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How do I doomify a finished sprite?


Grosse

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I am wondering how I can turn my sprite into DOOM II Material.

 

For example,

you wanted to do a sprite but you really mind working with making pixel art on Microsoft Paint.

 

so you use a drawing program like Flash.

 

1506175379_AlienSoldier.png.e231ad527ac2853c3fc2c1388a12c1a5.png

Edited by Grosse

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I'd suggest opening Doom.wad in Slade3 and seeing how the sprites are made and their sizes and everything. Sprites are generally about 70x70 pixels or so, confined to Doom's 256 color palette and use cyan as the background color for transparency. Looking at some Doom sprites, extracting them and using how they work as a basis will probably be helpful.

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If you want to add your artworks "as is", you should delete the background (make it transparent alpha) and save it as PNG. Next you must add it to your .wad or .pk3 (.pk7) project (I prefer .pk3). Don't forget to place it in the right place and add XY coordinates (they should not be just 0,0) (see the Doom.wad sprites). And since your sprites might be much bigger than originals, you MUST add the scaling parameters (this is how HD sprites were added in HD mods, for example)

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3 hours ago, Doomkid said:

and use cyan as the background color for transparency

No they don't! :p

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image_2021-01-18_180604.png.aa519e706689013700a584f1924491e9.png

 

This was one way of "Doomify'ing your sprite, I took the example photo and zoomed it in 200%, then cropped it to it's spot, took a screen cap, then cropped it and used the magic wand tool to remove the background.

Edited by Grosse

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