continuum.mid Posted April 27, 2021 (edited) 1 minute ago, i suck at nicknames said: I think I was a bit unclear.......Im talking about the playable wad itself lol, not just the MIDI pack No, I'm the one who isn't being clear, sorry about that. The For PRBoom and For ZDoom links are the playable WADs. Edited April 27, 2021 by northivanastan 1 Quote Share this post Link to post
i suck at nicknames Posted April 27, 2021 6 minutes ago, northivanastan said: No, I'm the one who isn't being clear, sorry about that. The For PRBoom and For ZDoom links are the playable WADs. Ah I shouldve tested it with GZDoom before asking....sorry about that :P Thanks anyways :> 0 Quote Share this post Link to post
Unregistered Account Posted April 27, 2021 2 hours ago, Diabolución said: Lack of UMAPINFO support. Workaround: nerve_fix.wad - WadArchive prboom-plus -nodeh -complevel 2 -iwad (doom2.wad|bfgdoom2.wad) -file nerve.wad nerve_fix.wad -deh nerve_fix.bex thanks 0 Quote Share this post Link to post
P41R47 Posted April 27, 2021 1 hour ago, i suck at nicknames said: Ah I shouldve tested it with GZDoom before asking....sorry about that :P Thanks anyways :> if you are talking about the NERVE.wad, you have to buy it, as it is an offical release. The midi pack is just an addon to use on source ports, nothing more. 1 Quote Share this post Link to post
Diabolución Posted April 30, 2021 I would appreciate that someone composed an extra MIDI to replace D_EVIL, used for the cast of monsters after finishing this episode up, at least on PrBoom-Plus 2.5.1.4. 1 Quote Share this post Link to post
continuum.mid Posted April 30, 2021 (edited) If there's going to be an update I think there's a problem with @GratefulName's UMAPINFO (for PrBoom+). The levels all show up as "unnamed," you need to define "levelname" and "levelpic" for each map. Edited April 30, 2021 by northivanastan 0 Quote Share this post Link to post
GratefulName Posted April 30, 2021 (edited) Problems with the level showing as "unnamed" and inacurrate partimes are fixed now. The update is in the same Google Drive Link (I'm also fixing my Master Levels UMAPINFO Patch) Edited April 30, 2021 by GratefulName 0 Quote Share this post Link to post
Barking Sands Posted May 16, 2021 (edited) Thank you for the new music pack, it rocks. I'm currently using it with Crispy Doom 5.2 On 2/9/2021 at 4:03 PM, Peter said: Hoping for Crispy Doom support soon, which is down to the devs. In order to make the soundtrack work with Crispy Doom, assemble a WAD in Slade and import the .mp3 files. Rename the files according to this chart: "MegaSphere - No Rest For The Living - Community MIDI Pack - 01 MegaSphere - NRFTL Intro.mp3" --> D_DM2TTL.mp3 "MegaSphere - No Rest For The Living - Community MIDI Pack - 03 MegaSphere - NRFTL Intermission.mp3" --> D_DM2INT.mp3 "Dwars - No Rest For The Living - Community MIDI Pack - 12 Ride's Closed Due to Gibs.mp3" --> D_READ_M.mp3 "decino - No Rest For The Living - Community MIDI Pack - 02 Homesick.mp3" --> D_MESSAG.mp3 "TrialD - No Rest For The Living - Community MIDI Pack - 04 Archaic Doctrine.mp3" --> D_DDTBLU.mp3 "JD Herrera - No Rest For The Living - Community MIDI Pack - 05 Dry Gulch.mp3" --> D_DOOM.mp3 "CammyBanana - No Rest For The Living - Community MIDI Pack - 06 The Last Gatling Gun Rodeo.mp3" --> D_SHAWN.mp3 "Sego - No Rest For The Living - Community MIDI Pack - 08 Unbearable torture.mp3" --> D_IN_CIT.mp3 "MegaSphere - No Rest For The Living - Community MIDI Pack - 09 MegaSphere - Staccato Slaughter.mp3" --> D_THE_DA.mp3 "JD Herrera - No Rest For The Living - Community MIDI Pack - 10 Monsieur Gourmet.mp3" --> D_ROMERO.mp3 * "Bloo - No Rest For The Living - Community MIDI Pack - 11 Darkness Unfolds.mp3" --> D_DDTBL2.mp3 "Rogue Akai and Sumo - No Rest For The Living - Community MIDI Pack - 07 Mountain Slayers of the Eagle's Thunder.mp3" --> D_SHAWN2.mp3 * D_ROMERO.mp3 is arbitrary. I chose that name because the default MIDI fits the map's atmosphere, but it's irrelevant. The next step is necessary to get Monsieur Gourmet to play correctly on MAP07. Create a file called MUSINFO.lmp: MAP07 1 D_ROMERO And insert that file into the music pack WAD. Finally, it's necessary to open MAP07 of NERVE.WAD in Doom Builder and add Thing type 14101 on top of the player start Thing. Save the modified map into the music pack WAD. Make sure your Crispy Doom sound setup is set to MIDI/MP3/OGG/FLAC. Now load the new pwad on top of NERVE.WAD and enjoy. Edited May 16, 2021 by Toughguy 1 Quote Share this post Link to post
