Jark Posted April 6, 2022 1 hour ago, Scorpius said: I was playing on Zandronum 3.0 when I toggled the default status bar and this happened: I am playing Doom in the 1280x960 (4:3 aspect ratio) resolution using windowed mode. What is the issue? The AmArmSealth is represented properly and Doomguy is represented as having a split personality - just like normal. 8 Quote Share this post Link to post
Scorpius Posted April 6, 2022 5 hours ago, Jark said: What is the issue? The AmArmSealth is represented properly and Doomguy is represented as having a split personality - just like normal. Hmm, I guess you're right. I must've missed the pure genius that went into the status bar or I've been playing a pirated Doom version all this time (☉_☉) 1 Quote Share this post Link to post
skepticist Posted April 16, 2022 (edited) I have some feedback regarding the recent RC (minor bugs and such). Spoiler map20, "Calamity Valley" Candles are slightly misplaced Softlock at the valley's entry Black floor outline at the three keys arena map23, "Wrong Turn" Grate isn't tagged as impassable + tiny HOM Infinitely tall hanging body parts map25, "Sting Operation" 4 revenants are misplaced and stuck map26, "Golgotha" Grate block projectiles (intentional???) Mancubus get stuck map31, "Steel Mill Zone" Some blood isn't tagged as damaging Edited April 16, 2022 by skepticist 4 Quote Share this post Link to post
_delete my account_ Posted May 14, 2022 (edited) Hi, thank you for your work, it's really fantastic! I tested all maps on Marine’s Best Friend port for DOS (new version from Vogons forum), I know that maybe it's too much for such new modifications, but I like to play mods designed in a classic style in DOS. I found that maps 11, 24 and 27 are crashes with error. Will it be corrected? Edited May 14, 2022 by Angel Of Nemesis 2 Quote Share this post Link to post
Jark Posted May 14, 2022 7 hours ago, Angel Of Nemesis said: Hi, thank you for your work, it's really fantastic! I tested all maps on Marine’s Best Friend port for DOS (new version from Vogons forum), I know that maybe it's too much for such new modifications, but I like to play mods designed in a classic style in DOS. I found that maps 11, 24 and 27 are crashes with error. Will it be corrected? At this stage of the project it is probably unlikely due to quite a few participants having moved on to other things by now, it depends also on the severity of the errors - were there any error messages? That said, if the majority of the maps function as intended it may be worth looking into at least for sake of compatibility. 0 Quote Share this post Link to post
_delete my account_ Posted May 15, 2022 On 5/14/2022 at 8:07 PM, Jark said: At this stage of the project it is probably unlikely due to quite a few participants having moved on to other things by now, it depends also on the severity of the errors - were there any error messages? That said, if the majority of the maps function as intended it may be worth looking into at least for sake of compatibility. This Wad will not start just easy on the DOS MBF port. First of all, you need to open the Slade editor and remove the duplicate Dehacked 0 bytes from it at the very end of the wad. Secondly, the port will complain about Column without a patch in texture SMARB160, open TEXTURE1 and look for SMARB160, almost at the very end. MARBLE1 we set the size 128x128, adjust the position. Only after that Wad will start. Maps 11, 24 and 27 give Segmentation Violation. This is due to a lack of memory for the map. I ran on Win 98 SE with a memory patch. With DOSBox more maps crash with this error due to a small amount of memory. 2 Quote Share this post Link to post
Jark Posted May 16, 2022 21 hours ago, Angel Of Nemesis said: This Wad will not start just easy on the DOS MBF port. First of all, you need to open the Slade editor and remove the duplicate Dehacked 0 bytes from it at the very end of the wad. Secondly, the port will complain about Column without a patch in texture SMARB160, open TEXTURE1 and look for SMARB160, almost at the very end. MARBLE1 we set the size 128x128, adjust the position. Only after that Wad will start. Maps 11, 24 and 27 give Segmentation Violation. This is due to a lack of memory for the map. I ran on Win 98 SE with a memory patch. With DOSBox more maps crash with this error due to a small amount of memory. I admire your effort to get it working in the first place, the things you mention fixing should be fairly easy to remedy however, the seg overflows are directly tied to visual complexity of a map - so the authors would have to completely renovate in order to meet those limits. Loading up the maps in question in UDB and trying to use the visplane explorer crashes the program which I think is safe to say there are more than a few segs. Unless someone else has input, I think the little things can be fixed, but the maps themselves are unlikely to be compatible without big overhauls. 1 Quote Share this post Link to post
Bob9001 Posted May 21, 2022 Very well done to the creators of this wad, enjoyed my playthrough. However Map 30 has no rad suits as far as I can see so I died a lot to the damaging floor. 1 Quote Share this post Link to post
greenslimeriver Posted June 2, 2022 (edited) had a question about a secret in Map25. I found out in the meantime but I'll make this a quick bug report instead. apologies if this was already mentioned. I'm using DSDA-Doom Spoiler The four revenants on the pillars are staying idle and are therefore completely harmless. At the end of the map I'm missing 28 kills with all the secrets found and ready to exit, not sure when these are supposed to spawn. Edited June 2, 2022 by greenslimeriver 0 Quote Share this post Link to post
OniriA Posted June 19, 2022 In Map 23 "Wrong Turn" I got softlocked inside these rooms after killing everything and pressing all keys, with no way of getting out. Guess the map does live up to it's name in a ironic sense. Spoiler 0 Quote Share this post Link to post
