Vortale Posted December 29, 2021 (edited) Name: Routine Checkup Modes: Singleplayer Format: Boom Testing: dsda-doom Skill Levels: Yes (1-5) Jump/Crouch: No (disabled) Music: Fire Hive by Jimmy/Lost in Place by Lippeth Textures: cc4-tex required Description: Dropped down to check up on what's been happening in a UAC base. Lo and behold, they've opened another portal to Heckers. It's time to leave. But wait, some imp stole the thruster key for absolutely no reason and now no-one can leave until it's returned. https://drive.google.com/file/d/1tKSzQUJd_ctmyoyY2huALsfXn1D3CstA Edited December 30, 2021 by Vortale 8 Quote Share this post Link to post
WindbagJacket Posted December 29, 2021 Update of my map with some fixes and visual improvements. Should be the final version. Thanks @Obsidian for running the project! MTICC_v2.zip 1 Quote Share this post Link to post
BrassKnight Posted December 30, 2021 I almost forgot about this community project, thankfully I have a map finished already. This is the first map for a project I'm working on that takes place on a volcano. Some critique would be nice too. metalfac.wad Some screenshots: Spoiler 6 Quote Share this post Link to post
Azuris Posted December 30, 2021 3 hours ago, BrassKnight said: I almost forgot about this community project, thankfully I have a map finished already. This is the first map for a project I'm working on that takes place on a volcano. Some critique would be nice too. metalfac.wad Some screenshots: Reveal hidden contents They really have to take care what kind of Waste they flush down the Lava Pipes :P I liked fighting the Silhouette Outsite, also how the Path the Player is progressing open ups. Nothing really to complain, Map feels overall pretty vanillaish and i had fun with it! The only nitpicky Thing would be one Door that isn't high enough for the Revs Sprites :P 1 Quote Share this post Link to post
knifeworld Posted December 30, 2021 My map for this is 95% completed, gonna finish it off tonight and then post! 1 Quote Share this post Link to post
Somniac Posted December 30, 2021 I completely forgot I even signed up for this and have absolutely nothing to show for it! I have a WIP map that's been in development hell for the best part of 10 months but I don't see it being finished in time for this... 0 Quote Share this post Link to post
DoomRevolver Posted December 30, 2021 (edited) Hello, I'd like to participate on this EDIT: updated to V.1.5 (balance adjustments) >Map Name: Annihilation Temple >Map slot: 01 >Modes: Singleplayer >Format: Boom >Testing: ZDoom 2.8.1 / GZDoom 4.1.3 >Skill Levels: Easy skills will remove some tough enemies. Also some health items change depending on the difficulties. >Jump/Crouch: No >Freelook: No >Pistol Start: Yes >Textures: Doom 2 IWAD >May not run with: PrBoom/PrBoom+ >Description: this is a hardcore remix of my first ever published wad "Initiation Temple". It's meant to be a challenging experience while keeping the classic Doom 2 style. >Download: Annihilation Temple V.1.5 by DoomRevolver.rar >Original post: >Gameplay running on GZDoom 4.1.3: Edited January 2, 2022 by DoomRevolver file update 3 Quote Share this post Link to post
EpicTyphlosion Posted December 31, 2021 I think I'm gonna cut my losses and back out. The map I've got now looks horrible and it's not gonna look much better by tomorrow. 0 Quote Share this post Link to post
Zylinderkatze Posted December 31, 2021 (edited) Last update before publishing! Yes. What? Yes. After a bunch of back and forth I am now at a point where I consider my level ready for the masses. However, I want to give it one last line of tests.. and also find a good MIDI to go along with it, because why not. Then I also want to write a short file-id.diz for old time's sake. But it's 3am so.. not now. The last two days have been very productive! Check it out (if you dare): Spoiler Oh! Brave you! The cleaned-up version of the previous preview.. ..a later part of the map, outside! And this is inside, I guess? Okay! I intentionally "hid all the things" in the screenshots.. though if that would've given anything away.. who knows? I'll wrap the file up tomorrow and upload it. Whee! UPDATE: Ran into a little bit of a Drawsegs problem and will have to remodel the last room a bit. Spoiler Just.. ew. Edited December 31, 2021 by Zylinderkatze delay due to drawsegs 5 Quote Share this post Link to post
lokbustam257 Posted December 31, 2021 (edited) I've decided to take a crack in Ultimate Doom Builder and here's the results: Rock_Solid.zip Name: Rock Solid Author: A gamer with a blue fish profile picture that upload this Release date: Today Port: Vanilla Music used: Jeremy Doyle - "Ripsnort" (aka Icarus Alien Vanguard MAP21 music) Build time: 5 hours i think idk Tested with: Chocolate Doom 3.0, Eternity Engine 4.02 Forseti Difficulty settings: No, I'm lazy Note: This map is a slaughtermap, or slaughter-lite I guess Edited December 31, 2021 by lokbustam257 3 Quote Share this post Link to post
