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Problem with Doom Launcher Statistics


belphegore

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I'm playing Alkedama right now with BrutalDoom 2.0b, GZDoom 4.5 and DoomLauncher 3.2.1. Since map16 DoomLauncher saved no more statistics for this wad. Even if I played an already played map again. As far as I can say statistics for other wads still worked fine.

 

I already tried a downgrade to GZDoom 4.4.1 and Doom Launcher 3.2.0 with no luck unfortunately. Could it be a wad bug?

Every hint are very welcome.

Edited by belphegore

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  • 9 months later...

I'll just bump up this thread. I was playing Interception II, MAP11 today for the DWMegawad club, and after finishing it, I quit the game only to see the stats were not saved onto Doom Launcher. Up until now the stats have been saved for this particular megawad.

 

So, at first I thought it was because the map was MAP11 with an intermission screen afterwards. Tried Doom2 MAP11, speedran it and boom, stats were saved after all. Booted up Interception again, reloaded save, exited the level. No stats. Not even if DSDA-Doom does seem to save the stats file. I wonder what's wrong with this one? The end stats had more kills than the total number of enemies saved due to archies resurrecting foes, could that be the cause?

 

I'm using DSDA-DOOM v0.21.3 and Doom Launcher 3.3.2.0.

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