SilverMiner Posted July 16, 2021 Free theme map #2 Size: ~90,5 KiB Name: Variances Alter Anyone https://www.dropbox.com/s/y7w1su5kte09bqw/SilverMiner - Variances Alter Anyone.wad?dl=1 Mapslot here: 1 Music: https://static.angryscience.net/pub/hosted/klem/midi/requiem/06 Path of Destruction.MID Screenshot 2 Quote Share this post Link to post
Walter confetti Posted July 17, 2021 Thanks again for the new map, added to the list! 0 Quote Share this post Link to post
SilverMiner Posted July 17, 2021 On 4/28/2021 at 9:19 PM, Walter confetti said: On 4/28/2021 at 7:51 PM, Hitboi said: Sacrifice what? Detailing, mostly... Empirically, I found that the map's file size depends greatly more on how much area the map uses than how much it's detailed. I have a large map from 2018 that barely had any detail at all and I wanted to adapt it for this project. I started to cut it on lines, sectors, things, rooms... Its compressed size tied up on 109 KiB and never got less. So I think we can just make something like 2048x2048 (or less) maps and make them detailed as hell and their uncomressed size isn't going to be more than like ~100 KB at all. 3 Quote Share this post Link to post
Jark Posted July 17, 2021 1 hour ago, SilverMiner said: Empirically, I found that the map's file size depends greatly more on how much area the map uses than how much it's detailed. I have a large map from 2018 that barely had any detail at all and I wanted to adapt it for this project. I started to cut it on lines, sectors, things, rooms... Its compressed size tied up on 109 KiB and never got less. So I think we can just make something like 2048x2048 (or less) maps and make them detailed as hell and their uncomressed size isn't going to be more than like ~100 KB at all. While looking in Slade I seem to remember that one of the most memory costly entries is the Blockmap. This falls in line with your analysis, as the bigger the map - the more hit detection it needs. 1 Quote Share this post Link to post
Hitboi Posted July 20, 2021 (edited) Hey, I remember this thread. Another update for map 19.https://www.mediafire.com/file/o2xnnbw1tptd0t5/HitBoi-96KBMAP19.wad/file - Deleted the song for some good reason, so IDGames might not take down this CP. Here's a quote of an older version (download link is now removed): Spoiler Quote Sorry for the double post. Map19 update (there are only two simple changes): (download link deleted, check a newer version) - Recreated level name graphic. - Fixed the floor on the hell-like room. Edited July 20, 2021 by Hitboi 3 Quote Share this post Link to post
SilverMiner Posted July 20, 2021 1 hour ago, Hitboi said: Hey, I remember this thread. Another update for map 19.https://www.mediafire.com/file/o2xnnbw1tptd0t5/HitBoi-96KBMAP19.wad/file - Deleted the song for some good reason, so IDGames might not take down this CP. Here's a quote of an older version: Hide contents Maybe add some decorations to the outdoors like candelabras, torches, red pillars? 1 Quote Share this post Link to post
Hitboi Posted July 20, 2021 (edited) 2 hours ago, SilverMiner said: Maybe add some decorations to the outdoors... You said, and I did.https://www.mediafire.com/file/pukdgc8fjs1mzvp/HitBoi-96KBMAP19.wad/file I also: Added some decorations to the starting area and metal room (some hanging corpses and lights). Locked the door leading to the metal room, can be opened with the yellow keycard. Removed "CWILV18" lump, I should re-name my map. Added some extra ammo pickups and monsters, also added some details to the outdoor area, and also a detail in the hell-like red room where the exit is located (the sky texture where the exit is located might be the SKY2 texture, which is intentional). Edited July 20, 2021 by Hitboi Because I added two fixes in the newest version 3 Quote Share this post Link to post
Jark Posted July 22, 2021 Map Name: Ballast Breakdown Map Slot (Please rearrange, placeholder): Map05 Difficulty: Easy (All difficulties balanced) PAR: 2:30 Theme: Free (Map01-10) Author: Jark Music: "The Talking Imps" by @Fookerton KiloBytes: 95.9kb/96kb (going by Windows File Explorer) Download: BallastBreakdown.V002.zip 6 Quote Share this post Link to post
Walter confetti Posted July 23, 2021 That submarine looks awesome! I'll add your map to the list! 0 Quote Share this post Link to post
SilverMiner Posted July 27, 2021 I came up with a custom palette 8 days ago. + colormap from 32in24-15tex included. https://www.dropbox.com/s/wv2a2h0gz890j9a/96KB New palette and colormap.wad?dl=1 I leave it here for your consideration to include it in the wad or not 1 Quote Share this post Link to post
Walter confetti Posted July 27, 2021 ok, also got some time to finally work by remaking the BMFG map more harder and better looking (i hope).... 1 Quote Share this post Link to post
SilverMiner Posted August 12, 2021 (edited) Free theme map #3 Size: ~39,5 KiB (compressed), uncompressed one weighs ~117 KiB Name: Concerned Grey Wises https://www.dropbox.com/s/fkmnvwem6c6dn7w/SilverMiner - Concerned Grey Wises comp.wad?dl=1 Mapslot here: 1 Sky for mapinfo: SKY7 Music: https://static.angryscience.net/pub/hosted/klem/midi/mm2/25 Time Runner.MID Screenshot Edited August 12, 2021 by SilverMiner 3 Quote Share this post Link to post
Walter confetti Posted August 17, 2021 Bump for see if this project is still active. When i return home after this little holiday, I'll end my editing of BMFG map... 1 Quote Share this post Link to post
D1m3 Posted August 17, 2021 Dumb question - how many map slots is left?I will try to make more than 1-2 maps too 0 Quote Share this post Link to post
