Ermin Posted January 31, 2021 (edited) POSSEST is a new commercial work in progress class based FPS for GzDoom(x64bit), taking its main inspiration from games like Powerslave(Exhumed) and more specifically Hexen 2. The game is a remake of the very first doom mod I ever made dating nearly a decade ago. The game will be based around gothic medieval times and will feature unique playable classes, fully voiced (by a variety of good talent) with different play styles and personality with more to come later after release. Explore a semi open world map with selectable locations, also included is a arena mode with goodies to unlock. The game will be featured on Steam and GOG and hopefully all eventual platforms. In POSSEST you play as a spirit that has been summoned by the lands deity, she explains to you that her lands have been ravaged by a demonic cult who are slowly taking over the continent. And since you was once a superior warrior, she commands you to take over the body of one of the mercenaries in town and use there vessel to take back her lands. Gameplay is varied, you begin the game by selecting one of the many classes each with unique stats and weapons. Levels take on a similar format to Exhumes system, you are presented with a huge world map with many selectable locations. New levels are unlocked by ending a current level through a specific exit(Levels can have up to 3 different exits.). I would like to mention that progress is locked to each character, so you cant swap out characters at any point in the game, but only continue from where they last left off. (hope that makes sense.) Now lets discuss enemies, they are brutal, varied and plentiful. They have many unique attacks based on player distance and unitise basic dodge mechanics. Enemies react and die differently based on the weapon the player is using and distance killed from, so action is always fun to play and even watch. Gold can be found hidden around the levels, which you can use in the tavern to buy in game music, props for 3d model viewers, concept arts or to gamble in a game of blackjack. Each class(currently 5) has something interesting and unique to offer to combat and gameplay in general. Every character has different stats, durability and movement, each wielding 5 weapons (25 in total) each with a unique function and alternative fire mode. No two weapons are alike. Now lets go through them... Spoiler TRAVELLER Spoiler The Traveller. Neither title nor name, but rather, a catch-all term for those who go and seek out trouble in the world. This particular adventurer came to Sapwood Borough from the South, eager to test his mettle and guns against the Cult. Statistics A great class to use for new comers to the game. Well balanced and versatile. Offer no unique quirks. 100 Health. (Capacity) 50 Armor. (Capacity) 80 height. (Game units) No Defence Boost. No Speed Boost. No Jump Boost. CULTIST Spoiler Known as Cultist to most and St. Victor to his old allies, this wielder of unnatural powers was banished for speaking out against the Cults unholy alliance. Now, he fights against them, hoping to halt the approaching calamity. Statistics A class offering a average challenge. He possesses a unique set of weapons, and is one of the weaker class. 80 Health. (Capacity) 25 Armor. (Capacity) 75 height. (Game units) Ammo Regeneration. -10% Natural defence. -10% Natural speed. -10% Jump height. CRUSADER Spoiler A knight in service of the Southern Nations' Holy Orders. Sent from the Crusade by his peers to verify news of demons in the region, he chose to postpone his return until the Cult is eradicated from the land. Statistics A powerhouse class, sporting the best and strongest weapons in the game. A choice for players wanting a easier experience. 100 Health. (Capacity) 100 Armor. (Capacity) 86 height. (Game units) +10% Natural defence. -20% Natural speed. -20% Jump height. BEAST Spoiler A human being transformed by the Cult into an abomination through experimentation with the eldritch. A chance encounter during a village attack made this previously loyal creature turn on its handlers. Statistics The hardest useable class, with the unique ability to dash. The beast is the fastest class in the game, but has the weakest weapons. *Purple is his original colour. Due to pallet restrictions this had to be changed. 150 Health. (Capacity) 0 Armor. (Capacity) Stamina Regeneration. 82 height. (Game units) +20% Natural defence. +20% Natural speed. +20% Jump height. GRANDMASTER Spoiler VIQUEEN Spoiler An accomplished shield maiden capable of channelling her Ancestor Gods' power in combat. Hearing rumors of necromantic rituals, she left the savage lands of the North and came to stop the blasphemous Cult from defiling the dead. Statistics "Build like a shit brick house." The Viqueen is the most durable class, but also the slowest. Great for those seeking a more up close in person combat. 