sergeirocks100 Posted January 27, 2021 I noticed that Map 12 was easily one of Freedoom's most problematic maps for Vanilla compatibility, being that the map was pretty overdetailed and there were visplane overflows in multiple areas. I decided to try and fix this issue and, with the exception of some areas that you can't get to normally, i fixed the visplane overflows. This has not been tested very thoroughly, but i did find in Chocolate Doom that there was some tutti-frutti in the crate room with a secret berserk pack and computer map. I would make a PR for it on the Github, but my repository is a bit messed up, and it would be pretty troublesome to fix it, so here's the link: https://amel.pw/trevie/map12.wad 1 Quote Share this post Link to post
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