Jacek Bourne Posted November 3, 2021 (edited) I apologize, however I must also leave this project as my time has decreased so I won't be able to work on as much anymore. Edited November 3, 2021 by Jacek Bourne 0 Quote Share this post Link to post
jazzmaster9 Posted November 3, 2021 More Progress done with my Map. 6 Quote Share this post Link to post
Austinado Posted November 4, 2021 I almost forgot about this one...its time to get my hands on it. 0 Quote Share this post Link to post
KubaloBlackMT Posted November 4, 2021 Hey @Obsidian, I'm going to resign from this project because my standards have changed and I freakin' hate the map I currently have. The start, the Plutonia wood type room, and that pyramid room looks pretty good but the rest of it is sluggish bullcrap, worse than Mt.Pain. I also don't have enough time to work on the rest of it because I kind of went vacationing for too long. If anyone wants to play the crap I have now feel free to try. Yes I'm that pissed. DMPmap.zip 0 Quote Share this post Link to post
maxmanium Posted November 4, 2021 Here's what little I got done before abandoning it. Feel free to use it for whatever if you'd like. Requires 32in24-15_tex_v2.wad. dmpsub.zip 0 Quote Share this post Link to post
Obsidian Posted November 5, 2021 On 11/3/2021 at 11:01 AM, jazzmaster9 said: Got a question about submitting a map that requires a Texture pack (in my case its OTEX) do i submit a wad file with only the map or do I include OTEX with it? If you've used an extensive amount of textures from the pack, then just mention that you used it when you submit your map and I'll add the textures myself. 2 Quote Share this post Link to post
Azuris Posted November 5, 2021 3 hours ago, Obsidian said: If you've used an extensive amount of textures from the pack, then just mention that you used it when you submit your map and I'll add the textures myself. If i use just a few own created ones :)? I guess just the Map? 0 Quote Share this post Link to post
Obsidian Posted November 5, 2021 7 hours ago, Azuris said: If i use just a few own created ones :)? I guess just the Map? If you've got a small amount, then please include them in the map in accordance with the OP stipulations. :) 1 Quote Share this post Link to post
RetroAkaMe Posted November 5, 2021 (edited) Sign me up! I'll be using boom format, and OTEX, if ya mind. Edit: I'm gonna restrict myself to the good old original textures. As a challenge! Edit edit: I just felt kinda confused lmao. I'll use some custom textures from OTEX. Edited November 6, 2021 by RetroAkaMe 1 Quote Share this post Link to post
RetroAkaMe Posted November 7, 2021 (edited) I canceled my submission. I decided to make it just a separate thing. I'm sorry :P Edited November 12, 2021 by RetroAkaMe 0 Quote Share this post Link to post
Bloodbath Giraffe Posted November 11, 2021 (edited) Here is my Submission It called Azazel's flying Fortress and its map 15 from a Megawad I am currently creating. Textures : CC4-Tex and one custom texture called BB - SKY Format: Hexen Maximum Project 2021.zip Edited November 17, 2021 by Bloodbath Giraffe added picture 3 Quote Share this post Link to post
jazzmaster9 Posted November 16, 2021 Here's My Submission to the project. Metropolitan Mayhem Machine IWAD: Doom 2 REQUIRES: OTEX 1.1 Format: Limit Removing Difficulty Settings: No (not yet, I'll work on it base on initial feed back) Tested with: prboom+ 2.5.1.4 metropol.zip 10 Quote Share this post Link to post
Biodegradable Posted November 16, 2021 (edited) @jazzmaster9 fucking awesome city map, mate. :^D Edited November 16, 2021 by Biodegradable 5 Quote Share this post Link to post
Scorpius Posted November 28, 2021 (edited) Hello, I would like to remove my old submission and submit this - it's a complete revamp with new vistas and lots of bloodshed: NEKHBET.zip MAP INFO: Name: Nekhbet's Demesne Play: Single and cooperative Comp: Limit removing / -complevel 2 MIDI: The Occultist by Tristan Clark Tested: PrBoom+ v2.5.1.4 / Zandronum v3.0 SCREENSHOTS: Spoiler Edited November 28, 2021 by Scorpius 4 Quote Share this post Link to post
eltiolavara9 Posted November 29, 2021 hey update! i'm not dropping out homever i wont use otex and maybe not even udmf, for some reason ive been itching to make something with more vanilla textures hopefully i'll have something to post and/or submit soon 1 Quote Share this post Link to post
Austinado Posted December 1, 2021 @FrancisT218 will playtest my map live: https://www.twitch.tv/francist218 2 Quote Share this post Link to post
xScavengerWolfx Posted December 1, 2021 So the question i have is this, can it be in any map slot expect map07 and map30? Because i've been looking to get into another project lately and help me get better at mapping. If that's the case then i'll join if there room, if not then that's ok. 0 Quote Share this post Link to post
Obsidian Posted December 1, 2021 3 hours ago, xScavengerWolfx said: So the question i have is this, can it be in any map slot expect map07 and map30? Because i've been looking to get into another project lately and help me get better at mapping. If that's the case then i'll join if there room, if not then that's ok. The rule to do with MAP07 and MAP30 is solely so people don't try and build around the gimmicks present in those slots. This is very much an open project and there's no upper limit on the amount of maps that will be accepted, so long as it's just one per person. 0 Quote Share this post Link to post
xScavengerWolfx Posted December 1, 2021 1 hour ago, Obsidian said: The rule to do with MAP07 and MAP30 is solely so people don't try and build around the gimmicks present in those slots. This is very much an open project and there's no upper limit on the amount of maps that will be accepted, so long as it's just one per person. Ok, i'll give it a shot. 2 Quote Share this post Link to post
