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[ZDOOM] Linedefs assigned to the wrong sector


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In my more complex rooms with weirdly-angled lines I find that ZDoom gets confused as to which sector lines belong to. 

 

Screenshot_Doom_20210126_083916.png.e4973c14956a14eca1854fafc06cd2d5.pngScreenshot_Doom_20210126_083926.png.398d7bf56fbaaa1a5f59ea89d9c10904.pngScreenshot_Doom_20210126_084018.png.87a39b786aecd71e6f42e73ed7e3ad25.png

 

My solution is to move vertices a single unit; the problem then goes away. Is this a nodebuilder issue? Is there a way to fix it without tweaking geometries?

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@NaturalTvventy Are you building with ZDBSP, by chance? If not, give that a try -- of all the various nodebuilders, it does the best job at eliminating this sort of issue (and is basically the best choice in general if you're not making a vanilla map).

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