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Doomworld Maximum Project 2021 - On IdGames!


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On 2/17/2021 at 8:53 AM, Scorpius said:

Wow, I forgot the basic map information. :/

 

Updated textures version: khufu.zip

(I'm not sure if we are allowed to use different skies when it says not to use resources that replaces Doom 2 textures so I left it in the WAD just in case).

 

MAP INFO:

  • Name: Khufu's Horizon
  • Play: Single and cooperative
  • Comp: Limit removing / -complevel 2
  • MIDI: Outstretch of Sin by David Shaw
  • Tested: PrBoom+ v2.5.1.4

 

SCREENSHOT:

  Reveal hidden contents

khufu_screenshot.png.66c9e572bac8769028f73d70df07a4ee.png

 

 

@Biodegradable sent this my way and if I can be honest, was my favourite map I played today - short, sweet, classic looking- fun secrets & combat scenarios - fucking Mancubus - good times - kudos!

 

 

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1 hour ago, Clippy said:

 

@Biodegradable sent this my way and if I can be honest, was my favourite map I played today - short, sweet, classic looking- fun secrets & combat scenarios - fucking Mancubus - good times - kudos!

 

 

I have yet to watch this video but I really appreciate the comments so thank you! I just want to point out that Khufu's Horizon was an old submission that was replaced with the updated map Nekhbet's Demesne so sorry for the confusion. Hope it's still enjoyable to play!

Edited by Scorpius

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On 12/9/2021 at 2:27 AM, DrJordo said:

I almost forgot to submit! Here's something I've been sitting on since around August. Only my second finished map, not of high quality, but I do like some of the ideas I had here.

 

Name: Cortex Complex

Format: Boom

Custom Stuff: None

Tested With: PrBoom+

  Reveal hidden contents

x2FoHFh.png

9Bs8cvh.png

 

cortexcomplex.zip

 

@Biodegradablesent me this way and I gave er a try. Nice build up with monsters but I botched the ending lol - had to cheat sorry. Not sure if there is enough ammo to get all kills but this may be more of a survival finale  - hope vid is useful interesting experience - cool forklift and fun secrets

 

 

 

 

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  • 1 month later...

An update on the DMP: I'm currently still knee-deep in the compiling process, but with any luck I should have the first beta out before too much time passes. Texture sorting is a bitch and a half though, heh.

 

I also wanted to posit a question in regards to the hub map: would y'all prefer to have access to all the maps from the hub or is it fine to have the maps sorted by compatibility level? I currently have it set to the latter, but I can do the former with a bit more work.

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10 minutes ago, Obsidian said:

An update on the DMP: I'm currently still knee-deep in the compiling process, but with any luck I should have the first beta out before too much time passes. Texture sorting is a bitch and a half though, heh.

 

I also wanted to posit a question in regards to the hub map: would y'all prefer to have access to all the maps from the hub or is it fine to have the maps sorted by compatibility level? I currently have it set to the latter, but I can do the former with a bit more work.

 

Hub maps are ZDoom-only right? If so, IMO it'd be good to have them all accessible from there.

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On 2/16/2022 at 11:56 AM, maxmanium said:

 

Hub maps are ZDoom-only right? If so, IMO it'd be good to have them all accessible from there.

I concur with Maxmanium

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BTW Speaking about my map Polaris, I used the TNT and Plutonia Textures, but I had a problem importing the textures because I used the XWE Program so some of the textures were missing..

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10 hours ago, sincity2100 said:

BTW Speaking about my map Polaris, I used the TNT and Plutonia Textures, but I had a problem importing the textures because I used the XWE Program so some of the textures were missing..

 

I think I managed to get everything when I was compiling your map, although there's always margin for error.

 

Also oof, XWE.

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12 hours ago, Obsidian said:

 

I think I managed to get everything when I was compiling your map, although there's always margin for error.

 

Also oof, XWE.

Yeah, the map was a long time ago before I managed to know how to use Slade and Dehacked..

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  • 1 month later...
2 hours ago, Suitepee said:

So how's that compiling coming along?

 

Very slowly: between all the custom resources I've had to wade through and the bachelor's degree I'm currently studying for, progress has been a bit less than stellar. I haven't forgotten about the DMP though, I can promise you that.

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2 hours ago, Obsidian said:

 

Very slowly: between all the custom resources I've had to wade through and the bachelor's degree I'm currently studying for, progress has been a bit less than stellar. I haven't forgotten about the DMP though, I can promise you that.

