Spaicrab Posted January 27, 2021 I know there are mods for gzdoom that do exactly this, but how can i get something that fixes the baron's and cacodemon's blood on prboom+? 0 Quote Share this post Link to post
Spaicrab Posted January 27, 2021 2 hours ago, Gez said: I don't think it's possible. Oh, alright 0 Quote Share this post Link to post
fabian Posted January 27, 2021 We could misuse the player color translation tables for this, we would just need to add a check that we are not in a netgame (OTOH, how many red pixels to translate are there in a player sprite?). 0 Quote Share this post Link to post
fabian Posted January 28, 2021 https://gist.github.com/fabiangreffrath/cb052b960bd14197d192bcab11bcfcba 2 Quote Share this post Link to post
Spaicrab Posted January 28, 2021 3 hours ago, fabian said: https://gist.github.com/fabiangreffrath/cb052b960bd14197d192bcab11bcfcba Oh wow thanks, you should tell more people about this! 0 Quote Share this post Link to post
fabian Posted January 28, 2021 Well, it's only a crude hack at the moment. 0 Quote Share this post Link to post
fabian Posted February 6, 2021 You have been heard: https://github.com/coelckers/prboom-plus/commit/051c4a5222fcb21df11f50f154036ce1196ea6ed Maybe @Never_Again will be so kind to provide another test build of the latest state in GIT? 4 Quote Share this post Link to post
Macross+ Posted February 6, 2021 This is great news! I had been keeping an eye on this feature request for months, it's nice to see it incorporated at last. 2 Quote Share this post Link to post
Never_Again Posted February 7, 2021 21 hours ago, fabian said: Maybe @Never_Again will be so kind to provide another test build of the latest state in GIT? Done. Thank you for the headsup, Fabian, I'd never think to look in a thread like this. ;) 4 Quote Share this post Link to post
Spaicrab Posted February 13, 2021 (edited) Hell yeah, thank you guys! Alright but um.... how do i use this? Edited February 13, 2021 by Spaicrab 2 Quote Share this post Link to post
Gez Posted February 13, 2021 There should be an option somewhere in the settings. 3 Quote Share this post Link to post
dmslr Posted February 13, 2021 (edited) Damn, prboom is becoming a "modern" source port. Thanks to Never_Again, fabian, seed and others. Edited February 13, 2021 by dmslr 3 Quote Share this post Link to post
seed Posted February 13, 2021 19 minutes ago, dmslr said: seed That's quite generous of you, but I haven't done any work on PrBoom, apart from a few bug reports in places and some suggestions. And supplied various builds for Windows. But that's about it. As for the topic, the option should be somewhere under Setup - Enemies, near the end. 3 Quote Share this post Link to post
dmslr Posted February 13, 2021 1 hour ago, seed said: That's quite generous of you, but I haven't done any work on PrBoom, apart from a few bug reports in places and some suggestions. Don't underestimate your work on prboom! 3 Quote Share this post Link to post
P41R47 Posted February 15, 2021 (edited) now where i can find a built UMAPINFO support, dehextra support, with colored blood and proper 320x200 aspect ratio as shown on this other post? Edited February 15, 2021 by P41R47 0 Quote Share this post Link to post
fabian Posted February 15, 2021 34 minutes ago, P41R47 said: now where i can find a built UMAPINFO support, dehextra support, with colored blood and proper 320x200 aspect ratio as shown on this other post? https://github.com/coelckers/prboom-plus/releases/tag/v2.6um 2 Quote Share this post Link to post
P41R47 Posted February 15, 2021 1 hour ago, fabian said: https://github.com/coelckers/prboom-plus/releases/tag/v2.6um thanks, Fabian! gonna check it at home ;) 1 Quote Share this post Link to post
Pixel Fiend Posted February 15, 2021 (edited) 13 hours ago, fabian said: https://github.com/coelckers/prboom-plus/releases/tag/v2.6um Thank you so much for this link. I think feel there's improvement over the version I have. Maybe this one has crispier pixels, better lighting and some more features. Do you think there's a chance that brightmaps like in Crispy Doom will be introduced in prboom+? A strange detail I noticed in prboom+ is that the skybox in E5M9 of Sigil lacks detail, which is normally seen in Crispy Doom. Tested blood color on Eviternity map02 and the hell knight had red blood. Edited February 15, 2021 by <<Rewind 0 Quote Share this post Link to post
Shepardus Posted February 16, 2021 3 hours ago, <<Rewind said: Tested blood color on Eviternity map02 and the hell knight had red blood. Did you enable the colored blood setting? (Options -> Setup -> Enemies) 0 Quote Share this post Link to post
Pixel Fiend Posted February 16, 2021 This did the trick. Wonderful 0 Quote Share this post Link to post
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