horselessheadsman Posted December 3, 2021 Seen quite a few of these but never taken part in one. I'll sign up for this one though. 2 Quote Share this post Link to post
A Handsome Fridge Posted December 5, 2021 I'm hereby officially dropping out on this project, at least for this years edition. December is going to be a busy month workwise and as far as mapping goes I've got some other projects I wish to finish first. Good luck everybody! 2 Quote Share this post Link to post
Austinado Posted December 6, 2021 (edited) @Obsidian here is my submission: Map name: Acute Pain Author: Austinado Format: UDMF Textures: cc4-tex and GOTHICTX Sky: SKY3 Tested with: GZDoom only (by @Austinado @Napsalm, @FrancisT218, @Vile and @kvothesixstring (Thanks all of you!) Music: @AD_79- Jaws of Fate Download here : AustinDMP21 AustinDMP21(b) AustinDMP21(c) AustinDMP21(d) MOST UPDATED Reasons of edit: Spoiler - Had to fix two lindefs - Had to fix two pain sectors - Had to fix some textures and adjust some sectors - Had Little more ammo in nukage area Screenshots: Edited December 6, 2021 by Austinado Reasons..im sorry. 11 Quote Share this post Link to post
cannonball Posted December 8, 2021 A couple of edits to my map The biggest tweak is the exit area. I wanted it to feel a little more like the ending of TNT Map12 (Albeit still within the rationale of my interpretation). The second secret that shortcuts to the exit was moved to allow this larger exit area. dmp2021cb.2.zip 2 Quote Share this post Link to post
TJG1289 Posted December 8, 2021 I'm debating whether or not I still want to contribute to this. When I joined back in the beginning in the year, I thought I would be able to make a pretty decent map for this. I had completed a very basic first map, but wanted something better. But then I kinda overwhelmed myself. I started making a second map, but was trying multiple different ways to map all in one map. It wasn't cohesive, and it was getting frustrating to me. So I stopped and haven't toughed an editor in over half a year. I don't really have an itch to go back to attempting to map right now, mainly since I have so many WADs I want to play instead, and just general time constraints. That being said, I still do have that first map I completed. It's very basic though, and it wasn't something I ever planned on publishing. I am proud of it, but I wanted something a little bigger, diverse and tougher. I made it like it would have been an easy opening level to a megaWAD. Easier than Congo, but a little harder than the other IWAD Map 01s. So yeah. I'm a little dissapointed I couldn't bring myself to make something better, but I think if I do go back to making maps, I should wait until I feel comfortable with my skills before singing up for something. So I'll probably drop out of this. I'm looking forward to seeing what everyone else has made though! 0 Quote Share this post Link to post
Rudolph Posted December 9, 2021 Having started playing megawads made of reworked Maximum Doom submissions (e.g. 1994 Tune-Up, Heroes and Heroes 2), I find this project highly intriguing! 1 Quote Share this post Link to post
DrJordo Posted December 9, 2021 (edited) I almost forgot to submit! Here's something I've been sitting on since around August. Only my second finished map, not of high quality, but I do like some of the ideas I had here. Name: Cortex Complex Format: Boom Custom Stuff: None Tested With: PrBoom+ Spoiler cortexcomplex.zip Edited December 9, 2021 by DrJordo 6 Quote Share this post Link to post
Walter confetti Posted December 9, 2021 This looks pretty intriguing from the pics, a map set in a living super brain computer techbase is something unique, i must say!) 0 Quote Share this post Link to post
Arbys550 Posted December 14, 2021 I decided to re-enter with a speed slaughtermap. I whipped this one up in about one night. It's mostly a joke map, but I put some minor thought into the combat. The last fight will lag a lot. It's called "Jon Hamm's Domain." Boom compatibility, cl 9 No difficulty settings Midi is "St. Alfonzo's Pancake Breakfast" by Frank Zappa jhamdmn.zip 9 Quote Share this post Link to post
Obsidian Posted December 14, 2021 Cheers heaps to everyone who's submitted maps and apologies for the radio silence: it's been a pretty busy year all told and I have just not had the brainspace to keep an eye on this project like I should have. XP That being said, I have been spending my time putting a hub map together for the finished product and I am pleased to announce that my own map submission is finally finished! Name: SLADWALL Apocalypse Music: "The Void" by Jimmy (from The Godhood Suite) Source port: Eternity Tested in: Eternity version 4.02.00 Difficulty settings: None Co-op/DM: Nope Sky comes from NITESKY.wad by Rich Nagel. Thanks to @Aurelius for testing! Spoiler 13 Quote Share this post Link to post
obake Posted December 14, 2021 5 hours ago, Obsidian said: Cheers heaps to everyone who's submitted maps and apologies for the radio silence: it's been a pretty busy year all told and I have just not had the brainspace to keep an eye on this project like I should have. XP That being said, I have been spending my time putting a hub map together for the finished product and I am pleased to announce that my own map submission is finally finished! Thanks for hosting it! It's nice to have a project where the community can share custom stuff especially. 2 Quote Share this post Link to post
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