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My trap doors aren't triggering


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It seems my monster closet doors aren't triggering by the linedefs I tagged in my map. Can anyone with an editor help me(I'm using Doombuilder X)? Is there something wrong or am I just being stupid? Any help would be fantastic

 

Hellwalker - Copy.zip 

Edited by Silhou3tte

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If the problem area is what I think it is, then you have set it up in a wrong direction. As in, opening door means ceiling raises, but in your case ceiling is already on the normal ceiling level, you need to lower the floor.

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Just now, ViolentBeetle said:

If the problem area is what I think it is, then you have set it up in a wrong direction. As in, opening door means ceiling raises, but in your case ceiling is already on the normal ceiling level, you need to lower the floor.

The floor in the monster closet?

 

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You were overly generous with linedef specials.

All you need to do is give the door sectors a tag, as you did, tag 3, and then only the triggering linedef gets a tag 3. Not every linedef in sight.

 

SjKitco.png

 

Also doors have ceiling/floor heights at the floor height

 

bMDw4SM.png

 

monstercloset.zip

Edited by Kappes Buur

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9 minutes ago, Kappes Buur said:

You were overly generous with linedef specials.

All you need to do is give the door sectors a tag, as you did, tag 3, and the only the triggering linedef gets a tag 3. Not every linedef in sight. Also doors have ceiling/floor heights at the floor height. For example:

 

bMDw4SM.png

 

monstercloset.zip

Ok, thank you

 

( nice “For the Birds” profile picture)

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