Joshy Posted February 6, 2021 (edited) Bet you’re wondering why this is happening! I have decided to start Plutonia Revisited: Community Project 2 for several reasons. Firstly, during Plutonia 3’s development (yes it's still alive), there are a handful of great maps that sadly don’t quite fit in a Plutonia 3 megawad but would fit great in a PRCP2 megawad and we wanted to give these maps a good home. I figured that at the same time, I’d start up this open community megawad for all mappers (from the beginners to the veterans) to have a go at making a Plutonia-styled map and hopefully learn something new in the process via feedback and guidance. It doesn’t hurt to have more Plutonia maps right? The goal of the project is to try and create nice Plutonia-ish maps in Boom compatible (complevel 9) format (speedrun friendly is desirable)! Make sure they are co-op friendly. The standards for this project are very, very flexible as we want new mappers to have a fair go. However, the minimum standard we expect is something similar to the original Plutonia in quality. If maps come close to the quality, we can give feedback to get you closer to the standard, otherwise it will be rejected. You guys can submit as many maps as you like. Ideally, we'd like maps similar to Sunlust (in terms of short but punchy quality gameplay) but closer to Plutonia in terms of difficulty generally. Although you can submit multiple maps, we'd like to try and include one map per author into the megawad so everyone can have a go. Try not to make large maps. It’s understandable that people are inclined to churn out their large magnum opus in community projects but we’d like for most maps to not be big, save for a few. Try for maps with less than 200 monsters if possible. No slots are to be reserved for anyone. If you want to make a map for map07 for example, be sure to name that your map is specifically for map07 but there is no guarantee it will be included in the final product. No specific deadline at the moment but may be introduced depending on how this project is going. A good goal at the moment would be to finish this in less than a year. You don't have to sign up, all you have to do is submit your map and I'll put it on the list! No rules regarding Midis, you can make or pick your own or have someone else pick it. If a bunch of Doomworld musicians want to create a completely new soundtrack, that's not a problem! It's not a priority either way. Use the Plutonia iwad and the texture pack but you don't have to use new textures, original textures are perfectly fine! Will there be a bonus Map33? No idea, we'll see how the project takes shape over time and make decisions based on that. Difficulty settings is required. Co-op settings required also. No DM settings needed. You don't have to use Boom features, make whatever you want within the freedom of Boom compatibility. Try to avoid obvious homages! A little hint or a interesting twist on an idea is fine. NOTE: There may also be a chance that your map will be poached for Plutonia 3 (we still need maps that fits well with the project) so if your map happens to be a great fit for Plutonia 3, it will be transferred over (provided you do give permission of course!). This is the texture wad (similar to the one we’ve used for PL3): link removed If you want new textures added, be sure to add a few letters of your username to the texture names in your WAD so there aren’t any conflicting texture names. DISCORD SERVER: https://discord.gg/JU43JXHXcg (Please be respectful, any sort of disrespectful behaviour will not be tolerated) RC1 Maplist: Map01- "Inception" by Dutch Doomer/Joshy Map02- "Medieval Evil" by Silverminer Map03- "Murder Well" by deetee Map04- "Decayed Redoubt" by riderr3 Map05- "Against the Spirit" by DMPhobos Map06- "Waters" by DJVCardMaster Map07- "Agarthan Anomaly" by Captain Toenail Map08- "Azure Ambition" by Sincity2100 Map09- "Church of Pollution" by The SloVinator Map10- "Natural Selection" by DJVCardMaster Map11- "Plutonium Rust" by Eternal Map12- "Close Encounters" by Egg Boy Map13- "Never Safe, Always Sorry" by NuMetalManiak/Archi Map14- "Corpseflower" by Scorpius Map15- "Ironclad" by Cheesewheel Map16- "Ifrit's Lair" by Edumm/Egg Boy Map17- "The Wolf Hour" by Sincity2100 Map18- "Enclave" by Anon Map19- "Acid Bath" by DukeOfDoom Map20- "Calamity Valley" by Yumheart Map21- "Scorched Sacellum" by Wydoomer Map22- "Trickster's Lair" by Jark Map23- "Wrong Turn" by MattFright Map24- "Untitled" by tatsurd-cacocaco Map25- "Sting Operation" by General Rainbow Bacon Map26- "Golgotha" by Xyzzy01 Map27- "Rules of Nature" by Potatoboih Map28- "Crimson Realm" by Waverider Map29- "Gehenna" by Yumheart Map30- "Shattered Nightmare" by Death Bear Map31- "Steel Mill Zone" by Joshy Map32- "Orestruck" by Cannonball Final version: /IDGAMES Link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/prcp2 Edited August 23, 2022 by Joshy 96 Quote Share this post Link to post
Walter confetti Posted February 6, 2021 Oh boy, this is a great news! I'd like to join this, here's the wiki page if you are interested to see what can I do in mapping terms: https://doomwiki.org/wiki/Walter_Confalonieri_(daimon) 5 Quote Share this post Link to post
Joshy Posted February 6, 2021 12 minutes ago, Walter confetti said: Oh boy, this is a great news! I'd like to join this, here's the wiki page if you are interested to see what can I do in mapping terms: https://doomwiki.org/wiki/Walter_Confalonieri_(daimon) Not a problem, I'm aware of your work! Feel free to have a go! :D 3 Quote Share this post Link to post
purist Posted February 6, 2021 Good timing this after the DW Megawad club play through is still fresh in minds. I am certainly tempted to have a go. 1 Quote Share this post Link to post
