Doom doesn’t always have to be realistic techbase buildings filled with nothing but hitscanners. :P Introducing seven Boom-compatible Doom II maps (MAP01-06, MAP31) consisting of mostly abstract, hell-themed environments, constructed with only the stock textures. There are technically 8 maps, with MAP07 being a credits map following end screen text. The maps are not really cohesive or follow any sort of plot, instead are arranged by difficulty. The difficulty is comparable to E3 of Scythe and it