Maximum Matt Posted February 8, 2021 Be heavily influenced by E4M5 2 Quote Share this post Link to post
jghfugg29833 Posted February 8, 2021 4 minutes ago, Retro Dino said: Is this a challenge? lol yes 0 Quote Share this post Link to post
Retro Dino Posted February 8, 2021 5 minutes ago, jghfugg29833 said: yes Gimme about an hour 0 Quote Share this post Link to post
Retro Dino Posted February 8, 2021 7 minutes ago, Retro Dino said: Gimme about an hour Actually, this is gonna take a minute. 0 Quote Share this post Link to post
jghfugg29833 Posted February 8, 2021 4 minutes ago, Retro Dino said: Actually, this is gonna take a minute. put it here when you end it 0 Quote Share this post Link to post
Retro Dino Posted February 8, 2021 Just now, jghfugg29833 said: put it here when you end it I just got an idea that's going to take forever. I'm gonna write your name down and i'll tag you in it when i'm done. 1 Quote Share this post Link to post
Alfwin Posted February 8, 2021 This. This is the worst map I can create. It's got inescapable death pits, it's got punching pain elementals with no Berserk, it's got misaligned STARTAN and FIREBLU, it's got a bullshit unmarked teleport "puzzle," it's got inconsistent damaging floors... everything about this map is engineered to make you crave oblivion, and I dare you to UV-Max this abomination. Worst.7z 3 Quote Share this post Link to post
Maes Posted February 8, 2021 Any 1994 map where you punch the air and the entire level wakes up. 10 Quote Share this post Link to post
Samuel Slayer Posted February 9, 2021 (edited) My first Doom map posted online... I had a big idea, which was my first mistake. My second mistake was making it a prequel to an episode with limited content... I'll just let Henry do the talking.... Edited February 9, 2021 by Samuel Slayer 0 Quote Share this post Link to post
Zulk RS Posted February 9, 2021 Okay so what you wanna do is create a starting room with STARTAN walls, generic techbase ceilings and floor textures. You want to put 4 Energy Cell Packs and a BFG next to the player start. The player start is placed in a small square indent in the floor that has scrolling rock textures. On one part of the starting room is a hanging corpse, near which is a Cyberdemon placed inside a HOM pit. 2 Quote Share this post Link to post
erzboesewicht Posted February 10, 2021 On 1/28/2021 at 8:53 AM, Maes said: Basically, make it so that some of the maps in that mapset consist 100% of damaging floors and crushers, as well as overwhelming number of monsters. Besides invulnerability or radsuits (which of course will NOT be provided), the only way (or at least a way) to get by those would be to exit a previous map as a zombie with negative or zero health, so no monsters would be alerted and no damage would be taken by crushers etc. But that in turn will create a host of other problems such as not being able to use weapons or pick up health... I guess the only way to break out of it would be to die on a damaging exit floor. If sector damage still does not apply, getting hit by a monster or barrel explosion while standing on one. Haha, I tried this one ... but unfortuntately I didn't figure out a way to later "break out" of the zombie state. I tried the damaging exit floor but you will start the next level also in the zombie state, the same way than if you exit normally with an exit switch. It seemed also impossible to alert monsters to bring your health down so you die normally. Maybe something with crushing barrels may be possible? If not, this is only an option for the last map of a mapset (or of course with some trickery I don't know) ... 0 Quote Share this post Link to post
