Tycitron Posted January 27, 2021 (edited) Heya, first off sorry if this is the wrong section to ask, but the one thing with this re-release of doom that somewhat bothers me, is the fact that they still haven't fixed the blood colors or broken sprites for some of the demons, and i know it has Dehacked support, but i wonder if its possible to edit either of those things on this port? (again sorry if wrong place to ask this.) Edited January 27, 2021 by Tycitron grammar errors 0 Quote Share this post Link to post
Edward850 Posted January 27, 2021 The new Doom Classic port is identical in moddability to the original Doom. Thus, no you can't change the blood colours per monsters, this is not something the engine supported. 1 Quote Share this post Link to post
Tycitron Posted January 27, 2021 2 minutes ago, Edward850 said: The new Doom Classic port is identical in moddability to the original Doom. Thus, no you can't change the blood colours per monsters, this is not something the engine supported. What about the demon sprites? Theres a sprite fix wad for classic doom, would that be possible to apply on the port? 0 Quote Share this post Link to post
Edward850 Posted January 27, 2021 (edited) Hypothetically yes, as long as it also works in vanilla. You can load in whatever wads you like in the addons as long as they are vanilla compat. Edited January 27, 2021 by Edward850 1 Quote Share this post Link to post
Tycitron Posted January 27, 2021 Ah okay, do you have a link to a guide on adding custom wads to the unity port? googling has brought me nothing. thank you! 0 Quote Share this post Link to post
Doomkid Posted January 27, 2021 Simply place your custom wad in "C:\Users\(username)\Saved Games\id Software\DOOM 2\WADs". You can only load one wad at a time, so if your mod is, for example 2 WAD files and 1 DEH file, you'll need to use Slade3 to merge them all into one. Hope this helps! 1 Quote Share this post Link to post
Bauul Posted January 28, 2021 2 hours ago, Tycitron said: is the fact that they still haven't fixed the blood colors As someone who strongly dislikes varying colors of blood for the demons (my brain is too trained to look for the specific red blood sprite as a sign of doing damage), I'm extremely glad this isn't "fixed"! Although I concede a toggle wouldn't hurt. 1 Quote Share this post Link to post
P41R47 Posted January 28, 2021 (edited) I wonder how Crispy Doom achieved the blood color effect without compromising demo compatibility. Since the Doomnity port is Limit Removing much like Crispy, albeit a little enhanced for bex and some other boom/mbf features, i think it could be doable somehow. Edited January 28, 2021 by P41R47 1 Quote Share this post Link to post
Tycitron Posted January 28, 2021 34 minutes ago, Bauul said: As someone who strongly dislikes varying colors of blood for the demons (my brain is too trained to look for the specific red blood sprite as a sign of doing damage), I'm extremely glad this isn't "fixed"! Although I concede a toggle wouldn't hurt. Yeah i meant more like a toggle, so you could make everyone happy, I'm just surprised they haven't done something like that yet tbh. 0 Quote Share this post Link to post
Tycitron Posted January 28, 2021 41 minutes ago, Doomkid said: Simply place your custom wad in "C:\Users\(username)\Saved Games\id Software\DOOM 2\WADs". You can only load one wad at a time, so if your mod is, for example 2 WAD files and 1 DEH file, you'll need to use Slade3 to merge them all into one. Hope this helps! Thanks dude! 0 Quote Share this post Link to post
Gez Posted January 28, 2021 10 hours ago, P41R47 said: I wonder how Crispy Doom achieved the blood color effect without compromising demo compatibility. By implementing it as a purely cosmetic effect with no impact on gameplay. It's still the same blood actors, just now they also have a translation applied, something that only concerns the renderer. 1 Quote Share this post Link to post
P41R47 Posted January 28, 2021 (edited) 3 hours ago, Gez said: By implementing it as a purely cosmetic effect with no impact on gameplay. It's still the same blood actors, just now they also have a translation applied, something that only concerns the renderer. so i suppose it could be done on the Doomnity port, right? Edited January 28, 2021 by P41R47 0 Quote Share this post Link to post
Gez Posted January 28, 2021 2 minutes ago, P41R47 said: so i suppose it could be done on the Doomnity port, right? Yes, but only by @sponge. But there are complications to keep in mind, notably: BTSX 1&2 change the palette. Would the translations still work? REKKR is a TC, where changing blood color would obviously be undesired. 1 Quote Share this post Link to post
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