Gez Posted May 16, 2021 Wouldn't it be simpler to call it D_SHAWN so you don't have to bother with MUSINFO and editing the map? 0 Quote Share this post Link to post
Barking Sands Posted May 16, 2021 1 minute ago, Gez said: Wouldn't it be simpler to call it D_SHAWN so you don't have to bother with MUSINFO and editing the map? I did that already (I named it D_IN_CIT.mp3), and it plays Unbearable Torture for both maps 5 and 7 if I do that. The only way to get those two maps to play different songs is with MUSINFO and Doom Builder unfortunately. 1 Quote Share this post Link to post
Peter Posted May 17, 2021 On 5/16/2021 at 8:04 AM, Barking Sands said: I did that already (I named it D_IN_CIT.mp3), and it plays Unbearable Torture for both maps 5 and 7 if I do that. The only way to get those two maps to play different songs is with MUSINFO and Doom Builder unfortunately. Why would you use MP3 files though? 0 Quote Share this post Link to post
Barking Sands Posted May 17, 2021 11 hours ago, Peter said: Why would you use MP3 files though? I changed my mind later and went with midi, but that's only after looking up CoolSoft virtualMIDI and finding a copy of the "Roland SC-55 v3.7.sf2" file for a good sound font. I was using MP3 or OGG files for the Doom music and keeping everything .mp3 kept the volume level consistent. 1 Quote Share this post Link to post
continuum.mid Posted May 17, 2021 27 minutes ago, Barking Sands said: I changed my mind later and went with midi, but that's only after looking up CoolSoft virtualMIDI and finding a copy of the "Roland SC-55 v3.7.sf2" file for a good sound font. I was using MP3 or OGG files for the Doom music and keeping everything .mp3 kept the volume level consistent. That's SC-55 (EmperorGrieferus version), great soundfont 2 Quote Share this post Link to post
Mike Stu Posted June 12, 2021 On 2/12/2021 at 9:24 AM, Rudolph said: Ah, I think I understand. I have since acquired the BFG Edition version of nerve.wad and both the music and the level titles are modified accordingly. Thanks for this, couldn't figure out why it was not working with the wad. that I got from the add-on section of the Unity port. Legit bought BFG Edition just for this and it's working flawlessly - 0 regrets, the pack is banger after banger. Congrats to everyone invovled. Eh, who knows, maybe I'll even force myself to play through Doom 3 again now. 1 Quote Share this post Link to post
Biodegradable Posted June 18, 2021 hey @Peter I can't get the ZDoom midi to run with my GZDoom v4.05.0. and I'm not sure what to do. 0 Quote Share this post Link to post
lokbustam257 Posted June 20, 2021 hey Beter @Peter, would you mind to put a release date (when the MIDI is finished) here in this thread? Sound nitpicking yes. 0 Quote Share this post Link to post
continuum.mid Posted June 20, 2021 57 minutes ago, lokbustam257 said: hey Beter @Peter, would you mind to put a release date (when the MIDI is finished) here in this thread? Sound nitpicking yes. It already released, looks like February 9 of this year 0 Quote Share this post Link to post
lokbustam257 Posted June 20, 2021 (edited) 11 minutes ago, northivanastan said: It already released, looks like February 9 of this year thanks Edited June 20, 2021 by lokbustam257 no more doomwiki picture 0 Quote Share this post Link to post
Dwars Posted July 6, 2021 (edited) I put together a version of the PrBoom+ .zip with two .wads. One that includes the 4:3 TITLEPIC and INTERPIC, and one with widescreen versions. I can now confirm that this version also works with Woof! and Doom Retro. For the former, if you want to put it in the autoload folder, you might have to get rid of the included umapinfo.lmp that comes prepacked with it and use either one of the WADs depending on your taste in aspect ratio. nrftl_midipack_prbwfrtr.zip Edited July 6, 2021 by Dwars 4 Quote Share this post Link to post
