32 from my megawad Urania contains locations from some Master Levels, Plutonia and Doom 1. BUT! These are not copied locations, but simply recreated from memory and even more different from them.

 

That is, if you will made at least an episode, then it is assumed that you can have several locations (easter eggs) in one map with references to the original levels, but no more than. Otherwise, if you want to upload your project to idgames, you will need to create original content. Learn mapping.

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1 hour ago, Alek said:

map01.wad is just the modified MAP01. My map is MAP30 in this WAD:


https://www.dropbox.com/s/ujhs0e8lij543pe/dw_test3.wad?dl=1


The gameplay request for the map is here:


https://www.doomworld.com/forum/topic/118847-request-for-playtesting/


The two exits are intentional. I didn't want to close the corridor behind you and I didn't want to put a door on it. So I made it a dark path of sorts. I didn't think about it a lot. Maybe I'll deactivate the exit button and have an exit outside, near the face. And maybe the corridor could teleport you back in the room, delivering the message that there is no way out. It's fluid right now. I'll know in the following days.


That ominous baron head plays an important part in the story. Hit the spoiler for the intro story text.

 

  Reveal hidden contents

After you defeat the Icon Of Sin, his two generals enter a strife as to who will take up his mantle. You cut a deal with one of them to kill the other and in exchange the invasion on Earth will stop.


When you exit MAP01 you'll see this intro text.


I think the story is nice and can be explored in a multi-level WAD but I'm not in the mindset to make this myself right now. This is just my first map.

 


Once I did this MAP01 I had the same idea. For me, it would be mostly for the atmosphere.


Ok cool. I like the concept. I don’t know why I objected to the multiple exits, I guess I thought that was something you had overlooked ;) As complainy as my last post might have sounded I’m actually a huge sucker for little narrative touches like these so definitely keep having fun with it.

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I think it's okay as long as it's not a 1:1 copy. For example, my Mysterious Hellish Castle map uses a revamped version of PSX Doom's final boss level as the boss room, but the rest of the map is 100% original. So, be creative.

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