MDevlin Posted August 13, 2021 I'm still alive. Working on the outdoor scenery right now and trying to polish off gameplay. I accidentally broke all the textures in my map trying to surround it with an outdoor scene which set me back quite significantly. There's really not much to the outdoor pieces right now, but at least all the textures are fixed. There's a lot of symmetry in the map currently and I don't know how I feel about it. At first I didn't care, but the more I play the level the more repetitive it feels. I'm worried, however, that if I do try to change it now I might not be able to finish in time. I guess what I'll do for now is move forward with the level as it stands and try to finish it, then try to make the change on a different version if time allows. 10 Quote Share this post Link to post
DoctorNuriel Posted August 16, 2021 (edited) I'd like to make another submission - Nobody Fucks With The Jesus, my first attempt at a Slaughter-style map, but in a very condensed form. This map takes under 5 minutes to complete, and is not terribly hard. TIGC_NobodyFucks.zip Edited August 16, 2021 by DoctorNuriel 7 Quote Share this post Link to post
MDevlin Posted August 20, 2021 (edited) Yo, that ceiling is bad ass! Nice work! Edited August 20, 2021 by MDevlin 1 Quote Share this post Link to post
Walter confetti Posted August 20, 2021 On 2/1/2021 at 1:42 AM, Obsidian said: Rules One map submission per person. I'm sorry @DoctorNuriel but you can make one map and one map only for this project! You can talk to Obsidian when he will visit this thread again of what maps you want to have here between the two you made, otherwise that map of yours can have a home in this other more anarchic project: 3 Quote Share this post Link to post
DoomTheRobot Posted August 23, 2021 Since some other folks here are doing it, I'll do it too. This is my obligatory "I'm still alive" post. Here's some screenshots: Spoiler Layouts are pretty much done for the most part. Right now I'm trying to figure out how I want to end the map and get the item balance down right. Still have some work left to do overall, but generally shouldn't be too much longer before it's finished. Map is acting kinda weird though. Dunno how to explain it. I'll work it out eventually. 5 Quote Share this post Link to post
DoctorNuriel Posted August 23, 2021 On 8/20/2021 at 9:53 AM, Walter confetti said: I'm sorry @DoctorNuriel but you can make one map and one map only for this project! You can talk to Obsidian when he will visit this thread again of what maps you want to have here between the two you made, otherwise that map of yours can have a home in this other more anarchic project: No problem! I'll stick with Noroi for this pack, then. 1 Quote Share this post Link to post
Rymante Posted August 23, 2021 Hello everyone! It occured to me that I signed up to this project months ago & then never followed up. Rest assured I still fully intend to submit a map to this project, however a combination of mapping burnout & real life concerns led to me taking a break from Doom mapping for a while. Now that things have calmed down I have the drive to resume mapping again & have made some good progress over the past few days, you'll find some early WIP screenshots in the spoiler section below : Spoiler The map will be a Boom format map making use of cc4tex. The only maps I've made before have been in the regular 'Doom in Doom 2' map format so I might be using this project as an excuse to learn the extended features of Boom to design some interesting combat scenarios ^_^ 5 Quote Share this post Link to post
KubaloBlackMT Posted August 25, 2021 Just like the poster above me, I had taken a pause from mapping. During that break I had to figure out how I was going to change certain parts of the map for the better, because I wasn't satisfied with what I had at the moment. The map was a little irritating due to combat taking place in uncomfortably shaped rooms, a lot of peek shooting was required for some parts, rooms were either really hard or really easy, and worst of all it's a really linear map. Linear in the sense that you're likely to enter each room in the same order I did testing the map. Right now, I'm trying to break the lineage and the irritating difficulty, as well as also changing some textures that don't fit with the overall theme. 0 Quote Share this post Link to post
