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No Rest For The Living - Community MIDI Pack (RELEASED)


Peter

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Are you starting on MAP01 or on LEVEL01?

 

To explain the question: when autoloading nerve.wad, GZDoom renames the map slots in it so that they don't conflict with the Doom II map slots. The MAPINFO was written for this version -- it applies to LEVEL01-LEVEL09, not MAP01-MAP09.

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21 hours ago, Gez said:

Are you starting on MAP01 or on LEVEL01?

 

To explain the question: when autoloading nerve.wad, GZDoom renames the map slots in it so that they don't conflict with the Doom II map slots. The MAPINFO was written for this version -- it applies to LEVEL01-LEVEL09, not MAP01-MAP09.

Ah, I think I understand.

 

I have since acquired the BFG Edition version of nerve.wad and both the music and the level titles are modified accordingly.

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Last minute, Dwars submits a track for the Text Screen (D_READ_M lump) and I say sod it and write something for the Title Screen (D_DM2TTL lump).

Think of it as two extra bonus tracks. Updated the download links in the original post. Updating is optional as the rest of the midis are untouched.

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No Rest for The living Midipack is now compatible with PrBoom+ via UMAPINFO

I added just a few patches for the Episode selection screen.

Fully tested UMAPINFO that works without problems.

 

Little instruction for this to work:

Open up NERVE.WAD with Slade and change every MAPxx Lump to MAP9x.

Example Map01 = MAP91

Easy!

 

If there is a problem, just tell me and i will see if i can fix it.

 

NRFTL_Midi_UMAP_Wide.zip

 

EDIT: fixed a bad line of code that impossibilitate to get into the secret level.

EDIT22/02/2021: i solved most problems it has, now it show perfectly the episode selection screen and every map has the corresponding midi for it.

EDIT.28/02/2021: Added the new title and text screen midi lumps, anda  wad compatible with widescreen assets and MAPINFO.

 

ENJOY!

 

 

Edited by P41R47

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  • 2 weeks later...

Can't belive I just found out about this awesome piece. Amazing songs, each single one. Didn't knew ducino was such a great composer! Now thanks to you guys I'm going to have to re-play No Rest for the Living. No rest for me.

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  • 2 weeks later...
On 2/28/2021 at 7:42 PM, GratefulName said:

Just to say that i updated my UMAPINFO Patch for PrBoom+

thanks dude, added to the OP.

I've also put this album up on Bandcamp with the payment options disabled. So grab it for free on there if you like!

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16 minutes ago, Adamast0r said:

This is awesome. I guess that after the Master Levels and NRFTL there's only Thy Flesh Consumed left for a brand new MIDI pack.

I was thinking of trying to make something like a Thy Flesh Consumed MIDI pack myself, since I had some general ideas for E4M1, E4M2, and victory music. Though it would be much better off as a community project, to be honest.

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2 minutes ago, northivanastan said:

I was thinking of trying to make something like a Thy Flesh Consumed MIDI pack myself, since I had some general ideas for E4M1, E4M2, and victory music. Though it would be much better off as a community project, to be honest.

That'll be the day. It's one of my favourite Doom episodes, honestly.

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On 3/15/2021 at 4:13 AM, northivanastan said:

I was thinking of trying to make something like a Thy Flesh Consumed MIDI pack myself, since I had some general ideas for E4M1, E4M2, and victory music. Though it would be much better off as a community project, to be honest.

 

Wouldn't this only work on advanced ports? iirc the music for E4 is hardcoded. (Plus, if we were gonna do one for E4, might as well do the Heretic treatment and replace ALL the repeated music in all the episodes)

Edited by Devalaous

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Just coming by to say that @Sumo did an AMAZING job, i could listen to that song on loop for an hour and i wouldn't get sick of it. I can't stop listening to the entire pack either though, it's really surprising to see how talented everyone involved in this is.

 

4 hours ago, Devalaous said:

 

Wouldn't this only work on advanced ports? iirc the music for E4 is hardcoded. (Plus, if we were gonna do one for E4, might as well do the Heretic treatment and replace ALL the repeated music in all the episodes)

Not necessarily. It would affect the music on previous episodes yes, but if it's meant as an E4 midi pack specifically, people would (and should) only play with it on E4.

Though i suppose advanced sourceports could get the "bonus" of making those tracks exclusive to E4 for sure.

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Played through the first map again (I completed Map 1 right before this pack was announced and thus had to restart :p) and Decino's midi is amazing. Its like Eris and the BTSX team collaborated. Looking forward to hearing the rest, but unfortunately due to my idiocy, I forgot to charge my headphones and thus needed to stop playing. Sucks only having one micro-usb cable.

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4 hours ago, MattFright said:

Not necessarily. It would affect the music on previous episodes yes, but if it's meant as an E4 midi pack specifically, people would (and should) only play with it on E4.


Though i suppose advanced sourceports could get the "bonus" of making those tracks exclusive to E4 for sure.

Yes, that was my plan for doing so. I was thinking there would be a universal WAD that replaces all of the tracks that are reused in E4 in addition to advanced port exclusive WADs.

 

Regardless, if there ever is an "Ultimate MID The Way id Did" or something like that, then I will have something to submit.

Edited by northivanastan

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Finished NRFTL tonight with the midipack, and I must say, the midis are great at enhancing the bloody and visceral feel that NRFTL has always had. The maps had so much more energy to them and I found myself just flowing from map to map, conquering the mapset with a new efficiency ive never had with this set before. My least favourite midi was Vivisection's, and only because that is the 'fuck you' map with a literal middle finger teleport closet xD I expected the midi to be much darker and sinister.

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  • 3 weeks later...
  • 2 weeks later...
2 minutes ago, Chaingun Nationalism said:

Will the Crispy port of the midi work in Dos?

According to the OP, the Crispy Doom version doesn't exist yet. Even if it did, the feature to support it wouldn't exist in any DOS port I'm aware of.

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amazing tracks, congrats to all involved!
quick question; it's there any specific reason for the midis not work on prboom-plus 2.5.1.4? everything works perfectly on prboom-plus 26um but, other than the titlepic, there's no midi playback on 2.5.1.4

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26 minutes ago, pintolinh0 said:

specific reason

 

Lack of UMAPINFO support. Workaround:

 

nerve_fix.wad - WadArchive

 

prboom-plus -nodeh -complevel 2 -iwad (doom2.wad|bfgdoom2.wad) -file nerve.wad nerve_fix.wad -deh nerve_fix.bex

 

Edited by Diabolución

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2 minutes ago, i suck at nicknames said:

I uhhh cant find it....Peters post doesn't link back to it. If its not too much trouble, I'd really appreciate a direct link to the wad :) 

It links to two different versions of it, the individual MIDIs, and a Bandcamp album.

On 1/21/2021 at 3:38 PM, Peter said:

 

 

Edited by northivanastan

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4 minutes ago, northivanastan said:

It links to two different versions of it, the individual MIDIs, and a Bandcamp album.

 

 

I think I was a bit unclear.......Im talking about the playable wad itself lol, not just the MIDI pack

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