Grosse Posted January 24, 2021 I was trying to use the ZDoom DECORATE language but it didn't do what I wanted it to do, I will leave a screenshot in case there was something wrong with my code. 0 Quote Share this post Link to post
Gez Posted January 24, 2021 Could you explain "what you want it to do" exactly? From what I can tell, all you're doing is replacing weapons with identical copies except changing their tag. Though I suppose you were planning bigger changes after, given the names. So I think what's important to note here is that "replaces" only replaces things that are spawned in the map. So it won't replace things that the player starts with, like the fist and pistol. For that, you'd need to create a custom player class, and define its weapon slots accordingly. 0 Quote Share this post Link to post
Grosse Posted January 24, 2021 I'm making "custom" weapons with sounds, sprites and names just like in WADs such as Chex Quest. 0 Quote Share this post Link to post
Grosse Posted January 24, 2021 The number 2 seem to be the problem. 0 Quote Share this post Link to post
Major Arlene Posted January 24, 2021 (edited) try putting Weapon.SlotNumber 2 for your fist, under your tag line. change the number for each weapon's slot (ie. for your shotgun put Weapon.SlotNumber 3) Edited January 24, 2021 by Major Arlene 0 Quote Share this post Link to post
Grosse Posted January 24, 2021 (edited) I made some progress now. Edited January 24, 2021 by Grosse 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.