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What is the worst map you can create?


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44 minutes ago, StupidBunny said:

I was trying to come up with the most tedious, boring, ugly, annoying map I could imagine and then realized all my ideas were already in 1337.wad

Ahhh... the "New Doom", I hate that megawad so much because it's just so draining and makes me feel like sleeping on a couch. Also, what the hell is that MAP32? 1337.wad is as vile as the Valiant Super Arch-Vile and I hate it with the might of a thousand suns.

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The issue is that you could make it so bad that it would loop around to being so bad it's good.

 

Like imagine a map with like 50 spectres and cacodemons and all you have is a pistol and the whole thing is a labyrinthian gauntlet. That would be grueling but people would take it as a challenge to beat it.

 

 

No, the worst map you can make is pretty simple. Just don't put anything interesting in it whatsoever. Make it all have the same textures, minimal height variation, and every combat encounter is incredibly bare bones. On top of that, make it really confusing to navigate and also really, really long. Basically just make the most boring goddamned map you can imagine.

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2 minutes ago, HQDefault said:

No, the worst map you can make is pretty simple. Just don't put anything interesting in it whatsoever. Make it all have the same textures, minimal height variation, and every combat encounter is incredibly bare bones. On top of that, make it really confusing to navigate and also really, really long. Basically just make the most boring goddamned map you can imagine.

 

I'm imagining a monsterless maze consisting strictly of flat rectangular corridors, so huge and complicated that a TAS would take over 10 hours to reach the exit. Preferably generated by AI, just to be sure that human creativity didn't accidentally seep in somewhere.

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7 minutes ago, HQDefault said:

The issue is that you could make it so bad that it would loop around to being so bad it's good.

 

Like imagine a map with like 50 spectres and cacodemons and all you have is a pistol and the whole thing is a labyrinthian gauntlet. That would be grueling but people would take it as a challenge to beat it.

That's actually a good point.

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7 hours ago, CammyBanana said:

Just open TNT and type idclev20

No, no, just open TNT and type in idclev22. I can’t even try to make a map that bad( and I’m still a novice)

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Placing many cyberdemons in various places of huge empty room, and limit their movement with block monsters lines. And you don't have anything except pistol. Boom, bullet (HAHA, ROCKET ACTUALLY) hell is ready

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The first area would be putting Chaingunner turrets around you and if the chaingunners are killed, they're gonna be resurrected by an archvile. Your objective is basically survive the bullet-hell and find the hidden switch to escape through a door but, there's gonna be a baron behind the door so you can't do shit unless you pick up the soulsphere that's behind the baron and if you can escape the baron, you'll be rewarded with a shotgun and a chaingun and after that, you'll be randomly teleported somewhere and there's gonna be a Cyberdemon behind you on a corridor so, you gotta run from him, dodge his rockets while shooting demon closets that opened far away and if you managed to get rid of the monster closets you could kill the cyberdemon with a crusher at the end of the corridor with a switch that activates the crusher.

And you could end the level right there.

Edited by DevilMyEyes

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Any of my maps in any wad i have ever made its a prime example of worst map ever created just pick your poison i guess

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8 hours ago, Z0k said:

Any of my maps in any wad i have ever made its a prime example of worst map ever created just pick your poison i guess

But that's not entirely true, you know? You created plenty of the great things... Idk what happened in the past or why you view your work negatively, but you can always try improve your present time and the future. Often letting go of the past negative events, memories associated with maps in this case is the best course of action you can to do. Don't look at the past, it's already over, look what you can do now to make yourself feel better as a mapper.

But thread is about creating terrible maps intentionally or not... I don't view first maps as terrible, more as learning experience you must to do. I wish there were intentionally bad, but harmless maps making fun of trends we have now. 

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50 minutes ago, Major Arlene said:

 

i enjoyed that map a lot so thanks for recommending it :P  i liked the design and i enjoyed playing through. :)  i really honestly think all maps have their merits and place and don't agree with the trend of more complex/difficult/challenging equals 'better'.  Only thing i didn't enjoy that there was some bug that i was shot through the blue door once, but luckily it was quick to play through again!

Edited by dei_eldren

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9 hours ago, Z0k said:

Any of my maps in any wad i have ever made its a prime example of worst map ever created just pick your poison i guess

Can you point to any example?

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Worst map that I can create?

 

Well.....maybe a map that the whole ground is frictionless, all enemies have quad speed, damage, health...shooting from afar and the only way to progress is by platforming....ah, and it has to be at night with fog for limited visibility.

Edited by leodoom85
More ideas.

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The worst map I can imagine is just an extremely long, windy, narrow, orthogonal, 64-high corridor where the player is forced to run back and forth to the opposite ends throwing switches that only reveal more switches, while pinkies periodically spawn in that never pose a threat, but will always get in your way and force you to slowly punch or pistolkill one after the other. This endless back and forth continues for like two hours of gameplay until finally there’s one switch that opens a door to an enormous labyrinth, also full of pinkies. There is one 8px wide texture that is the exit, but it is identical to every other wall in the labyrinth so the only way to find it is extremely painstaking wall humping. While periodically having to kill pinkies. The floor, ceiling and walls are all the exact same green marble texture through the entire map and the brightness never changes from a bland 128. Running from Evil plays in the background.

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1 minute ago, StupidBunny said:

The worst map I can imagine is just an extremely long, windy, narrow, orthogonal, 64-high corridor where the player is forced to run back and forth to the opposite ends throwing switches that only reveal more switches, while pinkies periodically spawn in that never pose a threat, but will always get in your way and force you to slowly punch or pistolkill one after the other. This endless back and forth continues for like two hours of gameplay until finally there’s one switch that opens a door to an enormous labyrinth, also full of pinkies. There is one 8px wide texture that is the exit, but it is identical to every other wall in the labyrinth so the only way to find it is extremely painstaking wall humping. While periodically having to kill pinkies. The floor, ceiling and walls are all the exact same green marble texture through the entire map and the brightness never changes from a bland 128. Running from Evil plays in the background.

 

That's pretty creative for a bad idea!

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I cbf making this properly myself but the worst (technically playable) map I can imagine would be a box, 2048x2048, full of invisible blocking linedefs arranged in a maze. You could sprinkle on whatever bullshit you wanted on top, random damaging sectors, lights blinking, raising/lowering platforms etc

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4 minutes ago, xvertigox said:

I cbf making this properly myself but the worst (technically playable) map I can imagine would be a box, 2048x2048, full of invisible blocking linedefs arranged in a maze. You could sprinkle on whatever bullshit you wanted on top, random damaging sectors, lights blinking, raising/lowering platforms etc

Invisible mazes, hell yes

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1 hour ago, Grazza said:

Here's one I made years ago that people at the time seemed to "like".

 

Runs on E2M8. Not made from scratch, I should mention.

wow_y.zip

This inspired me to make  e1m1 90 degrees clockwise rotated in my dreams.  

 

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How about a map where the exit sign texture is over used, the real exit is hidden in a secret which requires you to find "n" # of secrets to open it, it's a maze, it has unmarked teleports, and it's dark.  

 

E: Wait, wait, I have more!  How about there's also a switch hunt where every '64' wide wall is a switch, not using a switch texture though, so you don't know if you actually did something.  Yeah, that'd make you pull your hair out.

 

E2: And only some of the switches actually do something.

Edited by General Rainbow Bacon

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an extremely ugly, complex, intricate level involving tons of backtracking that instakills you right before you get to the exit room

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