Jump to content
  • 0

Precache models in GZDoom?


Dexiaz

Question

Hey there.

While working on Painkiller: Mutilator mod we've got a problem with Precaching models ingame. In Zandronum such function works instantly, but in GZDoom we have to write the code in mapinfo/gameinfo. But it seems it doesn't work for us.

 

The game is still lagging while you're changing weapon every time. Any suggestions, please? GZDoom is 4.4.0

s70aOUV.png

Even tried AddDefaultMap

6xfZu1D.png

Edited by Dexiaz

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

Place all these actors somewhere in the map and game will have to preload all these (But these are the weapons and I actually don't know if it helps)

Share this post


Link to post
  • 0
Just now, SilverMiner said:

Place all these actors somewhere in the map and game will have to preload all these (But these are the weapons and I actually don't know if it helps)

 

Just tested this few minutes ago before your reply. Didn't helped, sadly. But thanks for suggestion!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...