200 Health. (Capacity) 0 Armor. (Capacity) 92 height. (Game units) Health Regeneration. Ammo Regeneration. +40% Natural defence. -30% Natural speed. -20% Jump height The game has currently raised nearly $3000 dollars in under 3 months of its development. Every little helps and will be contributed towards buying new voice talent, more art pieces and many other cool things which i can include in the game. If your interested please drop by here https://www.paypal.com/paypalme/iamermin, If not then you can always follow the development here along with many other works from me and other people who are hosted on the channel https://discord.gg/QRWJmhz or subscribe here for future trailers/reveals https://www.youtube.com/channel/UCcuVnk18YF2FdFMLH2EHKtQ. At a price i would also be happy to include your own ideas to the game, new classes, new enemy, custom levels, just drop me a PM or hit me up on discord. Spoiler As a bonus too, a set of blood maps will be released along side the game. These maps are being made in blood first as blue prints and then ported over to gzdoom for finalising. Some of the best mappers i know are working on the maps.These are very early WIP, as i said they serve only as blueprints. Edited May 30, 2021 by Ermin typos 56 Quote Share this post Link to post
P41R47 Posted January 31, 2021 wow thats seems really cool, pal! Awesome mood and neat models. Keep at it, looks really amazing! 2 Quote Share this post Link to post
Nevander Posted January 31, 2021 Holy shit man. That looks amazing. Following this thread. 1 Quote Share this post Link to post
Stupid Bunny Posted January 31, 2021 Yeah this looks pretty fucking rad I must say 1 Quote Share this post Link to post
CorianderCastor Posted January 31, 2021 Wait, a Hexen II successor, with Hexen style classes, and a muscle woman!? This must succeed! I'm very skeptical about shooters, since I don't actually like many, but I do really want more single-player focused class-based shooters, especially fantasy ones. I also love both Hexens. Haven't played Exhumed though. I see class based ui in those screenies. I like that the life chain is class based in Hexen I, sad they didn't do that in II. 2 Quote Share this post Link to post
Silhouette 03 Posted January 31, 2021 Looks amazing. I love the sprite work, looks like something from a quake engine game. 1 Quote Share this post Link to post
MFG38 Posted January 31, 2021 I will never stop being amazed by how far people are willing to push GZDoom to craft all these wonderfully unique worlds with distinct styles. This one is definitely going on my watchlist! 1 Quote Share this post Link to post
RonnieJamesDiner Posted January 31, 2021 Absolutely loving the art style, this looks incredible so far! 1 Quote Share this post Link to post
furyweb Posted January 31, 2021 Looks amazing fella. Look forward to playing it!. 1 Quote Share this post Link to post
Endless Posted February 11, 2021 This looks sick! Really gritty and quite lovely. 1 Quote Share this post Link to post
Btyb88 Posted February 12, 2021 More commercial games made with gzdoom? Yes, please! 1 Quote Share this post Link to post
Archanhell Posted February 12, 2021 Damn, all of this is way too awesome, I wish you the best on this project and will look forward to it! 1 Quote Share this post Link to post
GratefulName Posted February 12, 2021 I'm just worried about the minimal requirements 0 Quote Share this post Link to post
Ermin Posted February 12, 2021 (edited) 25 minutes ago, GratefulName said: I'm just worried about the minimal requirements I've tested this on a GPD Win 2, and it chugs like a son of a bitch. 30-40fps tops. It will be using the latest Gzdoom (64bit only) with vulkan as the default renderer for performance. This game is certainly not being made to cater to lower end systems, i could do my best to add possible options to remove things like particles, lights and other tid bits. It still wont help with the scale of the levels and abundance of 3d models used. I'll do my best to optimise everything before release :)edit: Mid/High end computers should have no issues running this at a constant 60 fps. Sadly i cant give exact figures. Edited February 12, 2021 by Ermin 2 Quote Share this post Link to post
GratefulName Posted February 13, 2021 18 hours ago, Ermin said: I've tested this on a GPD Win 2, and it chugs like a son of a bitch. 30-40fps tops. It will be using the latest Gzdoom (64bit only) with vulkan as the default renderer for performance. This game is certainly not being made to cater to lower end systems, i could do my best to add possible options to remove things like particles, lights and other tid bits. It still wont help with the scale of the levels and abundance of 3d models used. I'll do my best to optimise everything before release :) Damn i can't wait to play this in my integrated GPU B) 1 Quote Share this post Link to post
Ermin Posted February 14, 2021 You will be pleased to know that ALL enemies have a multitude of death animations and giblets. Each enemy in fact has up to 10 unique death animations. Thats... 3 regular deaths. 1 split horizontal, vertical and diagonal death, upper body gid, full body gib, combustion and implosion. All weapons in some way effect the enemies death, distance from attack is also taken into consideration. Water too plays a huge part in effecting all weapons. For instance gun powder based weapons are useless when swimming. Enemies have the ability to dodge MOST of the players attacks too, so you need to think smart and be quick on your feet. And finally, the ability to stun enemies, knock them down and counter attack plays a huge part for some classes specifically. 8 Quote Share this post Link to post
