knifeworld Posted January 1, 2022 Here's the final version of my "2048x2048" map that got slightly out of hand (general fighting area is still within the limit i imposed on myself). MAP NAME: Demon Demolition FORMAT: Limit Removing Doom 2 (Tested in DSDA-Doom 0.21.3 -complevel 2) Author: Knifeworld IWAD: DOOM 2 Single Player: Intended for! Deathmatch starts: No COOP starts: No Difficulty Levels: None/UV only (not much time, spent it on level design) Textures: A custom long sky texture of mine MIDI: Fault Zone by MARTIN SKOG, from "Ecco The Dolphin 2: Tides of Time" Couldn't find the source I remember using in time, the version listed here is likely (hopefully) the same:http://www.vgmusic.com/music/console/sega/genesis/ Description: YEAAHHHHH BIG EXPLOSIONS DMP_KWDD.zip 1 Quote Share this post Link to post
Obsidian Posted January 1, 2022 One hour left to submit your maps! 3 Quote Share this post Link to post
CorzaX24 Posted January 1, 2022 5 minutes ago, Obsidian said: One hour left to submit your maps! When can we expect the compiled project to be available do you think? 0 Quote Share this post Link to post
Obsidian Posted January 1, 2022 3 minutes ago, CorzaX24 said: When can we expect the compiled project to be available do you think? I'll try and get it out in a timely manner, but currently there's a hearty amount of work that needs to be done to make the whole thing ready for primetime: resource gathering, source citing, graphics, it's gonna keep me busy for a while. I'll get back to you on that one, heh. 8 Quote Share this post Link to post
Obsidian Posted January 1, 2022 Ladles and jellyspoons, time is up! Well, technically it was up 4 hours ago, I think timezones screwed me over somehow. Thanks to everyone who submitted a map, thanks to everyone who showed interest in participating (there's always this year ;D) and a special thank you to @Biodegradable for testing people's maps: you're a greater person than I, I can say that with certainty. Now work starts on the compilation! Anyone who's submitted a map before the deadline can update their map as long as the changes they're looking to make aren't too extensive: things like bugfixing and gameplay balancing are fine, extensive detailing and new bits of architecture are, shall we say, frowned upon. The post below the OP has been updated with all the submissions received: let me know if I've missed anything! Now, goodbye 2021! Don't let the door hit you in the ass on the way out. 17 Quote Share this post Link to post
Biodegradable Posted January 1, 2022 5 minutes ago, Obsidian said: a special thank you to @Biodegradable for testing people's maps: you're a greater person than I, I can say that with certainty. Aww schucks, I'm just happy to help. :^) 7 Quote Share this post Link to post
DoctorNuriel Posted January 1, 2022 I am so hyped to see and play the completed compilation 💪💪 2 Quote Share this post Link to post
CorzaX24 Posted January 1, 2022 2 hours ago, Biodegradable said: Aww schucks, I'm just happy to help. :^) I'd love for you to play test my submission, and give any feedback you have! Just further up on this page. 0 Quote Share this post Link to post
Zylinderkatze Posted January 1, 2022 4 hours ago, Biodegradable said: @Zylinderkatze Thank you so much for testing it! I'm so pleased that you made it through :) The BFG is mainly a gift for making it; As you saw, if you find and activate the switch in the last room that starts the crushing ceilings, you don't really need to fire a single shot for 100% kills. That is, of course, if you wait for the crushers to do their work.. otherwise you can help with the BFG or just walk out by that point.. like you did ^^ Speaking of "finding & activating", there's a secret where you can raise two small covers for that one area with the raising stairs.. but it's cool to see that you made it through without. I knew it was possible but I still thought I'd add something to make it easier for someone less skilled at playing than you (like me, for example) ^^ I hope you enjoyed it- thank you for playtesting all these maps (not just mine)! 1 Quote Share this post Link to post
Walter confetti Posted January 1, 2022 59 maps for this project is a pretty big number of maps submitted! Congrats to all! 6 Quote Share this post Link to post
Biodegradable Posted January 1, 2022 2 hours ago, CorzaX24 said: I'd love for you to play test my submission, and give any feedback you have! Just further up on this page. Consider it done, mate. Needs more sludge! 2 Quote Share this post Link to post
Zylinderkatze Posted January 1, 2022 9 hours ago, Obsidian said: Anyone who's submitted a map before the deadline can update their map as long as the changes they're looking to make aren't too extensive Ehrm.. I.. uhm.. I uploaded an updated version. I realized there's a way to soft lock yourself if you make it onto the walkways on the sides of the starting room without having acquired the key. I didn't add or take away any sectors for the fix, though- I just made two sectors additional blocking rooms that get lowered when the player passes the key door, basically. Here's the file. It's not really a critical bug but I don't like having potential progress breakers like that: Zylinderkatze-Maximus-MAP15-SLF.zip Sorry.. and thank you! 2 Quote Share this post Link to post