Major Arlene Posted August 25, 2021 I've got two more maps to finish for other projects and then I'm also hoping to get back to this. I've been exploring some LGBTQ flag themes and may use that as a jumping off point for my map :3 I do have something started but not too far into it either so I'm thinking I'll be able to purpose it that way. 7 Quote Share this post Link to post
Arbys550 Posted August 25, 2021 I'm probably gonna have to withdraw from this. I have a knack for signing up for things I'm never gonna do. You can take me off the list. 0 Quote Share this post Link to post
Scorpius Posted August 26, 2021 (edited) May I request that my current submission be removed please? I'm working on something that will outshine the submission. EDIT: I'm still working on new submission but keep old map just in case. Edited August 27, 2021 by Scorpius 0 Quote Share this post Link to post
cannonball Posted September 1, 2021 (edited) Here is a map; dmp2021cb.zip Name - Caldera Port - Vanilla compatible Music - Dave D Taylor Blues (Naturally, I couldn't think of a better track). Difficulty settings included Tested in DSDA Doom and Chocolate Doom (Renderlimits) This should be pretty brisk for most players (Ten minutes approx), a couple of nastier traps but it should be relatively simple for most. Whilst Plutonia has seen a little love, TNT is of course the same age and subsequently needs a little affection. This is a tribute to Map12 of TNT Evilution. I made this whilst suffering from a bit of mappers block on other projects. Edited September 1, 2021 by cannonball 6 Quote Share this post Link to post
garu32 Posted September 1, 2021 Making my first map for this one 0 Quote Share this post Link to post
A Handsome Fridge Posted September 3, 2021 Since the deadline is far away enough: Allright, sign me up :) I have a very vague idea about what I'll be submitting. No idea how it will turn out, but it will be mostly outdoor. Gotta practice my landscaping! 1 Quote Share this post Link to post
Suitepee Posted September 5, 2021 I've finally decided to make a map for this project, so sign me up I guess. I'll start livestreaming my mapping progress over the next few months. 9 Quote Share this post Link to post
Walter confetti Posted September 10, 2021 (edited) Well, you said that map of every type is accepted? Ehehe... Spoiler DOWNLOAD Title: All you can shit Author: Walter Port: Limit Removing Tested with: Crispy Doom 5.10.1, Prboom 2.5.1.7um+ complevel 2 Difficulty Settings: Yes New Graphics: Yes, few modified stock assets with paint. New textures have all the WA- prefix New Music: Lady in Red midi Description: A map rejected from the unnameable cyberpunk project from that other forum you all known, is that map with sector sushi. retextured with stock textures, also the texturing is made like this on purpose. Also the remaking of this bloody map was pretty cursed guys. Story: You are the toughest agent of secret services and you and a CIA team are going to investigate at some restaurant called "Chez Pain" because some boomer on facebook tell the services that in this hides Talibans, Drug Lords, Communists and Time Wasters. Is time to infiltrate and the destroy the empire of evil hosted by Chez Pain. AMERICA! Edited December 27, 2021 by Walter confetti 2 Quote Share this post Link to post
Rymante Posted September 12, 2021 Spoiler My submission is ready! Here are the important details : MAP NAME - Hell of a First Day! MAP FORMAT - Boom (use '-complevel 9' if using PrBoom Plus) TESTED SOURCE PORTS - PrBoom Plus v2.5.1.4 & 2.6.1um / GZDoom v4.5.0 & 4.6.1 JUMPING & FREELOOK - Jumping should NOT be used, it will break progression or get you stuck depending on where you use it. Freelook is not required to beat the map (it has been tested on UV & beaten with it disabled), but also shouldn't break anything so I'll consider Freelook a personal preference. MUSIC - Stage 2 from 'Journey to Silius' TEXTURES - cc4tex (Textures not included, must load textures seperately. I can provide a list of all the specific cc4tex textures & flats I used once it's time to compile all the maps together.) BACK STORY - You are a fresh recruit out of Space Marine Academy & have just been assigned your first post at a UAC facility. You arrive at the facility only to discover everyone dead & the place is infested with demons & zombies! You didn't even get to say hello to your new colleagues! The door you came in through locked behind you, good thing you packed a sidearm & some magazines with you, since now you'll have to fight your way out & survive! Hopefully the next job will actually land you a paycheck........ Adjustments have been made for all difficulties & for co-op play! DOWNLOAD HERE! 4 Quote Share this post Link to post
