jghfugg29833 Posted January 23, 2021 Title already says the question, you can just put the idea on the comments OR you could make an actual map with your ideas (e.g. A level with 10 cacos in the room you start in with only a pistol at the start, all the textures are misaligned, rooms are all squares because making something different would take too much effort, etc) Let's get the brain juices flowing to create the wonderfull ideas that will appear 5 Quote Share this post Link to post
dei_eldren Posted January 23, 2021 You're actually giving me ideas...it'd be interesting to utilize those kinds of basic ideas and try to make an interesting, playable and enjoyable level out of them :P But strictly to the topic at hand, i was thinking of a starting room with some obstacles around and 5 spectres and a pistol... i know someone could kill them punching them out, but... it's good i have more than one idea, maybe. :) 3 Quote Share this post Link to post
pyborg Posted January 23, 2021 Well I don't make maps(Want to though), but I still have an idea. Make a corridor that's just wide enough for a pinky to fit in. Then only give the player pistol ammo(Or if you're feeling nice a chainsaw). Boom, ya got yourself a 0/10 Doom map. 3 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Pyborg said: Well I don't make maps(Want to though), but I still have an idea. Make a corridor that's just wide enough for a pinky to fit in. Then only give the player pistol ammo(Or if you're feeling nice a chainsaw). Boom, ya got yourself a 0/10 Doom map. Giving the player pistol ammor or a CHAINSAW of all things is way too generous, i'd suggest making them have a fist fight with a pinky. 1 Quote Share this post Link to post
pyborg Posted January 23, 2021 Just now, jghfugg29833 said: Giving the player pistol ammor or a CHAINSAW of all things is way too generous, i'd suggest making them have a fist fight with a pinky. That is totally worse, but since it's a short corridor I'm not sure ranged attacks are gonna do much. 0 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Pyborg said: That is totally worse, but since it's a short corridor I'm not sure ranged attacks are gonna do much. Makes sense, would be worse with a spectre in a dark corridor. 0 Quote Share this post Link to post
pyborg Posted January 23, 2021 Just now, jghfugg29833 said: Makes sense, would be worse with a spectre in a dark corridor. Cannot argue with that. Spectres + Darkness = :'( 1 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Pyborg said: Cannot argue with that. Spectres + Darkness = :'( Even worse would be that there is a door at the end of the corridor and when you open it there is another spectre, this is what i'm talking about, making the most annoying, ugly and possibly unplayable map. 2 Quote Share this post Link to post
KeaganDunn Posted January 23, 2021 MAP32. Nearly every sin in mapping is present in there. 2 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Dunn & Dunn said: MAP32. Nearly every sin in mapping is present in there. LOL i think i have this wad but didn't fully play it, didn't know map 32 was bad 0 Quote Share this post Link to post
KeaganDunn Posted January 23, 2021 (edited) 2 minutes ago, jghfugg29833 said: LOL i think i have this wad but didn't fully play it, didn't know map 32 was bad Don't take anything from it if you do...the rest of the maps actually have time and detail put into them...in comparison. XD I've been making better maps since. Edited January 23, 2021 by Dunn & Dunn 1 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Dunn & Dunn said: Don't take anything from it if you do...the rest of the maps actually have time and detail put into them...in comparison. XD I've been making better maps since. It's very nice that you have improved, i have made some small maps but they are either unfinished, bad, just testing things out or i don't plan in releasing them, anyways good luck with your maps. 1 Quote Share this post Link to post
Cammy Posted January 23, 2021 (edited) Just open TNT and type idclev20 In all seriousness if we're talking about making what would well and truly be the worst map we can make, then we'd be trying to ensure that the player is as miserable as possible for as long as possible. The purest distillation of mapping cruelty, in my opinion, would be this: The player begins with a blue-key door to their back. They're standing on a straight, flat passageway suspended high above a pit of inescapable nukage. You need to get all the way to the other end of a ludicrously long hallway that does not even honor you with a right angle. Along the way, you will need to fight dozens and dozens of barons of hell, equipped only with the pistol, which you are given such an extreme amount of ammo for that you pretty much win for free if you press ADADADAD and have a LOT of time on your hands. This is made all the more unbearable by the fact that the passageway you're walking on has no outer walls to prevent you from falling into the nukage, so if you try to run past the barons, you're playing a dangerous game. (For added infuriation, deliberately put the passageway on top of a blockmap so the pistol doesn't work half the time.) Once you finally get to the end of the hallway, you get the blue key. There is a red door at this end of the hallway, but no red key yet. You have to walk all the way back to open the door at the start. This crosses a linedef, causing the exact same amount of barons as before, plus one more, to teleport in. You have to do the same thing again. Also worth noting is that barons will never teleport in behind you, so literally the only combat skill being tested here is your ability to strafe. Having fun yet? When you finally get back to the blue door, it opens up into an absolute motherfucker of a labyrinth full of specters, which you similarly need to kill with the pistol. The tunnels are