Azuris Posted December 31, 2021 Pyramap1.1.zip I've made a little Update with a own drawn custom Exit Sign (normal and reversed) and changed some Textures and Highs of the Exit Room, to make it more clear that you are upsite down if you go through the Teleporter. 4 Quote Share this post Link to post
lokbustam257 Posted December 31, 2021 @Obsidian maybe this is the time you update the "List o Mappers" post? 2 Quote Share this post Link to post
Obsidian Posted December 31, 2021 3 minutes ago, lokbustam257 said: @Obsidian maybe this is the time you update the "List o Mappers" post? Heh, I'll be updating that tomorrow with all the submissions: it's a slightly daunting process, but it'll be important once compiling rolls around. 7 Quote Share this post Link to post
Obsidian Posted December 31, 2021 Happy New Year from New Zealand! Submissions close in 24 hours. :) 9 Quote Share this post Link to post
Zylinderkatze Posted December 31, 2021 20 minutes ago, Obsidian said: Happy New Year from New Zealand! Submissions close in 24 hours. :) Happy New Year! What a way to start 2022.. compiling several heaps of wads into some semblance of sense :D 2 Quote Share this post Link to post
SilverMiner Posted December 31, 2021 Submitting a map Name: Not an Island https://www.dropbox.com/s/80r40iu5shkn0iv/Not an Island Standalone build3112 boundtotex.wad?dl=1 Mapslot 1 Music: e3m1 from Doom Coop is possible Tested in PrBoom 2.03, PrBoom+ 2.5.1.4 cl 9, Zdoom 2.8.1 and ZZdoom Best played in Zdoom 2.8.1 Screenshot(not the best view heh) Spoiler Texture pack that's enough to run the map: https://www.dropbox.com/s/2vqz11z2wjyw225/prcp2texv1.wad?dl=1 Credits(not tooting my own horn): To authors of content from prcp2texv1 used in this map: t.v. for pl2 stuff, Jimmy for finaldoomtex things, Gothic for metal things from PatchedTex, Joshy for blue colormap, Scypek2(iirc) for piranhas patch. Sunbeam for LiveReverb (ACS and decorate powered mod, can be removed if the script messes up the final wad) 3 Quote Share this post Link to post
Biodegradable Posted December 31, 2021 @lokbustam257 @SilverMiner 3 Quote Share this post Link to post
Zylinderkatze Posted December 31, 2021 (edited) Hey look! I'm done! So proud. It'll be my downfall. Map Name: Oops! All Cyberdemons Map slot: 15 Modes: Singleplayer Format: Vanilla Testing: Chocolate Doom Skill Levels: The enemies are the same in all difficulties, only the power-ups are adjusted. Jump/Crouch: No, might break progression Freelook: At your own risk Pistol Start: Yes Textures: Doom 2 IWAD Music: "The Cut of Your Gib" by @Lippeth! What! Description: Another one of those "concept maps". Ew. You basically have to cooperate with your worst enemy until they've served their purpose. You'll know when that is. Download: Zylinderkatze-Maximus-MAP15.zip Screenshots (click to enlarge): Please Enjoy! _____________________ UPDATE! I replaced the file (small texture alignment fix) and changed the link to go to the download page instead of the file directly. I think Mediafire likes that better. Sorry for the inconvenience! Edited December 31, 2021 by Zylinderkatze Updated the file & link 7 Quote Share this post Link to post
Quin Posted December 31, 2021 Hey, sorry for the long wait, I'll post my map here soon! 1 Quote Share this post Link to post
Quin Posted December 31, 2021 (edited) Map Name: Metal Martian Menagerie Map Slot: 1 Modes: Singleplayer Format: Limit-Removing Application Used for Testing: Crispy Doom 5.10.3 Skill Levels: Some enemy adjustment differs between the skill levels, not much difference otherwise. Jump/Crouch: Not allowed/applicable. Freelook: Not advised. Pistol Start: Yes. Textures: Doom 2 IWAD + Beta Textures + PatchTex (Gothic) + Additional Flats (Nick Baker). Music: Escaping the Darkness by Myrgharok (From Ultimate MIDI Pack). Description: Your basic Techbase tomfoolery. Screenshots: Link (Includes necessary map & texture files): Here. Edited January 1, 2022 by Quin 5 Quote Share this post Link to post
Worm318 Posted December 31, 2021 (edited) Map Name: Temple of the Errant Souls Map slot: 01 Modes: Singleplayer Format: UDMF Testing: GZDoom 4.5.0 / GZDoom 3.2.4, but most likely it works in older versions Skill Levels: No Jump: Yes, required, but not fully tested Crouch: No Freelook: Yes, recommended Pistol Start: Yes Textures: Doom 2 + cc4-tex Music: Freedom_Planet_-_Pangu_Lagoon_1.mid by Sc00ts (taken from vgmusic.com) May not run with: Ports that don't support "Line Set Portal" action or 3D floors (non GZDoom ports (?)) Extra notes: All lines are hidden in the automap. Map is a bit big and FPS lowers in some parts on my PC. Description: This map was intended for a personal abandoned project I worked on 2016. The mapset was based on gimmicks, and