NaturalTvventy Posted January 26, 2021 In my more complex rooms with weirdly-angled lines I find that ZDoom gets confused as to which sector lines belong to. My solution is to move vertices a single unit; the problem then goes away. Is this a nodebuilder issue? Is there a way to fix it without tweaking geometries? 0 Quote Share this post Link to post
Gez Posted January 26, 2021 Yeah, that looks like nodebuilding issues. 0 Quote Share this post Link to post
Xaser Posted January 26, 2021 @NaturalTvventy Are you building with ZDBSP, by chance? If not, give that a try -- of all the various nodebuilders, it does the best job at eliminating this sort of issue (and is basically the best choice in general if you're not making a vanilla map). 2 Quote Share this post Link to post
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