SilverMiner Posted February 6, 2021 I'm summoning some people who I'm sure might be interested in this project: @riderr3, @DukeOfDoom 2 Quote Share this post Link to post
DukeOfDoom Posted February 6, 2021 I'm in! Maybe some maps I had in stotre for FDTWID will fit here (with some alterations). :) 0 Quote Share this post Link to post
Scorpius Posted February 6, 2021 It's been a long time since I mapped for Plutonia (my first map in fact), now is a good time for a comeback. I'm interested! 0 Quote Share this post Link to post
pcorf Posted February 6, 2021 It's been a while since I mapped for a community project so I will certainly be joining and will create a map and possibly some music as well sometime in the future. I'm in. 4 Quote Share this post Link to post
ViolentBeetle Posted February 6, 2021 I may be able to participate. Do I need to sign up ahead of the schedule? 0 Quote Share this post Link to post
Rudolph Posted February 6, 2021 (edited) Since Plutonia: Revisited Community Project came after Plutonia 2, should the former not be seen as "Plutonia 3", thus making this project essentially Plutonia 4? Or is there a difference between a Plutonia sequel and a Plutonia: Revisited project? Edited February 6, 2021 by Rudolph 0 Quote Share this post Link to post
kmxexii Posted February 6, 2021 8 minutes ago, Rudolph said: Since Plutonia: Revisited Community Project came after Plutonia 2, should the former not be seen as "Plutonia 3", thus making this project essentially Plutonia 4? Or is there a difference between a Plutonia sequel and a Plutonia: Revisited project? PRCP is among other things explicitly branded as a community project where anyone can submit whereas the numbered editions involve a specific team, as mercurial as it could be (see: Plutonia 2 dev history). this also means, theoretically, that all of PRCP2 is out in the open so everyone can see what sweet fever dreams are being generated for the project 3 Quote Share this post Link to post
Rudolph Posted February 6, 2021 I see! Thank for the clarification. 0 Quote Share this post Link to post
dzareg Posted February 6, 2021 Hopefully this will be as beatiful as plutonia 2 :) 0 Quote Share this post Link to post
riderr3 Posted February 6, 2021 @Joshy I wanted to take part in a project like this, so sign me up too. Also: -will there be a bonus MAP33? -what about midi tracks? (I will choose a temporary track which can be changed later if possible) -it would be more correct to specify plutonia.wad in our resources in the map editor, if this iwad will be the main one for this project (or will it be doom2.wad?) P.S. If I don't post anything after 5 months, I free up my space. 0 Quote Share this post Link to post
NoWaves Posted February 6, 2021 I'll see if i can whip something up for this. 0 Quote Share this post Link to post
Deadwing Posted February 6, 2021 Awesome! Wish I could participate with a small Plutonian map >.< Hopefully if I get an open slot later on :D 2 Quote Share this post Link to post
maxmanium Posted February 6, 2021 (edited) . Edited March 1, 2021 by maxmanium 0 Quote Share this post Link to post
leodoom85 Posted February 6, 2021 You know.....I won't make a map but I'll play it when it's done because this is an interesting project and it's getting quite the attention. Good luck to the mappers. 2 Quote Share this post Link to post
The_SloVinator Posted February 6, 2021 I'm on the fence. I'd like to try it but I got my personal project to map for... 1 Quote Share this post Link to post
AconyX Posted February 6, 2021 Oh hell yeah. I'll see if I can make it. 0 Quote Share this post Link to post
Omniarch Posted February 6, 2021 Colour me intrigued. While I'm not the biggest fan of the original Plutonia, the aesthetic and general design philosophy are very appealing to me. I think I'll give Plutonic style mapping a shot! 0 Quote Share this post Link to post
dzareg Posted February 6, 2021 By the way, I'm also in. Currently i already started doing a map for the project, although i want to know how do you send a map, how to choose the music and map number. (for the wad obviously) 0 Quote Share this post Link to post
DMPhobos Posted February 6, 2021 Im interested in signing up, im a bit busy atm with maps for other projects, but i can try to make a quick map for this in a few months (if there's no problem with that ofc hehe) 0 Quote Share this post Link to post
SilverMiner Posted February 6, 2021 1 hour ago, riderr3 said: it would be more correct to specify plutonia.wad in our resources in the map editor, if this iwad will be the main one for this project (or will it be doom2.wad? The texture pack worked fine to me with both Doom2 and Plutonia iwads. Hadn't ever tried it with TNT.wad but I think it would work as intended in this case too. Personally I use Doom2 0 Quote Share this post Link to post
Wereknight Posted February 6, 2021 I'd sure like to join, since I need to get back to it at some point, heh. 0 Quote Share this post Link to post
ChopBlock223 Posted February 6, 2021 Boom format and everything? Man, that's pretty attractive. How long do you figure this project may go on for? I'm probably pretty occupied for the nearest couple of months, but I could maaaybe pitch in something for around summer. 0 Quote Share this post Link to post
DukeOfDoom Posted February 6, 2021 Started working on my map (Episode 1). 9 Quote Share this post Link to post
franckFRAG Posted February 6, 2021 (edited) I was not satisfied with my map for PRCP (Rules of Death), so why not catch up with PRCP2... But once again, I'm annoyed that this project is in boom compatible. However, I have a challenging Plutonia map in limit-removing format, almost finished, sleeping in my SSD. maybe I should finish it, and submit it to you. Edited February 6, 2021 by franckFRAG 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.