Castr_Tricks2 Posted January 30, 2021 (edited) Just play 1 and 2. 3's unfinished. YOU WILL NEED GZDOOM OR ZDOOM. MAP02's where I started using UDB. Have fun. (or don't, idk) No freelook/jumping required Doom 2 IWAD Tips and Spoilers for getting 100% Kills & Secrets: Spoiler 1. I like backtrack secrets. Go back, and you might find something. 2. In MAP02, getting 100% kills requires waiting by the blue key after collecting it for an terribly inefficient Imp trap to empty. (Sorry 3. Check your mate's rooms in MAP01. One will have an odd colored floor. Step over it, and later in the map, you'll find a room with cacos and gear. Please leave feedback. bad.zip Edited January 30, 2021 by Castr_Tricks2 Fixing stuff 1 Quote Share this post Link to post
Kore Posted January 30, 2021 The texturing is very chaotic and most areas tend to be cramped. There are some places where you forgot to add textures. In map02 you'll get soft locked if you fall off the lift near the end. Also, that button shouldn't be repeatable. I was surprised to see new monsters, but I don't know what they do since they died so quickly. Overall I rate it a 2/10, which is not the worst rating. 0 Quote Share this post Link to post
Castr_Tricks2 Posted January 30, 2021 The new monsters are pyros, which shoot mancubus shots. Also, I'll probably attempt to fix this stuff, but other than that, thanks for playing my terrible wads! 0 Quote Share this post Link to post
Silhouette 03 Posted January 30, 2021 Hello, have a look at this thread: 1 Quote Share this post Link to post
Castr_Tricks2 Posted January 30, 2021 No worries, should be more helpful now. 0 Quote Share this post Link to post
PeceMan Posted January 30, 2021 (edited) Made you some demos unfinished.rar I don't really like negativity, but your maps really are a bit messed The decoration at the beginning of map 01 is nice, but from then on, it's really only downhill, ironically, the map i had the most fun on was map 03 There isn't much I can say which @Kore didn't already say, other than i sometimes felt as if I didn't have enough ammunition. Your textures really are a mess, and there are a bunch of softlocks. I recommend googling "John Romero's Level design rules" for the aesthetics, and taking a carefull look at every pit and button, for the malfunctioning mechanics. With a bit of work, your maps could end up pretty decent. The maps tend to feel cramped, but I've met some people who like it that way, so it's impossible to qualify that as a bad thing. Overall I would say 5/10 for the first map, and 4/10 on the second. Will probably not play again, but the only way from here is up, right? Edited January 30, 2021 by PeceMan 1 Quote Share this post Link to post
PeceMan Posted January 30, 2021 If you make more maps, and make them better, I'll be happy to take a look at them, and see your progress. 0 Quote Share this post Link to post
Retro Dino Posted January 30, 2021 I didn't know we were allowed to post wads here. . . 0 Quote Share this post Link to post
Retro Dino Posted January 30, 2021 11 minutes ago, PeceMan said: If you make more maps, and make them better, I'll be happy to take a look at them, and see your progress. Wanna look at a demo of what i'm working on? I need advice 0 Quote Share this post Link to post
Castr_Tricks2 Posted January 31, 2021 I am not the guy for that. I suck at this due to a lack of patience... 0 Quote Share this post Link to post
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