Maes Posted February 10, 2021 6 hours ago, erzboesewicht said: Haha, I tried this one ... but unfortuntately I didn't figure out a way to later "break out" of the zombie state. I tried the damaging exit floor but you will start the next level also in the zombie state, the same way than if you exit normally with an exit switch. It seemed also impossible to alert monsters to bring your health down so you die normally. Maybe something with crushing barrels may be possible? If not, this is only an option for the last map of a mapset (or of course with some trickery I don't know) ... Hmm...maybe just walking on the death exit sector causes a zombie player (without previous health pick ups, so actual zero or negative health) to immediately exit without getting damaged first, so of course in this case the zombie state will be preserved for the next map. To be able to break out of it, you'd need to get actually damaged by something and really die before triggering the exit, e.g. by receiving splash damage and then your corpse sliding past a W1 exit line or into the death exit sector....there's even a demo where a dead player does just that. 1 Quote Share this post Link to post
LateNightPerson Posted February 10, 2021 A mess of random lines and random geometry 0 Quote Share this post Link to post
erzboesewicht Posted February 11, 2021 (edited) Well here it is: Afterlife 42 - Most frustrating puzzle map since "Excalibur" and "Monster Mansion" ! :D afterlife42.zip (improved version, see my answer to Andromeda's post) Spoiler Nice machinery, will help a lot to max this thing! Awww, so many soulspheres! My health will be replenished soon ... WTF? Oh, a BFG! That will make it easy to get rid of these archies, or not? (It is beatable, at least under prboom-plus ...) @Maes: Spoiler It seems the zombie behaves different inside of the level he got "zombified" and in the next level if he manages to exit the map. Inside the map he can get out of the zombie state (although it seems he cannot pickup weapons correnctly), but once he gets into the next one he cannot pickup health, so he can't go back to normal again. You're also totally right that the "damaging exit" makes exit the player instantly, without taking damage. That's at least what I tried out in prboom-plus, I've no idea if it is different in other ports. I've just seen that there are some demonstration maps in doomwiki, so I'll look at them. Maybe I can make a "real map" with this concept ... Edited February 11, 2021 by erzboesewicht 1 Quote Share this post Link to post
dyshoria Posted February 11, 2021 On 2/8/2021 at 11:28 AM, Maes said: Any 1994 map where you punch the air and the entire level wakes up. nuts.wad in a nutshell 0 Quote Share this post Link to post
Maes Posted February 11, 2021 43 minutes ago, Dyshoria said: nuts.wad in a nutshell Nahh, at least that one has a separate room of monsters that stay dormant until you open it and provoke them. I mean the classic 1994 map with a "normal" layout where however you get an enormous lag spike with the first shot fired, as the entire level wakes up to find you. 0 Quote Share this post Link to post
Andromeda Posted February 11, 2021 6 hours ago, erzboesewicht said: Well here it is: Afterlife 42 - Most frustrating puzzle map since "Excalibur" and "Monster Mansion" ! :D This piqued my interest, so here's a casual UV Max demo: afterlife42-212.zip 2 Quote Share this post Link to post
erzboesewicht Posted February 11, 2021 (edited) 1 hour ago, Andromeda said: This piqued my interest, so here's a casual UV Max demo: afterlife42-212.zip Oh, I see I have to improve the map .... a good player like you is obviously still able to brute-force a (very substantial) part of the puzzle ... Spoiler Normally, there is a step missing, and you shouldn't be able to survive the archie/cybie ambush if you didn't solve this part, which is the real "frustrating" one ... (and then the "afterlife" name makes sense, too ...) Thanks for playing! Edit: This is the improved map: afterlife42.zip Maybe an absolute doom god can still bruteforce it but I think it should be hard enough to force players to solve the difficult part of the puzzle ;-) Spoiler Hint: Examine the screenshots Edited February 11, 2021 by erzboesewicht 1 Quote Share this post Link to post
Andromeda Posted February 11, 2021 3 hours ago, erzboesewicht said: Oh, I see I have to improve the map .... a good player like you is obviously still able to brute-force a (very substantial) part of the puzzle ... Hide contents Normally, there is a step missing, and you shouldn't be able to survive the archie/cybie ambush if you didn't solve this part, which is the real "frustrating" one ... (and then the "afterlife" name makes sense, too ...) Thanks for playing! Edit: This is the improved map: afterlife42.zip Maybe an absolute doom god can still bruteforce it but I think it should be hard enough to force players to solve the difficult part of the puzzle ;-) Hide contents Hint: Examine the screenshots Now with 100% more cheese :^) (sorry) afterlife42-500.zip Spoiler I know the solution is to turn yourself into a zombie, but for max purposes not doing so seems easier, unless I missed something. 1 Quote Share this post Link to post