Quin Posted September 12, 2021 (edited) *Lighting is not final, nor is anything else final. Edited September 12, 2021 by Quin I'm a dumbass. 8 Quote Share this post Link to post
Paf Posted September 15, 2021 (edited) On 1/31/2021 at 7:43 PM, Obsidian said: List o' Mappers @Obsidian When I first submitted my map, I miscomprehended the OP rules, so my Icon Of Sin map I submitted (for Boom) was created in MAP30, but moved to MAP01 for this. Looking back, there are a few bugs due to that, so I want to ask if I can take it down the list, as I'm currently planning on replacing the map with a different one without bugs such as overlapping monsters. Sorry for that, and thanks! Edited September 15, 2021 by Paf 3 Quote Share this post Link to post
Yousuf Anik Posted October 11, 2021 Want to know how much time is left for submission? I’m working on my map and I want to submit it. 0 Quote Share this post Link to post
Major Arlene Posted October 11, 2021 2 hours ago, Yousuf Anik said: Want to know how much time is left for submission? I’m working on my map and I want to submit it. The deadline is midnight on the 1st of January, 2022 in Yankee Time 2 Quote Share this post Link to post
Yousuf Anik Posted October 11, 2021 2 hours ago, Major Arlene said: The deadline is midnight on the 1st of January, 2022 in Yankee Time Oh thanks! I think I can make it in time. 0 Quote Share this post Link to post
jazzmaster9 Posted October 16, 2021 Would like to sign up. Gonna be mapping. Limit Removing - using OTEX :D 2 Quote Share this post Link to post
jazzmaster9 Posted October 17, 2021 Got started on it last night. Here's some WIP screenshots. 8 Quote Share this post Link to post
Obsidian Posted October 17, 2021 I'M STILL ALIVE This year's been a wild one and unfortunately that means that I haven't been able to give this project the attention that it deserves; apologies! I'll be doing some collating and sorting over the next week and progress on my submission is still a thing that is happening: here, let me post some screenshots as proof. Spoiler Thanks to everyone who's submitted a map so far and all the folks who are still working on theirs: looks like this project is shaping up to be rather excellent. :D 9 Quote Share this post Link to post
Parkolnaught Posted October 17, 2021 (edited) So this will be my first wad ever released. Boom map tested on PRBOOM and GZdoom. Medium/Hard difficulty depending on player skill, uses textures from OTEX and Gothic texture wad but used textures are included. Dehacked file and MAPINFO file are only for NAME CHANGE. Enjoy and let me know what you guys think. Spoiler bookdepot.zip Edited December 27, 2021 by Dr Fluffystuff updated wad, found missing lower textures that were accidently deleted during cleanup 9 Quote Share this post Link to post
NiGHTS108 Posted October 24, 2021 Wonderful, this type of project is just what I need! 1 Quote Share this post Link to post
Suitepee Posted November 2, 2021 I'm going to have to pull out of mapping for this project unfortunately, because I don't want to make maps anymore. Sorry about that, but I've always preferred playing maps to making them. Best of luck to this project being a success in the final version! 3 Quote Share this post Link to post
jazzmaster9 Posted November 2, 2021 Got a question about submitting a map that requires a Texture pack (in my case its OTEX) do i submit a wad file with only the map or do I include OTEX with it? 0 Quote Share this post Link to post
maxmanium Posted November 2, 2021 Remove my name as well please. I've been focusing on my own things. Apologies. 0 Quote Share this post Link to post
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