CorzaX24 Posted January 1, 2022 4 hours ago, Biodegradable said: Consider it done, mate. Needs more sludge! Appreciate the play-through mate! Good to see it being done by someone else! Couple things I need to tweak I think. The skippable Cacodemons and Barons, didn't mean for them to be skippable. The Barons not spawning near the end is actually a line trigger under the rocket launcher pickup, didn't trigger for some reason. The hole in the sewers part, kinda silly. Maybe I should make that blocked or insta death lol. Couple secrets you missed obviously, maybe they're not obvious enough, or they're just right, hmm don't know. And... More sludge! 1 Quote Share this post Link to post
xvertigox Posted January 1, 2022 Good luck with compiling Obsidian and well done to everyone who mapped and playtested ( <3 @Biodegradable).@Obsidian - I know there's a whole lot of work to do for compiling, if you need a hand with some stuff like making CWILs or something lemme know. 5 Quote Share this post Link to post
DoctorNuriel Posted January 2, 2022 @Biodegradable thanks for going big on the playtesting!! I'd love for you to check out Noroi :)) also many thanks to @Obsidian for hosting this lovely project!! 2 Quote Share this post Link to post
Rudolph Posted January 2, 2022 So what now? Are all the submissions going to be put into a PK3 file like the Master Levels launcher? 0 Quote Share this post Link to post
DoomRevolver Posted January 2, 2022 @Obsidian I updated Annihilation Temple to V.1.5 for some changes in balance https://www.doomworld.com/forum/post/2434157 1 Quote Share this post Link to post
DoctorNuriel Posted January 2, 2022 (edited) @DoomRevolver I love the Spoiler gun-shaped part of the map , that must be some kind of signature, right? Really nice map overall, a solid challenge! Edited January 2, 2022 by DoctorNuriel 1 Quote Share this post Link to post
DoomRevolver Posted January 2, 2022 (edited) 8 minutes ago, DoctorNuriel said: I love the Hide contents gun-shaped part of the map , that must be some kind of signature, right? Really nice map overall, a solid challenge! Yes it is hahaha It's the first time I used it. Thanks a lot for playing it, really. Could you tell me what difficulty did you choose? Edited January 2, 2022 by DoomRevolver 1 Quote Share this post Link to post
DoctorNuriel Posted January 2, 2022 9 minutes ago, DoomRevolver said: Yes it is hahaha It's the first time I used it. Thanks a lot for playing it, really. Could you tell me what difficulty did you choose? I played on HMP :) 1 Quote Share this post Link to post
xvertigox Posted January 2, 2022 2 hours ago, Rudolph said: So what now? Are all the submissions going to be put into a PK3 file like the Master Levels launcher? Check the old DMP releases to get an idea - https://www.doomworld.com/forum/topic/111086-doomworld-mega-project-2020-y2k-edition/ 0 Quote Share this post Link to post
DoomRevolver Posted January 2, 2022 3 hours ago, DoctorNuriel said: I played on HMP :) okay, thanks for the feedback 1 Quote Share this post Link to post
DoomRevolver Posted January 2, 2022 On 12/29/2021 at 5:15 PM, DoctorNuriel said: @Obsidian I made a few tiny tweaks (and also added music that isn't d_runnin) to Noroi! This is the final-final version for inclusion :) yureimap01_noroi_v3.zip I just played this, a fun short map. Good work on the Japanese decoration and the music choice. 1 Quote Share this post Link to post
DoctorNuriel Posted January 3, 2022 8 hours ago, DoomRevolver said: I just played this, a fun short map. Good work on the Japanese decoration and the music choice. Thank you so much :)) I always wanted to make a map in this style ever since playing Shadow Warrior '97 and I'm glad folks enjoy it! 2 Quote Share this post Link to post
Biodegradable Posted January 3, 2022 17 hours ago, DoctorNuriel said: @Biodegradable thanks for going big on the playtesting!! I'd love for you to check out Noroi :)) Ask, and you shall receive! 2 Quote Share this post Link to post
DoctorNuriel Posted January 3, 2022 34 minutes ago, Biodegradable said: Ask, and you shall receive! Awesome, thank you! 1 Quote Share this post Link to post
Obsidian Posted January 5, 2022 @lokbustam257 Noticed a bit of a bug in your submission. Tested in ZDoom, if that's relevant. I can probably fix it if need be, but I wanted to let you know in case you wanted to fix it yourself. Or you could leave it in, it's very much up to you: as important as quality control is in a community project, it's slightly lower on the priority list when it comes to this one. :P 1 Quote Share this post Link to post
Salmon Posted January 5, 2022 A slightly updated version of my map. Download - Hangnail v2 Changes: - fixed some texture alignments - added doorstops to some doors - some more health in most areas - final archvile is now turreted Also apologies if I was supposed to rename my sky--I wasn't sure since it was from a commonly used source. 1 Quote Share this post Link to post
lokbustam257 Posted January 7, 2022 @Obsidian uhm sure, go for it 2 Quote Share this post Link to post
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