this map in particular heavily uses Line Portals so it can be very confusing to explore. It's basically a maze. Combat is not very exciting as the original mapset was inexpertly thought to be a non-linear hub and AI doesn't behave well with portals. This version was hurriedly balanced and textured, but at least it's better than the version from a week ago lol. Also it features a secret exit that requires all keys (uses normal exit action as rules states) and iirc you can get locked out after finding the normal exit. Weird map that I just want to get out of my system, but I hope you like it as few years ago I thought it was my coolest map ever. Download: https://drive.google.com/file/d/1UfUREF7uAbZzLFq-45C_6Z1CFbUuQso9/view?usp=sharing Edited December 31, 2021 by Worm318 extra notes 3 Quote Share this post Link to post
Zylinderkatze Posted December 31, 2021 Unrelated(ish): Happy New Year from Germany! 5 Quote Share this post Link to post
xvertigox Posted January 1, 2022 13 hours ago, Obsidian said: Happy New Year from New Zealand! Submissions close in 24 hours. :) churr 1 Quote Share this post Link to post
TheOrganGrinder Posted January 1, 2022 So I was hoping that December would be an opportunity for a "sprint" of sorts to get things finished up but due to some family medical issues and the fallout from that I've had significantly less free time than I'd counted on, plus I got my booster shot earlier today and that's knocking me right the heck out. So it's looking like my intended submission won't be completed before the deadline; congrats to all who managed their time over this past year better than I did, and thanks @Obsidian for running the whole project. 2 Quote Share this post Link to post
horselessheadsman Posted January 1, 2022 I'd originally meant to use another map for this, but I got overly ambitious and didn't have enough time to finish that one, so I used an older level of mine. Name: Baggage Reclaim Map slot:MAP01 Format:UDMF, tested with GZDoom(but might work with other souce-ports?..) Jump/Crouch/Freelook:yes difficulty levels:either 'Hurt me plenty' or 'ultra-violence' music: first map theme from Descent 1 by Parallax Software textures: default, plus a few by Cage, zirrion the insect, Nightmare, Malinku, Earthquake (specific credit listing in the pk3) description: a short level meant to be part of a pack of levels set in an airport/spaceport where a cyberdemon stalks the player(or vice-versa) across levels. relatively easy. Download: https://drive.google.com/file/d/1HQfyFCb0rNF4qASCRqldJbsb2ZCIA-KB/view?usp=sharing 2 Quote Share this post Link to post
MDevlin Posted January 1, 2022 Happy new year, everybody! Sorry, I wasn't able to submit anything this time around. Hopefully, this year will be less hectic for me and I'll have more time to invest in larger non-speedrun projects. 3 Quote Share this post Link to post
CorzaX24 Posted January 1, 2022 (edited) Name: Sludge Factory Mode: Singleplayer Format: GZDoom: Doom 2 (UDMF) Difficulty Levels: No Tested With: GZDoom 4.6.1 Jumping/Crouching: Yes Freelook: Yes Pistol Start: Yes Textures: Yes, Uses OTEX 1.1 - Ola Björling Soundtrack: Into Sandy's City - Andrew Hulshult Remix Notes: Designed in a short amount of time, specifically for this DWM Project. Has only been tested by myself and is my first ever release! Feel free to give a test run and please let me know if I've done anything wrong, or you found a bug etc... Still learning. Download: SludgeFac.rar Edited January 1, 2022 by CorzaX24 3 Quote Share this post Link to post
Valhen Posted January 1, 2022 (edited) Name: Rushed Job. Format: Boom (Complevel 9, tested with DSDA). Difficulty Levels: Yes Coop/Deathmatch: Only other player starts for coop. Textures used: 32in24-15tex.wad (Not included in the wad), Mechadon's Box of Skies (Plus text created using Doom Text Generator). Music: music2.mid from the game Astrobatics, originally composed by Vakhtang Adamiya. Additional notes: I quickly speedmapped the level this week since I was busy with irl stuff in the last month, hence the name "Rushed Job" :) Download link: RushedJob.zip Edited January 1, 2022 by Valhen Added coop info 3 Quote Share this post Link to post
Jakub Majewski Posted January 1, 2022 Hello, I have managed to cobble together a map 1 hour and around 22 minutes before the deadline. It's a rushed mashup of my canned projects. Don't expect a masterpiece; I'm tired and I am sorry. GZDoom 4.5.0, enable jump/crouch/freelook, standard lightmode+dynamic lights. Requires 'OTEX_1.1.PK3'. Contains new actors, sounds, a new decal, new music pieces, 2 new textures and one 3d model. Jukebox + script are based on Milennia Invasion. Track names show the source of the music. I don't remember how I made that leaf, I think I just scanned a real leaf and photoshopped it. JMDMP.7z 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.