 

That Explanation has too much Truth and understandable Details in it.

Next Time be more professionell please and take Covid and unforseen Circumstances as an Excuse, as every bigger Company does.

 

And i will be very angry, if you don't delay it until Christmas, than again until Summer 2023 with a Kickstarter Campaign and as a Finisher, a big Sorry and Cancelation in the End of 2025.

Don't forget to stay absolutly silent through 2024.

 

(good Luck with your Degree :) )

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@Obsidian
Hi Obsidian.  You have a note next to my submission saying it's bugged and I was wondering if you would specify what's bugged so I can fix it.  If it's regarding the missing pnames and textures, then I have fixed that already.  I've also checked the WAD I have available for download and verified that it's the fixed version.

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  • 4 weeks later...

@Obsidian I just finnished a map I'd like to add to this project also. It's a significantly edited (expanded upon) version of another map -the first map that I had ever shared with the world in fact, that I put into a comunity project similar to this one a while back (It's called RAMP, if anyone is interested in checking it out). The details of it (the edited version I mentioned at the start) are as follows:

Name: Nuclear Waste Processing Base

Mode: Singleplayer & Multiplayer Co-Op

Format: Doom: Doom 2 (Doom format)

Difficulty Levels: Yes

Tested With: DSDA Doom 0.24.3 & GZDoom 4.7.1

Jumping/Crouching: Yes I think (I never disabled them)

Freelook: Yes

Pistol Start: Yes

Textures: All stock Doom 2 ones

Soundtrack: D_E2M2 (doom 1's e2m2 music)

nuclear waste processing base.rar

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15 minutes ago, epicyolomaster420 said:

@Obsidian I just finnished a map I'd like to add to this project also.

 

This project's deadline was on the new year so you're a little too late. You can post the map on this year's iteration though!

 

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  • 5 weeks later...
  • 2 weeks later...

Hello @Obsidian wanting to ask if its okay to release a modified version of my Map for this project standalone as a sort of Special Edition?

since this has been taking a bit of time to compile.

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  • 2 months later...
On 5/29/2022 at 4:06 AM, Obsidian said:

I can however say that I'll be giving it special attention come my next school holidays and I'm hoping to have everything done and dusted before they end. Don't hold yer breath, but the DMP 2021 will be coming.

 

Well the school holidays are here (I would know, since I'm also enjoying them myself at the moment), so I'm eagerly awaiting the compliation. :)

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Saw the "broken link" on the list. Here you go @Obsidian https://mega.nz/file/2ihGwbhR#gEuIq9IoafRUnjYqJjaV20XJJbBw0K8zxm1vjEyqadQ

Also, would appreciate being credited as KeaganDunn now.

 

It's really weird revisiting this old thing - it's a year and a half old and I've been working on a complete revamp of it. This original thing has a lot of empty spaces, somewhat linear and cryptic progression, everything I'm taking into account nowadays. But hey, that's the beauty of these types of projects.

Edited by KeaganDunn

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Howdy :) I just made an update to my map "Uncanny Encounters". I hope that's ok. There was an incorrect texture in the cave that stood out so badly I can't believe I missed it lol. I updated my post that's linked on the first page of this thread but I'll add it here as well. Cheers :)
https://drive.google.com/file/d/16Uhhcwb7k4RLqjnyrrqanZtJtLc_0x1s/view?usp=drive_link

 

Edited by JaySmithen
Added google drive link

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  • 2 weeks later...
On 1/1/2022 at 12:16 AM, Valhen said:

Name: Rushed Job.
Format: Boom (Complevel 9, tested with DSDA).

Difficulty Levels: Yes

Coop/Deathmatch: Only other player starts for coop.

Textures used: 32in24-15tex.wad (Not included in the wad), Mechadon's Box of Skies (Plus text created using Doom Text Generator).

Music: music2.mid from the game Astrobatics, originally composed by Vakhtang Adamiya. 

 

Additional notes: I quickly speedmapped the level this week since I was busy with irl stuff in the last month, hence the name "Rushed Job" :)  


Download link: RushedJob.zip

 

I reorchestrated the entire soundtrack of Astrobatics recently: 

 

 

 

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Oh damn, nice stuff!

 

Also yes, I know this isn't out yet. I spent my holidays working on ASS and MAYhem, got back to school and then promptly caught COVID, which I can assure you was less than pleasant.

 

Still gonna get this done though!

 

Flops

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  • 1 month later...

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