Peter Posted January 21, 2021 (edited) This is the Community MIDI Pack for No Rest For The Living. Bandcamp (includes individual MIDIs): https://megasphere.bandcamp.com/album/no-rest-for-the-living-community-midi-pack Individual MIDIs: nrftl_midipack_individual-midis.zip For PRBoom and Crispy Doom: nrftl_midipack_prboomplus.zip (Thanks to GratefulName) For ZDoom: nrftl_midipack_zdoom.zip Credits D_DM2TTL - NRFTL Title - MegaSphere D_DM2INT - NRFTL Intermission - MegaSphere D_READ_M - Ride's Closed Due to Gibs - Dwars D_NRFTL1 - Homesick - decino D_NRFTL2 - Archaic Doctrine - TrialD D_NRFTL3 - Dry Gulch - JD Herrera D_NRFTL4 - The Last Gatling Gun Rodeo - CammyBanana D_NRFTL5 - Unbearable torture - Sego D_NRFTL6 - Staccato Slaughter - MegaSphere D_NRFTL7 - Monsieur Gourmet - JD Herrera D_NRFTL8 - Darkness Unfolds - Bloo D_NRFTL9 - Mountain Slayers of the Eagle's Thunder - Rogue Akai and Sumo Original thread: Spoiler Talk is cheap. Let's go. No Rest For The Living, Original Soundtrack. 1. Claim ONE spot, no claiming multiple spots. (Exception for if your name happens to be JD Herrera) 2. Submit your original MIDI within 2 WEEKS or else your spot will become open again. Rules: 1. No reusing old MIDIs, they must be original and made for this pack. 2. If your MIDI isn't at a reasonable level of quality, it won't be used and your slot will become open again. 3. The levels in No Rest For The Living are fairly long, so MIDIs should be at least 3 minutes each, preferably over the 4 minute mark. 4. I have permission to make edits to your MIDI. Small changes like editing the mixing and such. [ ] Open [+] Claimed [#] Completed [#] Level 1: The Earth Base (Claimed by decino 22/01/2021) Something lowkey, curious sounding. [#] Level 2: The Pain Labs (Claimed by TrialD 22/01/2021) Energetic and omnious. Dark and dirty. [#] Level 3: Canyon of the Dead (Claimed by JD Herrera 24/01/2021) Grand and epic, but sorta laid back at the same time. [#] Level 4: Hell Mountain (Secret Exit) (Claimed by CammyBanana 21/01/2021) Grand and epic, but going hard this time. [#] Level 5: Vivisection (Claimed by Sego 21/01/2021) Pain and suffering. [#] Level 6: Inferno of Blood (Claimed by Peter 21/01/2021) Fighting for your damn life, yet you're confident. [#] Level 7: Baron's Banquet (Claimed by JD Herrera 24/01/2021) A surprisingly comfortable inferno. [#] Level 8: Tomb of Malevolence (Claimed by Bloo 21/01/2021) It's not over yet. Fight until the very end! [#] Level 9: March of the Demons (Secret) (Claimed by Sumo 21/01/2021) Energetic, technical and aggressive. Edited December 20, 2023 by Peter Crispy Doom now supports dedicated music tracks for NRFTL https://github.com/fabiangreffrath/crispy-doom/commit/66497c4fd21112beea709729859113c084212674 50 Quote Share this post Link to post
Bloo Posted January 21, 2021 If I can only pick one, I want level 8 1 Quote Share this post Link to post
dmslr Posted January 21, 2021 21 minutes ago, Peter said: Talk is cheap. Let's go. Top 10 anime lines. 2 Quote Share this post Link to post
Sumo Posted January 21, 2021 I'll claim slot 9 for now. Locking it out from people who will actually finish their entry for two weeks. 2 Quote Share this post Link to post
Cammy Posted January 22, 2021 I think I'll take Map 04. Admittedly not the best at getting stuff done quickly but I have a solid idea in my head so let's see how this goes!! 5 Quote Share this post Link to post
Peter Posted January 22, 2021 11 hours ago, Peter said: 4. I have permission to make edits to your MIDI. Small changes like editing the mixing and such. I've just added rule 4. Just thought it's something I should mention. 1 Quote Share this post Link to post
TrialD Posted January 22, 2021 Would like to do something for MAP02 if still available 1 Quote Share this post Link to post
Peter Posted January 25, 2021 I've been receiving WIP demos from decino, TrialD, JD Herrera and Bloo. I'm thankfully no where near enforcing rule 2* as all these demos are absolutely fantastic. *"2. If your MIDI isn't at a reasonable level of quality, it won't be used and your slot will become open again." I'm looking forward to when these all get finished. Ya'll are in for a treat! 2 Quote Share this post Link to post