Emmanuelexe Posted February 22, 2021 It looks like a really nice Hexen2-like game, it's very pretty and detailled! (especially the city with the big place and tree/statue ^^) I suppose there won't be crazy hard puzzles like in Hexen 2? (like the time puzzle of Egyptian hub :p Hexen 2 was really cool but sometimes, the enigms were too complicates... Good thing you use the same kind of AI, its good to have an AI who use some strategy and dodges too This one hype me! 0 Quote Share this post Link to post
Lagi_ Posted February 22, 2021 Hype. looks like proper Hexen2. do you plan different class to have different "level accessibility" ? f.ex. one dude jump higher than the rest. Or one cannot swim at all. This would be cool. 0 Quote Share this post Link to post
Ermin Posted February 22, 2021 (edited) 4 hours ago, Lagi_ said: do you plan different class to have different "level accessibility" ? f.ex. one dude jump higher than the rest. Or one cannot swim at all. This would be cool. I've tried to keep things simple, the original intention was to make certain access points available to exclusive classes but level design would be a nightmare. and im no expert in that field that's for damn sure. For this game i like to think of classes as difficulty levels, a way to mix up gameplay. some classes, like the "beast" fight well under water. But classes that use gunpowder are useless. Each have their pros and cons. And your always welcome to switch classes mid game if you feel one is not doing it for you. no 2 classes feel the same in anyway. Every weapon has something new to offer, and there are currently 30 weapons and counting. Edited February 22, 2021 by Ermin 1 Quote Share this post Link to post
Ermin Posted May 6, 2021 (edited) I've had discussions with the Hedon developer. And some of you will be pleased to know that ive been given permission to include Zan (The games protagonist) as a guest Class to the game, sporting most of her classic arsenal, original voice actor and a new custom hud. Ill be making all assets from scratch to compliment the games current art direction. If you have a character you would love to see make a guest appearance in the game (that fits with the medieval theme), drop a comment and ill see if i can get hold of the developers. Edited May 6, 2021 by Ermin 3 Quote Share this post Link to post
Rudolph Posted May 6, 2021 @Ermin Have you tried @Bridgeburner56's Age of Hell? 0 Quote Share this post Link to post
Ermin Posted May 6, 2021 41 minutes ago, Rudolph said: @Ermin Have you tried @Bridgeburner56's Age of Hell? Its funny you mention it, he was the first person i considered asking. But 2 things have been stopping me.. Age of hell, despite the medieval architecture the game still takes heavy influences from the sci-fi genre through its weapons (energy/plasma based) and enemy designs (cybernetics) which clash with this games theme. Of course this can easily be overlooked ... which brings me to... A crusader type character with very similar weapon types already exists in this game, which would lead to 2 (almost) identical classes. These points are irrelevant in the grand scheme of things tho, at the end of the day its about promoting and supporting each others works. I'll wait until age of hell is complete and see how i feel about it then :) 0 Quote Share this post Link to post
Szuran Posted May 7, 2021 This will be the best thing ever. I am beyond amazed by what you've presented so far. 2 Quote Share this post Link to post
thestarrover Posted May 7, 2021 Truly impressive! I like the mood and the lighting effect. Amazing! 0 Quote Share this post Link to post
Redneckerz Posted May 11, 2021 If you don't finish this, then it will never be on DoomWiki. This looks even more badass than Graven. Brilliant. 0 Quote Share this post Link to post
Korozive Posted May 12, 2021 (edited) This is like "Painkiller" for DOOM. DOOM guy needs a vacation so Daniel is gonna step up and take one for the team. :o} Edited May 12, 2021 by Korozive 0 Quote Share this post Link to post
Ermin Posted June 5, 2021 Its been a minute since ive posted, heres some new enemy/npc pictures and concepts, as usual im smashing it. The game now has over 40 weapons, and nearly 30 enemy types. Over 8 playable classes (Featuring Hedon and maybe later the character from age of hell) and counting. Procedural generated rouge like dungeons Mode, RTS mode, combat arena, unlockables and so much fucking more. Because im just a guy, that keeps on giving. 5 Quote Share this post Link to post
Korozive Posted June 5, 2021 40 weapons....30 Enemies...I think I just pooped a little :o) 1 Quote Share this post Link to post
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