SilverMiner Posted February 9, 2021 16 hours ago, BoxY said: I guess the best way I can sum it up is that this map reminds me of 90s mapping and not in a good way. Cool down, dude I see you had hard day 0 Quote Share this post Link to post
BoxY Posted February 9, 2021 31 minutes ago, SilverMiner said: Cool down, dude I see you had hard day Sorry :P I tried not to be mean when writing the comments but I also didn't want to be dishonest about my experiences with the maps either because it ruins the point of giving feedback, it's hard to find the balance point sometimes. Apologies for the offense. 2 Quote Share this post Link to post
Captain Toenail Posted February 9, 2021 Thanks for the feedback @BoxY Your demo desynced when you got to the plasma rifle, so unfortunately I didn't get to see the second half of your playthrough. Any resource starvation map by it's very nature is going to be a slog, however I've toned down some of the more frustrating things in the map. There's less chaingunners and revs now, a bit more HP, and the crushers are smaller so you can weave round them quickly if you're careful. @Walter confetti here's the updated version of the map. http://www.mediafire.com/file/8i248aps25z25zc/CT_Halls_of_Apophis_v2.zip/file 2 Quote Share this post Link to post
DownloadTheseSweetViruses Posted February 16, 2021 (edited) Yet again, another TITLEPIC update. Edited February 16, 2021 by DownloadTheseSweetViruses 2 Quote Share this post Link to post
Jark Posted February 18, 2021 (edited) Greetings, I wish to submit the following to the first wad of this challenge, InmostDens96kb.zip This map is based off of my perception of the map name "Inmost Dens". 96kb turned out to be a bit of a squeeze in the end, but it's all there at 96. It is balanced for Easy, Normal and Hard. Easy = playing for fun Normal = fun and challenging Hard = challenging Can be continuous or pistol start. In the Zip you will find InmostDens96kbV1.wad and InmostDensFULL.wad. FULL contains all the resources and music for ease of playtesting, 96kbV1 is the raw map and the music is provided as a separate file for ease of compiling. Map is by me, Music: "Nine" by Immorpher. Let me know what you think! EDIT: Difficulty-based geometry doesn't function as intended on GZDoom due to lack of infinite height, it will be fixed in the next uploaded edition. It functions fine on PrBoom+. Screenshots: Spoiler Edited February 18, 2021 by Jark 2 Quote Share this post Link to post
Roebloz Posted February 18, 2021 I don't know if I'll be able to finish my map within the 96kb limit, so I might have to restart it. I dunno. 0 Quote Share this post Link to post
Walter confetti Posted February 18, 2021 Thanks for the map! Adding to the map list! 0 Quote Share this post Link to post
wydoomer Posted February 27, 2021 (edited) Map: Sump Theme: Based off the name of a Hexen deathkings map Difficulty settings: yes coop: no deathmatch: no iwad: TNT Size: 95.3KB Music: Gravelord's Lullaby (AD_79) Tested with glboom and gzdoom wydoomer-sump.zip Spoiler Edited June 19, 2021 by wydoomer bug fixes 1 Quote Share this post Link to post
Walter confetti Posted February 27, 2021 I'll add it to the map list! From the shots looks nice. 1 Quote Share this post Link to post
Jark Posted March 17, 2021 Here is a long overdue minor bug fix if you're still accepting. Changelog: - Difficulty based geometry works properly in GZDoom (Blocking hanging leg in voodoo closet didn't have infinite height in GZ, I just lowered the ceiling and now it is good to go). - Very few balancing changes made Just includes the raw map and midi. InmostDensV1.1.zip 2 Quote Share this post Link to post
Walter confetti Posted March 18, 2021 Thanks for the new version! 1 Quote Share this post Link to post
Walter confetti Posted April 6, 2021 Mh... Almost a month passed and no new levels except for the 11 already done, so I'm thinking to change some stuff here: First, I'll make you use only a iwad instead of the original two (TNT maybe, since there's already a much more known project for Plutonia), the themes choice will still be the same with the introduction of a free theme for the remaining episode, I'll have to see how to arrange them The second change is that I'll move the deadline to June, so there will be more time for you to finish or make a map for this. 2 Quote Share this post Link to post