Bloo Posted January 26, 2021 9 hours ago, Peter said: "2. If your MIDI isn't at a reasonable level of quality, it won't be used and your slot will become open again." You almost had to enforce rule 2 with me though. Made a rewrite super fast lol 1 Quote Share this post Link to post
Sego Posted January 28, 2021 i hope all the songs turn out good at the end of this, i personally put a lot of effort. 1 Quote Share this post Link to post
Andromeda Posted February 1, 2021 I for one eagerly await the final product :) 1 Quote Share this post Link to post
Peter Posted February 4, 2021 @CammyBanana today's the deadline for you. Do you have anything to submit yet into my DMs? 2 Quote Share this post Link to post
Cammy Posted February 5, 2021 For the onlookers of this thread, yes, I did have something to submit ;) 1 Quote Share this post Link to post
Peter Posted February 7, 2021 Ya'll ready for some absolute slappers? This'll be released real soon. Just gotta mix everything and fix issues I'm having on "NRFTL06 - Staccato Slaughter" hitting the 32 note max polyphonic that Microsoft GS Wavetable Synth has. NRFTL01 - Homesick - decino Back on Earth at last. We find ourselves in a techbase next to the ocean yet you're still fighting demons. How unfortunate, I guess there is no rest for the living. NRFTL02 - Archaic Doctrine - TrialD Here you are storming a dimly lit demon infested laboratory. Very questionable activity may have been happening here. It's possible those toxic pools were there before demons arrived. NRFTL03 - Dry Gulch - JD Herrera You've made it out of the lab! Something's still not right, nevermind the demons, this place was clearly built by humans and there is nukage absolutely everywhere! Well, if it was humans that were responsible, they've paid the price for sure. But let's be safe by slaying all the demons too. NRFTL04 - The Last Gatling Gun Rodeo - CammyBanana This architecture is too familiar. Demons, everywhere. They don't know who they're messing with. NRFTL05 - Unbearable torture - Sego Alright, the demons seem to have stepped up their game now. Gotta take this one with caution but it's gunna hurt. NRFTL06 - Staccato Slaughter - MegaSphere A true slaughterfest. The demons will do their best but they don't stand a chance. You're built for this. NRFTL07 - Monsieur Gourmet - JD Herrera Is this how Hell treats all their guests? Unacceptable. NRFTL08 - Darkness Unfolds - Bloo This is it. The last obstacle. You've come a long way for this, let's make it count. NRFTL09 - Mountain Slayers of the Eagle's Thunder - Rogue Akai and Sumo This techbase is massive! Is this some kind of supercomputer? Well the Spider Mastermind seems to think so. The only data she's getting is how fast a plasma bolt can tear through brain tissue. 4 Quote Share this post Link to post
Peter Posted February 9, 2021 (edited) So we're not supporting Crispy Doom until this feature gets added: https://github.com/fabiangreffrath/crispy-doom/issues/713 And it doesn't support PRBoom because UMAPINFO is annoying me. Currently this only supports ZDoom, enjoy. nrftl_midipack.zip And here's to download just the midi files themselves if you wanna just listen to them. nrftl_midipack_individual-midis.zip EDIT: Just had to tweak one of the MIDIs as it wasn't optimised and had a big issue with one of the instruments. All fixed now. EDIT 2: Links added to original post! Edited February 11, 2021 by Peter 9 Quote Share this post Link to post
GratefulName Posted February 9, 2021 I was waiting for this so much! Also i made a WAD with compatibility for PrBoom+. I'm also working in a UMAPINFO for the Master Levels OST, hopefully i can complete it today. 3 Quote Share this post Link to post
Cammy Posted February 9, 2021 Awesome! Congrats to everyone on the release and thanks to Peter for the opportunity. Can't wait to play through it again and hear everything live!! Can we expect a release on your YouTube channel some time in the future? 1 Quote Share this post Link to post
Nevander Posted February 9, 2021 Nice. Can't wait to add these to my own modified version of NRFTL. 1 Quote Share this post Link to post
dmslr Posted February 9, 2021 1 minute ago, Nevander said: Nice. Can't wait to add these to my own modified version of NRFTL. What are your modifications, if it's not a secret? 1 Quote Share this post Link to post
