Quasar Posted January 31, 2021 (edited) Version 2.0 of Calico, the Atari Jaguar DOOM backport, is now available for Windows. New improvements include gamepad and mouse support, enhanced controls such as separate use and strafe actions, and a new optional shader-based OpenGL 4.0 renderer (enabled by default). The new Calico Configurator setup program is now included to help you have a smooth experience. I suggest running the config program the first time even if you've played the previous release, as some settings may need updating. To play with the GL 4.0 renderer, you can instruct the program to use different shader files by using the -shaderpath and -shader command-line arguments. Try out "-shader sepia" to activate an included example shader that gives the game an aging newspaper look. Release: https://github.com/team-eternity/calico-doom/releases/tag/v2.0 Readme File: https://github.com/team-eternity/calico-doom/blob/master/README.md Calico source: https://github.com/team-eternity/calico-doom Calico Configurator source: https://github.com/team-eternity/calico-config/ Edited January 31, 2021 by Quasar Added readme link 30 Quote Share this post Link to post
Dimon12321 Posted January 31, 2021 (edited) Please update README.md file in the release archive. It still says: "Currently only keyboard input is supported; mouse and gamepad support will be added in future versions." Edited January 31, 2021 by Dimon12321 0 Quote Share this post Link to post
Quasar Posted January 31, 2021 4 minutes ago, Dimon12321 said: Please update README.md file in the release archive. It still says: "Currently only keyboard input is supported; mouse and gamepad support will be added in future versions." Fixed. 0 Quote Share this post Link to post
taufan99 Posted January 31, 2021 I wouldn't have thought the time for a new Calico release would come. Congratulations! 1 Quote Share this post Link to post
Immorpher Posted February 1, 2021 Really awesome to see another release of this! Both Kaiser and Erick194 have told me this port was very important for their Doom 64 Reverse engineering projects. So as a Doom 64 nerd, I thank you for becoming an expert on version of Doom and sharing your knowledge. :) 1 Quote Share this post Link to post
wof8317 Posted February 1, 2021 (edited) I remember building it from source and it didn't have mouse support, I'm glad it has it now. This is incredible. Well done Quasar. Edited February 1, 2021 by wof8317 1 Quote Share this post Link to post
seed Posted February 1, 2021 Yo, dang, mouse support is real now? Well I know what I'm doing when I actually wake up. Something nice to randomly wake up to in the middle of the night haha. 0 Quote Share this post Link to post
Quasar Posted February 1, 2021 Note: there's a bug that can occur if you run calico-config before calico-doom where it will generate an EEPROM file that tries to start the game at MAP00. If this happens, you can delete the eeprom.cal file in the game's save directory and then start the game again and it will regenerate. I've already fixed the problem in the config program's source code and will patch the upload tomorrow. 2 Quote Share this post Link to post
Redneckerz Posted February 1, 2021 A new GL renderer? Holy sweet! Release of the month, and we are just starting! Thanks for your continued efforts, Quasar. 0 Quote Share this post Link to post
Devalaous Posted February 1, 2021 (edited) 4 hours ago, Quasar said: Note: there's a bug that can occur if you run calico-config before calico-doom where it will generate an EEPROM file that tries to start the game at MAP00. If this happens, you can delete the eeprom.cal file in the game's save directory and then start the game again and it will regenerate. I've already fixed the problem in the config program's source code and will patch the upload tomorrow. Fell afoul of this one right away. As a total newbie to this port, this is the Doom that has the interesting new use of colour right? Edited February 1, 2021 by Devalaous 0 Quote Share this post Link to post
LuciferSam86 Posted February 1, 2021 22 minutes ago, Devalaous said: Fell afoul of this one right away. As a total newbie to this port, this is the Doom that has the interesting new use of colour right? Nope: the ports you're looking are Doom for PSX and Doom 64 for N64. For Doom64 you can buy the "remake" from Steam. 0 Quote Share this post Link to post
Devalaous Posted February 1, 2021 No I don't mean the coloured lighting of those. One of the earlier ports had an entirely different way of utilising colour and ive yet to see it in action 0 Quote Share this post Link to post
Quasar Posted February 1, 2021 Jaguar Doom effectively operates in 16-bit color, and is the only official Doom port to do so directly (I think PSX's output is effectively reduced to 16-bit by the GPU, but it's not so much something the programmer has to deal there with as it is on Jag). 0 Quote Share this post Link to post
Mr.Rocket Posted February 1, 2021 (edited) Hey this is pretty cool Quasar! I had to turn the mouse sensitivity up really high, but it's working pretty well so far! ;) Thanks man! Oh btw, it kind of threw me for a loop when I saw the chocolate doom configuration in there. Hey, whatever works! ;) Edited February 1, 2021 by Mr.Rocket 0 Quote Share this post Link to post
Vic Vos Posted February 5, 2021 You mean I won't have to compile it myself? THANK YOU. 1 Quote Share this post Link to post
A Nobody Posted February 6, 2021 Can the PC maps be brought over? 1 Quote Share this post Link to post
Dark Pulse Posted February 7, 2021 On 2/5/2021 at 11:48 PM, The Strife Commando said: Can the PC maps be brought over? ...The whole point of Calico is that it's a backport of Jaguar Doom to PC. Think about what I just said, and you can answer your own question. 0 Quote Share this post Link to post
Gez Posted February 7, 2021 Of course the PC maps can be brought over. You just need to convert them to Jaguar format and insert them in the Jaguar ROM. 2 Quote Share this post Link to post
mr-around Posted February 7, 2021 Hey! Calico (and its Config) both start with the default settings every time when runned (so, there's always low res and no filtering checked). Seems like CFG can be saved to AppData, but cannot be read. How to fix it? 0 Quote Share this post Link to post
Quasar Posted February 7, 2021 2 hours ago, mr-around said: Hey! Calico (and its Config) both start with the default settings every time when runned (so, there's always low res and no filtering checked). Seems like CFG can be saved to AppData, but cannot be read. How to fix it? That's extremely strange; read and write access should be symmetric to that location. I am honestly at a loss w/o additional information to go off. 0 Quote Share this post Link to post
A Nobody Posted February 8, 2021 18 hours ago, Dark Pulse said: ...The whole point of Calico is that it's a backport of Jaguar Doom to PC. Think about what I just said, and you can answer your own question. Oh whoops, I thought this was to make the Jaguar version better. My mistake. 0 Quote Share this post Link to post
TasAcri Posted December 25, 2021 Is there a way to map whichever action to whichever gamepad button? For instance, in the configuration, you can't map "speed" to the L-Trigger (which is my default for all DOOM games). Can't seem to force it in the calico.cfg either. Also, is there a way for the save and cfg file to be saved in the root directory instead of the appdata/roaming folder so it can be portable? 0 Quote Share this post Link to post
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