erzboesewicht Posted February 12, 2021 13 hours ago, Andromeda said: Now with 100% more cheese :^) (sorry) afterlife42-500.zip Reveal hidden contents I know the solution is to turn yourself into a zombie, but for max purposes not doing so seems easier, unless I missed something. Failed again! Trying to fix one flaw too fast I introduced another one ... :'( Revised again, this time with some a bit more substantial changes (provided elements to max the map "the intended way"): afterlife42b.zip I'm sure you can still break it (your skills are much superior than mine), but I doubt with better times than with the "intended" approach. This is probably the final revision of that thing ... otherwise I'm going totally OT here in this thread (is there something like a "Joke/Concept map thread" here?). But it could be interesting to explore this effect in a "serious" map ... 1 Quote Share this post Link to post
Andromeda Posted February 13, 2021 12 hours ago, erzboesewicht said: Failed again! Trying to fix one flaw too fast I introduced another one ... :'( Revised again, this time with some a bit more substantial changes (provided elements to max the map "the intended way"): afterlife42b.zip I'm sure you can still break it (your skills are much superior than mine), but I doubt with better times than with the "intended" approach. This is probably the final revision of that thing ... otherwise I'm going totally OT here in this thread (is there something like a "Joke/Concept map thread" here?). But it could be interesting to explore this effect in a "serious" map ... Now I think I did it right :) afterlife42-513.zip 1 Quote Share this post Link to post
erzboesewicht Posted February 13, 2021 (edited) 10 hours ago, Andromeda said: Now I think I did it right :) afterlife42-513.zip Yep, that's about "the intended way" (TM). Bold move with the soulspheres :) Thanks again for playing! (I must admit that I still didn't achieve a saveless max run, only one with savescumming about 5 minutes ... but no demo, so no proof ...) Edited February 13, 2021 by erzboesewicht 1 Quote Share this post Link to post
Fadri Posted February 14, 2021 (edited) This is my try. Punch.zip Edited February 14, 2021 by Fadri 0 Quote Share this post Link to post
Denim Destroyer Posted February 15, 2021 A highly detailed map where every sector is marked as a secret, think KDIZD or mid 2000s wad type of super detail. Would be even worse in GZDoom because of the secret found notification. 2 Quote Share this post Link to post
Tanksy Posted March 3, 2021 (edited) On 1/23/2021 at 11:13 PM, CammyBanana said: In all seriousness if we're talking about making what would well and truly be the worst map we can make, then we'd be trying to ensure that the player is as miserable as possible for as long as possible. The purest distillation of mapping cruelty, in my opinion, would be this: Okay I tried to create this masterpiece.. In true worst map fashion I didn't even fully test it and it might even be broken, barons keep ignoring the monster blocking linedefs and I'm not sure why. Oh and its in OG doom 2 format, should be compatible with Boom for speedrunning, right? Wurst.zip Edited March 3, 2021 by Tanksy Added the wad lol 2 Quote Share this post Link to post
Pseudonaut Posted March 3, 2021 On 2/7/2021 at 11:20 PM, Orcsbreath said: I dare you to UV-Max this abomination. 6 hours ago, Tanksy said: Okay I tried to create this masterpiece.. lol, I'm not recording a demo for this one. 2 Quote Share this post Link to post
Stupid Bunny Posted March 3, 2021 (edited) @Tanksy lol that FIREBLU arena is so goddamn large that it made the nodebuilder have an aneurysm and so I and the barons were just noclipping through linedefs and each other at random Edited March 3, 2021 by StupidBunny 2 Quote Share this post Link to post
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