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Can you edit Sprites/Demon blood colors in the Doom Unity Re-release Port?


Tycitron

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Heya, first off sorry if this is the wrong section to ask, but the one thing with this re-release of doom that somewhat bothers me, is the fact that they still haven't fixed the blood colors or broken sprites for some of the demons, and i know it has Dehacked support, but i wonder if its possible to edit either of those things on this port? (again sorry if wrong place to ask this.)

Edited by Tycitron
grammar errors

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The new Doom Classic port is identical in moddability to the original Doom. Thus, no you can't change the blood colours per monsters, this is not something the engine supported.

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2 minutes ago, Edward850 said:

The new Doom Classic port is identical in moddability to the original Doom. Thus, no you can't change the blood colours per monsters, this is not something the engine supported.

What about the demon sprites? Theres a sprite fix wad for classic doom, would that be possible to apply on the port?

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Hypothetically yes, as long as it also works in vanilla. You can load in whatever wads you like in the addons as long as they are vanilla compat.

Edited by Edward850

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Ah okay, do you have a link to a guide on adding custom wads to the unity port? googling has brought me nothing. thank you!

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Simply place your custom wad in "C:\Users\(username)\Saved Games\id Software\DOOM 2\WADs". You can only load one wad at a time, so if your mod is, for example 2 WAD files and 1 DEH file, you'll need to use Slade3 to merge them all into one. Hope this helps!

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2 hours ago, Tycitron said:

is the fact that they still haven't fixed the blood colors

 

As someone who strongly dislikes varying colors of blood for the demons (my brain is too trained to look for the specific red blood sprite as a sign of doing damage), I'm extremely glad this isn't "fixed"!

 

Although I concede a toggle wouldn't hurt.

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I wonder how Crispy Doom achieved the blood color effect without compromising demo compatibility.

Since the Doomnity port is Limit Removing much like Crispy, albeit a little enhanced for bex and some other boom/mbf features, i think it could be doable somehow.

Edited by P41R47

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34 minutes ago, Bauul said:

 

As someone who strongly dislikes varying colors of blood for the demons (my brain is too trained to look for the specific red blood sprite as a sign of doing damage), I'm extremely glad this isn't "fixed"!

 

Although I concede a toggle wouldn't hurt.

Yeah i meant more like a toggle, so you could make everyone happy, I'm just surprised they haven't done something like that yet tbh.

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41 minutes ago, Doomkid said:

Simply place your custom wad in "C:\Users\(username)\Saved Games\id Software\DOOM 2\WADs". You can only load one wad at a time, so if your mod is, for example 2 WAD files and 1 DEH file, you'll need to use Slade3 to merge them all into one. Hope this helps!

Thanks dude!

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10 hours ago, P41R47 said:

I wonder how Crispy Doom achieved the blood color effect without compromising demo compatibility.

By implementing it as a purely cosmetic effect with no impact on gameplay. It's still the same blood actors, just now they also have a translation applied, something that only concerns the renderer.

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3 hours ago, Gez said:

By implementing it as a purely cosmetic effect with no impact on gameplay. It's still the same blood actors, just now they also have a translation applied, something that only concerns the renderer.

so i suppose it could be done on the Doomnity port, right?

Edited by P41R47

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2 minutes ago, P41R47 said:

so i suppose it could be done on the Doomnity port, right?

Yes, but only by @sponge.

 

But there are complications to keep in mind, notably:

  1. BTSX 1&2 change the palette. Would the translations still work?
  2. REKKR is a TC, where changing blood color would obviously be undesired.

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