Nevander Posted February 9, 2021 1 minute ago, dmslr said: What are your modifications, if it's not a secret? Small things mostly. Texturing tweaks like better matching floor textures with wall textures (same colors), I added a couple new flats like red marble that I used with red marble walls, better texture alignments, added the intermission graphic from the XBL version, and a few other things I can't remember off the top of my head. 1 Quote Share this post Link to post
Sego Posted February 9, 2021 Nice job everyone, i really liked the result. 3 Quote Share this post Link to post
TrialD Posted February 9, 2021 Just wanted to thank you for being able to take part in this project. This soundtrack has some absolute bangers in it! 2 Quote Share this post Link to post
Diabolución Posted February 9, 2021 You guys are a bunch of fucking killing machines! Yes, I just love this expression. And yes and yes, I just love stating I just love this expression. And so on... On a more serious and useful note, version for PrBoom-Plus 2.5.1.4, and higher. Unless you are willing to edit your personal copy of prboom-plus.wad in order to delete the entire [MUSIC] section of NERVEBEX, you will need to use -nodeh, and to load manually the included DEHACKED patch via -deh [name of cool DEHACKED patch.bex|deh]. nerve_midis_prboom.zip 6 Quote Share this post Link to post
Peter Posted February 10, 2021 We're currently still in a sort of pre-release period as there's still a few changes I want to make to at least one MIDI. And also aiming to release with support for PRBoom thanks to these two. 1 hour ago, Diabolución said: You guys are a bunch of fucking killing machines! 4 hours ago, GratefulName said: Also i made a WAD with compatibility for PrBoom+. But yeah, as soon as I post the download link on the original post, it's final. I'll be getting this up on YouTube too. Hoping for Crispy Doom support soon, which is down to the devs. 4 Quote Share this post Link to post
Peter Posted February 11, 2021 Final release. Now I'm happy with everything, I'll get the soundtrack up on YouTube soon as well! 1 Quote Share this post Link to post
Diabolución Posted February 11, 2021 (edited) As for the UMAPINFO variants (with / without hell skies for the later levels) written from the scratch by me, you guys shall rename nerve.wad to something else than nerve.wad such as nrftl.wad, so that PrBoom-Plus will parse it as a normal PWAD. nerve_midis_prboom_final.zip Edit: I have just noticed that edit (11/Feb/2021 06:07:56 UTC), ergo... nerve_midis_prboom_final_final.zip Edited February 11, 2021 by Diabolución 1 Quote Share this post Link to post
Peter Posted February 11, 2021 28 minutes ago, Diabolución said: As for the UMAPINFO variants (with / without hell skies for the later levels) written from the scratch by me, you guys shall rename nerve.wad to something else than nerve.wad such as nrftl.wad, so that PrBoom-Plus will parse it as a normal PWAD. nerve_midis_prboom_final.zip I'm considering having both MAPINFO and UMAPINFO inside the same wad to get it compatible with both. Weirdly enough, my PRBoom seems to ignore nextsecret and skytexture in the UMAPINFO, resulting in the secret exit in map04 bringing you to map01 and the sky being incorrect for map04 to map08. I also don't see the purpose of an alternative wad that doesn't fix the skies. Even the Unity port fixes the skies. 0 Quote Share this post Link to post
Warden Posted February 11, 2021 This and the Master Levels project are great stuff, thanks so much for all your efforts. I like having NRFTL and Sigil autoloaded with their respective iwads, so I edited the MAPINFO and gave the overlapping lumps unique names so NRFTL's intermission music and texture lumps don't conflict with Hell on Earth's, and I made the NRFTL titlepic a credit page. Maybe useful to someone else: nerve_midipack_autoload.zip 1 Quote Share this post Link to post
Rudolph Posted February 11, 2021 So I loaded up the Unity version of NRFTL with nrftl_midipack_zdoom.wad on GZDoom 4.5, yet I get vanilla Doom II soundtrack instead. What am I doing wrong? 0 Quote Share this post Link to post
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