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Doom Problem with DECORATE


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I was trying to use the ZDoom DECORATE language but it didn't do what I wanted it to do,

I will leave a screenshot in case there was something wrong with my code.image.png.a025306f31cc9eb7bdc3013659af493a.png

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Could you explain "what you want it to do" exactly?

 

From what I can tell, all you're doing is replacing weapons with identical copies except changing their tag. Though I suppose you were planning bigger changes after, given the names. So I think what's important to note here is that "replaces" only replaces things that are spawned in the map. So it won't replace things that the player starts with, like the fist and pistol. For that, you'd need to create a custom player class, and define its weapon slots accordingly.

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try putting Weapon.SlotNumber 2 for your fist, under your tag line. change the number for each weapon's slot (ie. for your shotgun put Weapon.SlotNumber 3)

Edited by Major Arlene

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