narrow, underlit, and completely indistinguishable from each other. There is a secret super shotgun hidden in one of the labyrinth's tunnels, but the map has no ammo for it, so you can only shoot it four times before needing to put it away forever. Also hidden in the tunnels is a hidden linedef disguised as a dead end that, once crossed, silently opens up a door in the other end of the labyrinth, which itself was previously a dead end, but now has the red key in it. Find it, grab it, and leave the labyrinth, only to find out that another fucking avalanche of barons – again, plus one more – has warped in. Walk all the way to the other end of the entire passage for the third time now, open the red key, and walk forward. You get the yellow key, finally, but if you walk a little more forward you enter a tiny hallway with a 90° turn in it that leads you to an exit door locked behind bars. Gonna have to come back here later. Then you walk back out and there's more barons. This time with a single hell knight also thrown into the mix to keep things interesting. You trudge through them, find your way through the labyrinth (which has been refilled with barons instead of specters this time), open the yellow key, and hit a switch. Now, naturally, you begin the trek back to the exit door. More barons. You know the drill by now. After yet another time slumming it through the baron paparazzi, you get to the end of the hallway and turn that 90° corner only to realize that the switch did not actually open the exit door. You've been duped. And now that you've been duped, you come back out and yet ANOTHER glut of barons inundate the map. You fight all the way back to the other end of the hallway and find out that what that switch ACTUALLY opened was a previously-unmarked door in the nukage pit below, and it was literally right outside the labyrinth entrance. Jump down there and go through a teleporter to the final room. The final room is the size of the outdoor area at the end of TNT map 21 except it's all FIREBLU and there's no lighting effects or height differences. It gives the player a megasphere and a BFG and a full 600 cells for it; picking up the goods crosses a linedef that lowers an enormous STARTAN tower in the center. Dramatically. We'll say an entire dramatic sixty seconds of tower-lowering. This reveals a single baron with its back to you, who you then run at and kill in one shot. The capstone to this agonizing baronthon is that you're now trapped in this FIREBLU room and need to search for a tiny, indistinguishable E1M8-style kill sector that you then need to die on, and since you just ate a megasphere, that takes forever. You have now beaten the worst map that could ever possibly be conceived. Also, Hiding the Secrets is the MIDI. Edited January 23, 2021 by CammyBanana 20 Quote Share this post Link to post
Pseudonaut Posted January 23, 2021 And someone actually made it: 2 Quote Share this post Link to post
KeaganDunn Posted January 23, 2021 2 minutes ago, CammyBanana said: Spoiler Just open TNT and type idclev20 In all seriousness if we're talking about making what would well and truly be the worst map we can make, then we'd be trying to ensure that the player is as miserable as possible for as long as possible. The purest distillation of mapping , in my opinion, would be this: The player begins with a blue-key door to their back. They're standing on a straight, flat passageway suspended high above a pit of inescapable nukage. You need to get all the way to the other end of a ludicrously long hallway that does not even honor you with a right angle. Along the way, you will need to fight dozens and dozens of barons of hell, equipped only with the pistol, which you are given such an extreme amount of ammo for that you pretty much win for free if you press ADADADAD and have a LOT of time on your hands. This is made all the more unbearable by the fact that the passageway you're walking on has no outer walls to prevent you from falling into the nukage, so if you try to run past the barons, you're playing a dangerous game. (For added infuriation, deliberately put the passageway on top of a blockmap so the pistol doesn't work half the time.) Once you finally get to the end of the hallway, you get the blue key. There is a red door at this end of the hallway, but no red key yet. You have to walk all the way back to open the door at the start. This crosses a linedef, causing the exact same amount of barons as before, plus one more, to teleport in. You have to do the same thing again. Also worth noting is that barons will never teleport in behind you, so literally the only combat skill being tested here is your ability to strafe. Having fun yet? When you finally get back to the blue door, it opens up into an absolute motherfucker of a labyrinth full of specters, which you similarly need to kill with the pistol. The tunnels are narrow, underlit, and completely indistinguishable from each other. There is a secret super shotgun hidden in one of the labyrinth's tunnels, but the map has no ammo for it, so you can only shoot it four times before needing to put it away forever. Also hidden in the tunnels is a hidden linedef disguised as a dead end that, once crossed, silently opens up a door in the other end of the labyrinth, which itself was previously a dead end, but now has the red key in it. Find it, grab it, and leave the labyrinth, only to find out that another fucking avalanche of barons – again, plus one more – has warped in. Walk all the way to the other end of the entire passage for the third time now, open the red key, and walk forward. You get the yellow key, finally, but if you walk a little more forward you enter a tiny hallway with a 90° turn in it that leads you to an exit door locked behind bars. Gonna have to come back here later. Then you walk back out and there's more barons. This time with a single