Weird Sandwich Posted April 6, 2021 Glad to hear of the deadline extension, been meaning to make a couple maps for this but have been caught up in other projects. Will avoid using a custom animated texture this time though, it really eats up a lot of data! 2 Quote Share this post Link to post
SilverMiner Posted April 18, 2021 *Silent bump* May I make another map? 0 Quote Share this post Link to post
Hitboi Posted April 26, 2021 Is this project still alive? I mean the latest post is on april 18 and the deadline ended. 1 Quote Share this post Link to post
SilverMiner Posted April 26, 2021 3 hours ago, Hitboi said: ...the deadline ended. And the latest post on April 18 doesn't even contain something to move the project even a bit forward lol As the time showed, the challenge doesn't attract that much mappers to fill up a megawad, so I think the rules of the challenge have to be somewhat softened to actually do that 1 Quote Share this post Link to post
Horus Posted April 26, 2021 Or maybe just release the 11 maps already created as a miniwad sort of thing 2 Quote Share this post Link to post
Jark Posted April 26, 2021 4 hours ago, Hitboi said: Is this project still alive? I mean the latest post is on april 18 and the deadline ended. On 4/6/2021 at 12:24 PM, Walter confetti said: Mh... Almost a month passed and no new levels except for the 11 already done, so I'm thinking to change some stuff here: First, I'll make you use only a iwad instead of the original two (TNT maybe, since there's already a much more known project for Plutonia), the themes choice will still be the same with the introduction of a free theme for the remaining episode, I'll have to see how to arrange them The second change is that I'll move the deadline to June, so there will be more time for you to finish or make a map for this. While it is true there hasn't exactly been much traffic perhaps due to unique restraints, I agree with Horus to the fact that the set could be released as an 11 part miniwad or more - there certainly is no shortage of 32 map-megawads and perhaps the size is thematically fitting as well as time friendly. My point is, that this project needn't need more maps really although that is not to say some more before June wouldn't be appreciated :) 2 Quote Share this post Link to post
Walter confetti Posted April 26, 2021 On 4/18/2021 at 10:21 PM, SilverMiner said: *Silent bump* May I make another map? Yes! Make any map you want! 1 Quote Share this post Link to post
SilverMiner Posted April 26, 2021 (edited) 24 minutes ago, Walter confetti said: Yes! Make any map you want! Ok Note about mudicetextdef.wad: it's not necessary and TEXTURES won't work in PrBoom+ anyway so it can be removed Edited April 26, 2021 by SilverMiner 1 Quote Share this post Link to post
Walter confetti Posted April 26, 2021 All right, next time I'll remove it 0 Quote Share this post Link to post
Hitboi Posted April 26, 2021 (edited) --- Edited April 27, 2021 by Hitboi 0 Quote Share this post Link to post
Hitboi Posted April 27, 2021 (Double posted just to notify) I'm near the finish line of my map (yes, I'm starting to map faster) 0 Quote Share this post Link to post
Hitboi Posted April 28, 2021 (edited) Map name: No one can hear you scream >:) (aka you cant scream lol) Map slot: Map 19 Music: "Lets Kill At Will" by TeamTNT (from TNT Map11: "Storage Facility") Size: 62.8 kb Format: Boom Difficulty settings: Yes Based on: TNT Map07 "Prison" version Theme: 1 (in name only) and 3 (?) (starving resource management) (download link deleted, check a newer version)Screenshots: Spoiler Edited July 20, 2021 by Hitboi 2 Quote Share this post Link to post
Walter confetti Posted April 28, 2021 Looks neat! I'll add to the map list 0 Quote Share this post Link to post
Hitboi Posted April 28, 2021 (edited) --- Edited July 20, 2021 by Hitboi 1 Quote Share this post Link to post
Walter confetti Posted April 28, 2021 Well,this type of project obviously needs some sacrifice for the final product... 0 Quote Share this post Link to post
Hitboi Posted April 28, 2021 45 minutes ago, Walter confetti said: Well,this type of project obviously needs some sacrifice for the final product... Sacrifice what? 0 Quote Share this post Link to post
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