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Map 12 (sorta) Vanilla-fied


sergeirocks100

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I noticed that Map 12 was easily one of Freedoom's most problematic maps for Vanilla compatibility, being that the map was pretty overdetailed and there were visplane overflows in multiple areas.

 

I decided to try and fix this issue and, with the exception of some areas that you can't get to normally, i fixed the visplane overflows.

 

This has not been tested very thoroughly, but i did find in Chocolate Doom that there was some tutti-frutti in the crate room with a secret berserk pack and computer map.

 

I would make a PR for it on the Github, but my repository is a bit messed up, and it would be pretty troublesome to fix it, so here's the link:

 

https://amel.pw/trevie/map12.wad

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