Lil_Ruff Posted January 20, 2021 (edited) This week we have a nice collection of re-imagined Doom 1 and 2 maps, with even a couple of Heretic maps thrown in the mix! With 30 maps, get ready to get your frag on and enjoy a little throwback deathmatch action! For more information on the wad, check out the forum thread! Date: January 20, 2021 Time: 8:00PM CST Skill: Nightmare IWAD: doom2 PWADs: kevindm-f.wad, zandrospree2rc2.pk3, newtextcolours_260.pk3 Maps: 1-30 Players: 16/32 To keep up with The US Doom & Quake Community, join the USDQC Discord Edited February 17, 2021 by Lil_Ruff date... 1 Quote Share this post Link to post
KevvyLava Posted January 20, 2021 As the creator of the wad, I hope you all enjoy this. Most of the maps have had significant facelifts as far as visuals, and of course more of the areas are condensed/connected than before to make it more ....deathmatchy? Any feedback afterwards is welcome/encouraged. 4 Quote Share this post Link to post
KevvyLava Posted January 20, 2021 2 hours ago, Zillah said: YALL BETTER BE THERE ( ;  ̄ ー ̄ A What in the hell are those symbols?!?!? haha 0 Quote Share this post Link to post
KevvyLava Posted January 21, 2021 Had a great time, folks! Looks like some changes are definitely in order for a few of the maps. But I think it's safe to say that most of them went over well. HAve a nice night! 1 Quote Share this post Link to post
Lil_Ruff Posted January 21, 2021 Thanks everyone who showed up. I agreed it was a good time and it was good to see how the you modified the base doom levels to be more fitting for DM. Some really interesting designs that worked out great imo! I still chuckle when thinking of falling into the lava on the crusher level, or seeing people suddenly disappear and die... LOL! 0 Quote Share this post Link to post
KevvyLava Posted January 22, 2021 (edited) On 1/21/2021 at 2:47 PM, Lil_Ruff said: Thanks everyone who showed up. I agreed it was a good time and it was good to see how the you modified the base doom levels to be more fitting for DM. Some really interesting designs that worked out great imo! I still chuckle when thinking of falling into the lava on the crusher level, or seeing people suddenly disappear and die... LOL! EDIT: You don't have to bind to "swim up" -- just "jump" and even if jump is disabled, it still lets you swim up. I know....testing it with bots was a nightmare but it was funny to just see them sometimes RIGHT after they spawn....right into the drink lol. Binding something to swim up should work, but I'll test more. Also, I have to reduce my usage of FIREBLU...someone was saying it's an inefficient texture in some way or something...I forget exactly what they were saying. But I think that's what's causing the choppiness in software mode. In any case, some tweaks are in order and those will probably be completed this weekend. If there are any levels you weren't a fan of, I can look into it and see about making some adjustments. Any favorites? -Kevin Edited January 24, 2021 by KevvyLava 2 Quote Share this post Link to post
Lil_Ruff Posted January 25, 2021 Hmmm. I liked Map25, Map10, and a couple others, but I can't remember which maps they were specifically. It was pretty cool seeing the lifts from the pit remade to be much smaller and what not. Overall I felt the design and connection of the rooms was cool for that map 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.