SilverMiner Posted August 17, 2021 33 minutes ago, D1m3 said: Dumb question - how many map slots is left?I will try to make more than 1-2 maps too We have 20 completed maps already so 12 left. 0 Quote Share this post Link to post
Walter confetti Posted August 28, 2021 almost finished my revamp of The BMFG spicy map in these days, missing only to extract the music file cause it breaks the file size limit (now is 100 kb), or even better use wadptr to compress to wad size, here's some pics for you: Anyway, anything new from you guys over than the wads i've got? 0 Quote Share this post Link to post
EpicTyphlosion Posted August 28, 2021 Ah bawls, I forgot about this! I should be able to get working on my map very soon, so don't worry. 2 Quote Share this post Link to post
D1m3 Posted August 28, 2021 (edited) Started doing this for "Free Theme" episode, originally wanted to do "Entryway But Under 96kb" but possibly the original map size is much lower, so goal changed to "Entryway But With Higher Difficulty, More of Boom Features and Under 96kb" Edited August 28, 2021 by D1m3 3 Quote Share this post Link to post
SilverMiner Posted August 28, 2021 7 hours ago, Walter confetti said: Anyway, anything new from you guys over than the wads i've got? Maybe I could come up with another map 1 Quote Share this post Link to post
Walter confetti Posted August 29, 2021 @SilverMiner, the last map you uploaded is a unfinished version of your second free theme map (variances etc.), instead of the one in the picture! Also, i have finally the more spicy version of Spicy Map: spicy map v2.zip More monsters, details and stuff are added from the first version, still a "bad" map, but i suppose every mapset needs it's The Chasm / Habitat. File size is 80 kb. Music lump is outside the map. 1 Quote Share this post Link to post
SilverMiner Posted August 29, 2021 (edited) 5 hours ago, Walter confetti said: the last map you uploaded is a unfinished version of your second free theme map (variances etc.), instead of the one in the picture! Wadptr works in a weird way taking the last wad in alphabetical order... (why?) Updated the map (95,0 KiB) https://www.dropbox.com/s/fkmnvwem6c6dn7w/SilverMiner - Concerned Grey Wises comp.wad?dl=1 Original post^ EDIT: 5 hours ago, Walter confetti said: More monsters, details and stuff are added from the first version, still a "bad" map, but i suppose every mapset needs it's The Chasm / Habitat. The corridors filled with monsters is more like Hell Revealed 2 thingy Edited August 29, 2021 by SilverMiner 1 Quote Share this post Link to post
Walter confetti Posted September 1, 2021 Moving the deadline again to 15 of september, so the people who had toi finish their map now they can. 1 Quote Share this post Link to post
D1m3 Posted September 11, 2021 Map Name : Running From 96 Kylobites Map Slot : 01, but can be moved to another one Theme : Free Theme Music : Cyber-Rainforce - Difficulties Size : 96.0 kb Format : Boom Difficulty Settings : Yes,but only on monstershttps://www.dropbox.com/s/7bbbuaune1bl01d/96kb_MAP01_a.wad?dl=0 1 Quote Share this post Link to post
D1m3 Posted September 11, 2021 Started doing another one for "Free Theme" episode(it will scroll) 0 Quote Share this post Link to post
Weird Sandwich Posted September 13, 2021 (edited) Map Name: Blood and Rockets Map Slot: Map01 Music: Red Sand by Psyrus (as separate midi file) Size: 95.9kb Format: Boom Difficulty Settings: Yes Theme: WAD in name only Sky: SKY1 default from resource pack Notes: Inspired from the name of map04 "Blood and Rockets" from Going Down. Mouldy described his mapping style as chaotic evil, my map is closer to chaotic stupid. Screenshot: Spoiler Download: https://www.dropbox.com/sh/agwtisvfyal4o2a/AADJB73XL3T8xkoj0as7eW96a?dl=0 Edited September 13, 2021 by Weird Sandwich 1 Quote Share this post Link to post
D1m3 Posted September 13, 2021 Map Name : Mt. S P E E N Map Slot : 01, but can be moved to another one Theme : Free Theme Music : Daniel Lemos - Gateway To The Evil(NeoDoom Map28) Size : 96.0 kb Format : Boom Difficulty Settings : Yes,but only on monstershttps://www.dropbox.com/s/fn85e9ms04f6jzj/96kb_MAP01_b.wad?dl=0 2 Quote Share this post Link to post
rouge_means_red Posted September 13, 2021 (edited) Just found this thread and decided to try speedmapping something for it 96kb_inflood_of_wickedness_by_7Soul.zip (updated 14/09) Map Name: Inflood of Wickedness Inches Near Theme: E3M1: Hell Keep Author: 7Soul Build time: 4h Play time: 15:00 Difficulty settings: Yes Music: Couldn't fit one in Format: "Boom: Doom 2" Tested With: GZDoom 4.5 Size: 96kb Edited September 14, 2021 by 7Soul 2 Quote Share this post Link to post
Walter confetti Posted September 14, 2021 (edited) Cool! Is your map inspired by the map title "Hell Keep" or just from the level itself? I'll add your map to the list anyway... Yesterday i started working for a "Thanks for playing" blocking map for the in name only theme, based upon "The Sky May Be" title... Edited September 14, 2021 by Walter confetti 0 Quote Share this post Link to post
rouge_means_red Posted September 14, 2021 4 hours ago, Walter confetti said: Cool! Is your map inspired by the map title "Hell Keep" or just from the level itself? I'll add your map to the list anyway... Yesterday i started working for a "Thanks for playing" blocking map for the in name only theme, based upon "The Sky May Be" title... I just took a title as a prompt 1 Quote Share this post Link to post
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