Xeogred Posted July 6, 2021 Just knocked out a replay of NRFTL, this whole OST was a banger!!! Personal favorite was level 6. Kept me on the edge of my seat. Music really changes a lot. Love going back through wads with all these fantastic midi packs dropping thesedays! 1 Quote Share this post Link to post
Peter Posted December 6, 2021 I did a minor update before Doom's anniversary. This should be the absolute final version. Original post has the updated files up for download. Updates: D_NRFTL1. fixed mistake where snares were placed on top of each other which made it super loud in midi players other than the stock windows one. D_NRFTL9. fixed mixing of one section with bass that was much louder than it was supposed to. 0 Quote Share this post Link to post
Gibbon Posted December 6, 2021 I added support for this yesterday to ReBOOM using UMAPINFO + mapnames. https://github.com/atsb/ReBOOM/blob/main/wads/nrftl_midipack_reboom.wad It is definitely a freaking awesome pack and makes playing it way more satisfying! 2 Quote Share this post Link to post
NightFright Posted March 9, 2022 (edited) Sorry for the bump, but have you considered using a DEHACKED instead of MAPINFO to provide support for vanilla sourceports? Everything the DEHACKED would need is this: [MUSIC] RUNNIN = NRFTL1 STALKS = NRFTL2 COUNTD = NRFTL3 BETWEE = NRFTL4 DOOM = NRFTL5 THE_DA = NRFTL6 SHAWN = NRFTL7 DDTBLU = NRFTL8 IN_CIT = NRFTL9 PS: Forget it. The addon doesn't follow the original track order, just realized. Edited March 9, 2022 by NightFright 0 Quote Share this post Link to post
A Rat IRL Posted April 12, 2022 I'm trying to get this to work with nerve.wad in zdoom and it won't. it'll work when i load just normal doom 2 for some reason but not when i load nrftl. 0 Quote Share this post Link to post
Peter Posted April 12, 2022 7 minutes ago, ragerat said: I'm trying to get this to work with nerve.wad in zdoom and it won't. it'll work when i load just normal doom 2 for some reason but not when i load nrftl. Renaming nerve.wad to anything other than nerve.wad should work. 0 Quote Share this post Link to post
ASON-Z- Posted June 21, 2022 Are there still plans for Crispy Doom compatibility? Or is it out of the picture completely? 0 Quote Share this post Link to post
Peter Posted June 21, 2022 6 hours ago, ASON-Z- said: Are there still plans for Crispy Doom compatibility? Or is it out of the picture completely? https://github.com/fabiangreffrath/crispy-doom/issues/713 Not until either this feature gets added or MAPINFO gets added to Crispy Doom. 0 Quote Share this post Link to post
PKr Posted September 10, 2022 (edited) Not sure if that would be of any use to anyone, but yesterday I wanted to replay NERVE in Crispy Doom, so I added a support for nrftl_midipack_prboomplus.wad. Here is the code: https://github.com/fabiangreffrath/crispy-doom/commit/35745b4bcff4b81d496d1d78ecfaf9fd0bf798c2 You can compile Crispy Doom with these changes. Then put nrftl_midipack_prboomplus.wad into autoload/nerve.wad folder. Edited September 10, 2022 by PKr 1 Quote Share this post Link to post
THYHOLYASLB247 Posted September 23, 2022 On 4/30/2021 at 12:26 AM, Diabolución said: I would appreciate that someone composed an extra MIDI to replace D_EVIL, used for the cast of monsters after finishing this episode up, at least on PrBoom-Plus 2.5.1.4. I did construct my own midi to replace D_EVIL, but i'm not sure if I should release it considering it's just a mashup of all the midis from the base NRFTL with "no rest for the wicked" (and even a reference to world spear in the bass at one point). 0 Quote Share this post Link to post
WorldMachine Posted June 6, 2023 I know this thread is three months old but it's surprisingly really simple to port this midi pack to Chocolate DOOM, and you can even have all tracks in there aswell. Pretty neat 0 Quote Share this post Link to post
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