AtticTelephone Posted January 21, 2021 https://www.mediafire.com/file/x1xdx6fil0ri6ek/HAVINALITTLETROUBLE.zip/file I wanted to add cooler rev sprites to make it stand out, but it doesn't seem to be working the way I intended, probably because I stole them from the non-boom optimized Hell Forged resource wad. I know I could just rename the sprites myself, but it's pretty confusing and would probably take a while, so if you guys can do it better than I can, please do. 0 Quote Share this post Link to post
Mr.Rocket Posted January 21, 2021 I donno man, the cool revenant sprites your using seem to be showing up in game. 0 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 Just now, Mr.Rocket said: I donno man, the cool revenant sprites your using seem to be showing up in game. Yeah, but I think they're a little glitched, like maybe the melee or something. 0 Quote Share this post Link to post
Mr.Rocket Posted January 21, 2021 (edited) Ohh I see what's going on, they're doing their firing frames instead of their melee frames. Didn't let them get close enough before to notice that, heh. Well either their frame names will need changed or there's a script somewhere that needs to be with them. Where's the original resource wad for them? Edited January 21, 2021 by Mr.Rocket 0 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 17 minutes ago, Mr.Rocket said: Ohh I see what's going on, they're doing their firing frames instead of their melee frames. Didn't let them get close enough before to notice that, heh. Well either their frame names will need changed or there's a script somewhere that needs to be with them. Where's the original resource wad for them? Hell Forged, I think it's on Idgames. 0 Quote Share this post Link to post
maxmanium Posted January 21, 2021 (edited) The sprites for those frames have the wrong sprite subnumber (in other words, the missile and melee frames are reversed in order). Rename SKELJ*, SKELK*, and SKELL* to SKELG*, SKELH*, and SKELI*, respectively, and vice versa. Edit: actually, it looks like there's an extra attack frame. You won't be able to use it without a DEHACKED patch or something. Edited January 21, 2021 by maxmanium 0 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 1 minute ago, maxmanium said: The sprites for those frames have the wrong sprite subnumber (in other words, the missile and melee frames are reversed in order). Rename SKELJ*, SKELK*, and SKELL* to SKELG*, SKELH*, and SKELI*, respectively, and vice versa. Jesus H. Christ, that is going to take a damn long time. Did you check the wad I uploaded (fixed death anim but didn't bother renaming original SKELL when I renamed another group also to SKELL)? Honest to god I hope someone else can do it for me so I can finally pump out a cool level with a cool revenant sprite. 0 Quote Share this post Link to post
Mr.Rocket Posted January 21, 2021 (edited) @maxmanium is right about the sprite names being reversed.. Also I was looking at the resource wad and the scripts for the revenant/ACTOR Draugr, it would be easier to just rename the sprite names, and lose the extra frame. edit: Renaming the frames is pretty easy, just imagine all the work the original author had to do lol. Edited January 21, 2021 by Mr.Rocket 0 Quote Share this post Link to post
maxmanium Posted January 21, 2021 (edited) 3 minutes ago, AtticTelephone said: Jesus H. Christ, that is going to take a damn long time. Did you check the wad I uploaded (fixed death anim but didn't bother renaming original SKELL when I renamed another group also to SKELL)? Honest to god I hope someone else can do it for me so I can finally pump out a cool level with a cool revenant sprite. You can avoid all that with a DEHACKED patch. Are you targeting Boom-compatibility? I wouldn't mind covering that work for you; I love tinkering around in WhackEd4. Edited January 21, 2021 by maxmanium 0 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 13 minutes ago, maxmanium said: You can avoid all that with a DEHACKED patch. Are you targeting Boom-compatibility? I wouldn't mind covering that work for you; I love tinkering around in WhackEd4. Oh thanks man. I recently got a tip about my lack of motivation, something about working with others instead of exhausting yourself, so I absolutely thank you for trying to help me. 0 Quote Share this post Link to post
maxmanium Posted January 21, 2021 1 minute ago, AtticTelephone said: Oh thanks man. I recently got a tip about my lack of motivation, something about working with others instead of exhausting yourself, so I absolutely thank you for trying to help me. Here you go! I embedded it within the wad, BEX format. If you need anything added or changed let me know. whatnot.zip 1 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 3 minutes ago, maxmanium said: Here you go! I embedded it within the wad, BEX format. If you need anything added or changed let me know. whatnot.zip Very cool, but did you fix the thing about lazy me making two SKEL L groups? 0 Quote Share this post Link to post
maxmanium Posted January 21, 2021 Just now, AtticTelephone said: Very cool, but did you fix the thing about lazy me making two SKEL L groups? Yep, I just shifted everything after the first one down a letter. It's accounted for in the patch. 1 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 Just now, maxmanium said: Yep, I just shifted everything after the first one down a letter. It's accounted for in the patch. Alright, thanks a whole lot. Could've collapsed myself doing all that tedious renaming. Great job. 2 Quote Share this post Link to post
Mr.Rocket Posted January 21, 2021 Your map's looking pretty cool so far btw @AtticTelephone. ;) 0 Quote Share this post Link to post
AtticTelephone Posted January 21, 2021 2 minutes ago, Mr.Rocket said: Your map's looking pretty cool so far btw @AtticTelephone. ;) Yeah, taking inspiration from Epic and Deus Vult II, although I've never played Deus Vult II, and the reason why is because Deus Vult II has an edited version of Deus Vult, which happens to still have a certain secret that may have a certain image I don't want to see in game or in SLADE, although I did want to steal some stuff from Deus Vult II. 0 Quote Share this post Link to post
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