hell knight also thrown into the mix to keep things interesting. You trudge through them, find your way through the labyrinth (which has been refilled with barons instead of specters this time), open the yellow key, and hit a switch. Now, naturally, you begin the trek back to the exit door. More barons. You know the drill by now. After yet another time slumming it through the baron paparazzi, you get to the end of the hallway and turn that 90° corner only to realize that the switch did not actually open the exit door. You've been duped. And now that you've been duped, you come back out and yet ANOTHER glut of barons inundate the map. You fight all the way back to the other end of the hallway and find out that what that switch ACTUALLY opened was a previously-unmarked door in the nukage pit below, and it was literally right outside the labyrinth entrance. Jump down there and go through a teleporter to the final room. The final room is the size of the outdoor area at the end of TNT map 21 except it's all FIREBLU and there's no lighting effects or height differences. It gives the player a megasphere and a BFG and a full 600 cells for it; picking up the goods crosses a linedef that lowers an enormous STARTAN tower in the center. Dramatically. We'll say an entire dramatic sixty seconds of tower-lowering. This reveals a single baron with its back to you, who you then run at and kill in one shot. The capstone to this agonizing baronthon is that you're now trapped in this FIREBLU room and need to search for a tiny, indistinguishable E1M8-style kill sector that you then need to die on, and since you just ate a megasphere, that takes forever. You have now beaten the worst map that could ever possibly be conceived. Also, Hiding the Secrets is the MIDI. Good idea. 0 Quote Share this post Link to post
GraphicBleeder Posted January 23, 2021 32 minutes ago, Pyborg said: Well I don't make maps(Want to though), but I still have an idea. Make a corridor that's just wide enough for a pinky to fit in. Then only give the player pistol ammo(Or if you're feeling nice a chainsaw). Boom, ya got yourself a 0/10 Doom map. Only a pinky? That's pussy shit man, make it a baron of hell or something. 2 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 5 minutes ago, GraphicBleeder said: Only a pinky? That's pussy shit man, make it a baron of hell or something. Baron of hell? what are you? a sissy? make it TWO Barons of hell 1 Quote Share this post Link to post
pyborg Posted January 23, 2021 Just now, jghfugg29833 said: Baron of hell? what are you? a sissy? make it TWO Barons of hell No. Give the player no ammo and spawn a ton of chaingunners in a tight corridor. BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG!! 1 Quote Share this post Link to post
jghfugg29833 Posted January 23, 2021 Just now, Pyborg said: No. Give the player no ammo and spawn a ton of chaingunners in a tight corridor. BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG!! Now that is just mean. 1 Quote Share this post Link to post
pyborg Posted January 23, 2021 Just now, jghfugg29833 said: Now that is just mean. Yeah lol. 1 Quote Share this post Link to post
Valhen Posted January 24, 2021 (edited) My first map is probably the worst Doom map I could have ever created. Just imagine two gigantic mazes that literally can take more than 3 hours to beat, with only like 3 or 4 textures in them, and then add obtuse ways to progress, many beginner mapper mistakes, and boring visuals. You get... well... an awful map. Here's an image: Spoiler A picture is truly worth a thousand words. Edited January 24, 2021 by Valhen 1 Quote Share this post Link to post
Lippeth Posted January 24, 2021 (edited) I made this just now to see how exactly how bad of a map I can make. MAP26.zip -You have to warp to map 11 (Doom 2 (perfectly congruous)) -There's a secret you'll never get -Everyone is stuck in a wall -It's next to impossible to not beat. -Vanilla compatible Edited January 26, 2021 by Lippeth 1 Quote Share this post Link to post
Rytrik Posted January 24, 2021 2 hours ago, jghfugg29833 said: A level with 10 cacos in the room you start in with only a pistol at the start E3M1 has 1/5th of this complete. Fuck pistol killing 10 cacos. Fuck that idea so hard. 2 Quote Share this post Link to post
Zillah Posted January 24, 2021 Worst map? Isn't every map not made by Sandy Peterson the worst map? 6 Quote Share this post Link to post
AtticTelephone Posted January 24, 2021 1 hour ago, Zillah said: Worst map? Isn't every map not made by Sandy Peterson the worst map? No, hell no. You're thinking of Tom Hall. 3 Quote Share this post Link to post
Dark Pulse Posted January 24, 2021 2 hours ago, Lippeth said: MAP26.zip -You have to warp to map 11 (Doom 2) I would just like to highlight this incongruity. 3 Quote Share this post Link to post
jerk-o Posted January 24, 2021 slige -doom2 -arena -rooms 200 -seed 6942066642069 5 Quote Share this post Link to post
DRM-MAN Posted January 24, 2021 A small box, then a hole in the middle, once you jump down that hole the walls open, and then an army of cyberdemons greet you, plus the music changes to an extremely annoying screeching noise made by the map creator, aka he is making a stupid noise, the cyber demons then destroy you. 2 Quote Share this post Link to post
wallabra Posted January 24, 2021 (edited) How about, STARTAN, but hyper-realistic. And D_RUNNIN orchestral. 3 minutes ago, jerk-o said: slige -doom2 -arena -rooms 200 -seed 6942066642069 Almost there. It has to be a palindrome: 6942066602496 Edited January 24, 2021 by Gustavo6046 3 Quote Share this post Link to post
Stupid Bunny Posted January 24, 2021 I was trying to come up with the most tedious, boring, ugly, annoying map I could imagine and then realized all my ideas were already in 1337.wad 3 Quote Share this post Link to post
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