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Wednesday Night Deathmatch #88 - Classic Deathmatch Redux - Zandronum


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DMDoom2TITLEPIC_1.png

 

This week we have a nice collection of re-imagined Doom 1 and 2 maps, with even a couple of Heretic maps thrown in the mix! With 30 maps, get ready to get your frag on and enjoy a little throwback deathmatch action! For more information on the wad, check out the forum thread!


Date: January 20, 2021

Time: 8:00PM CST

 

Skill: Nightmare

IWAD: doom2 

PWADs:  kevindm-f.wad, zandrospree2rc2.pk3newtextcolours_260.pk3

Maps: 1-30

Players: 16/32


To keep up with The US Doom & Quake Community, join the USDQC Discord

Edited by Lil_Ruff
date...

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As the creator of the wad, I hope you all enjoy this.  Most of the maps have had significant facelifts as far as visuals, and of course more of the areas are condensed/connected than before to make it more ....deathmatchy?

 

Any feedback afterwards is welcome/encouraged.

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Had a great time, folks!  Looks like some changes are definitely in order for a few of the maps.  But I think it's safe to say that most of them went over well.  HAve a nice night!

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Thanks everyone who showed up. I agreed it was a good time and it was good to see how the you modified the base doom levels to be more fitting for DM. Some really interesting designs that worked out great imo! I still chuckle when thinking of falling into the lava on the crusher level, or seeing people suddenly disappear and die... LOL!

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On 1/21/2021 at 2:47 PM, Lil_Ruff said:

Thanks everyone who showed up. I agreed it was a good time and it was good to see how the you modified the base doom levels to be more fitting for DM. Some really interesting designs that worked out great imo! I still chuckle when thinking of falling into the lava on the crusher level, or seeing people suddenly disappear and die... LOL!

 

EDIT: You don't have to bind to "swim up" -- just "jump" and even if jump is disabled, it still lets you swim up.

 

I know....testing it with bots was a nightmare but it was funny to just see them sometimes RIGHT after they spawn....right into the drink lol.

 

Binding something to swim up should work, but I'll test more.  Also, I have to reduce my usage of FIREBLU...someone was saying it's an inefficient texture in some way or something...I forget exactly what they were saying.  But I think that's what's causing the choppiness in software mode.  In any case, some tweaks are in order and those will probably be completed this weekend.  If there are any levels you weren't a fan of, I can look into it and see about making some adjustments.

 

Any favorites?

 

-Kevin

Edited by KevvyLava

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Hmmm. I liked Map25, Map10, and a couple others, but I can't remember which maps they were specifically. It was pretty cool seeing the lifts from the pit remade to be much smaller and what not. Overall I felt the design and connection of the rooms was cool for that map

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