Joshy Posted July 9, 2022 (edited) Sorry it took a while but I've compiled the next release candidate. Here's PRCP2's RC3: https://www.dropbox.com/s/xo3n7faop3ydox5/PRCP2-RC3.zip?dl=0 RC2>RC3 Changelog: - Added 'compat_trace' to Map26 in Mapinfo - Removed eggboy from Map16 credit - Changed music for Map12 to ""Aztec Gods" by Jimmy" - Included new versions updated by authors: - Map10, 12, 20, 26, 29. - Map03: Fixed misalignment in Sectors 79 and 81. - Map15: Added coop starts - Map23: Made linedef 11950 impassible - Replaced thing899 and 897 with non-blocking hanging bodies - Map25: Removed inner monster blocking lines on 4 revenant pillars. - Removed thing7 (as it was blocking, and replaced with non-blocking hanging body) - Fixed sound travel issue- so monsters in sector73 wake up and can teleport - Added coop starts - Map30: Added 8 rad suits in damaging pit - Map31: Added coop starts - Added damage to sector 630, 635, 614, 610, 606, 597 - Added a bunch more of radsuits - Added W19 lines tagged 40 on the other side to prevent players getting stuck if they come from the east side. Edited July 9, 2022 by Joshy 22 Quote Share this post Link to post
Joshy Posted August 12, 2022 Hi all, Managed to put together the final version of PRCP2! It has been uploaded to /IDGAMES, will post the link once it's up. Changelog RC3>Final Version: -Updated Map12 -Added new Demo3 as the previous one desynced. Idgames Link: Coming Soon Temporary Link: https://www.dropbox.com/s/au3scttz6ddm6co/PRCP2.zip?dl=0 31 Quote Share this post Link to post
Joshy Posted August 23, 2022 Just a bump to say the Idgames link for PRCP2 is now up: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/prcp2 21 Quote Share this post Link to post
Andrea Rovenski Posted August 23, 2022 somehow I missed this whole thing (been busy much of the last year or two) and am very happy to see this!!! Will play ASAP 2 Quote Share this post Link to post
Mr Masker Posted August 23, 2022 damn this is out now. Will get around to playing it. 0 Quote Share this post Link to post
sincity2100 Posted August 23, 2022 Nice, a Shame that the title screen wasn't changed.. 1 Quote Share this post Link to post
A_CyberAttack Posted September 1, 2022 (edited) Great, I've been playing the first few maps and I'm enjoying it so far, so far the map quality is good :) Some notes so far, incl. images: - MAP08 has a corner where it's easy to get trapped (moderately hard to get out) - In MAP01 the red key room can easily be skipped by jumping through the huge window - In MAP02 you can cut straight through the end by squeezing in this place Edited September 1, 2022 by A_CyberAttack 1 Quote Share this post Link to post
Joshy Posted September 3, 2022 (edited) On 9/1/2022 at 10:20 AM, A_CyberAttack said: Great, I've been playing the first few maps and I'm enjoying it so far, so far the map quality is good :) Some notes so far, incl. images: - MAP08 has a corner where it's easy to get trapped (moderately hard to get out) - In MAP01 the red key room can easily be skipped by jumping through the huge window - In MAP02 you can cut straight through the end by squeezing in this place Thank you for pointing out these; it is however not a concern thankfully- one of them is in fact intentional ;) 13 hours ago, Polri said: Love the doomcute alligators! Agreed, it's a very cool secret! Edited September 3, 2022 by Joshy 2 Quote Share this post Link to post
(S)pain Posted October 2, 2022 Hi! Anyone knows how to fix the linedef issues in maps 20 and 23? I can't play them, the game doesn't allow me to do so (Skulltag). Any file I can download? Thanks! Awesome wad so far. 1 Quote Share this post Link to post
Jark Posted October 4, 2022 On 10/2/2022 at 10:43 AM, (S)pain said: Hi! Anyone knows how to fix the linedef issues in maps 20 and 23? I can't play them, the game doesn't allow me to do so (Skulltag). Any file I can download? Thanks! Awesome wad so far. Greetings, thanks for playing the Wad (so far), Fixed said issues, tested in Skulltag and maps now start - did see more issues with Map 23 in relation to lines however, the map appears to run without fixing them and if it isn't broken I shan't try fix it. Rebuilt nodes with ZokumBSP which I hope should be alright, did not play through entire maps so uncertain if they still work as intended (they should unless express usage of self referencing sectors which can be nodebuilder dependant). Download (Mediafire): https://www.mediafire.com/file/z8l0nrfm72b59ki/PRCP2forSpain.zip/file 3 Quote Share this post Link to post
(S)pain Posted October 5, 2022 On 10/4/2022 at 5:55 AM, Jark said: Greetings, thanks for playing the Wad (so far), Fixed said issues, tested in Skulltag and maps now start - did see more issues with Map 23 in relation to lines however, the map appears to run without fixing them and if it isn't broken I shan't try fix it. Rebuilt nodes with ZokumBSP which I hope should be alright, did not play through entire maps so uncertain if they still work as intended (they should unless express usage of self referencing sectors which can be nodebuilder dependant). Download (Mediafire): https://www.mediafire.com/file/z8l0nrfm72b59ki/PRCP2forSpain.zip/file Oh thank you so much! So nice of you :) I can finally play them. Also, I assume this forum is not meant to ask walkthrough issues to avoid spoilers. May I ask by private message? I'm kind of stuck in map 31 xd 0 Quote Share this post Link to post
pcorf Posted October 7, 2022 Some beautiful maps in here. Usual music as you'd expect. I wasn't able to contribute to any maps in here as I was busy with my own projects but with 2022ado almost complete I'll be more free for future community projects. So if there was a PRCP3 I'll be back. 5 Quote Share this post Link to post
FulVal85 Posted October 16, 2022 (edited) I'm trying to load this wad with PRBoom Plus (latest stable release) but i got R_InitTextures: 74 errors (the same happen with PrCP2forSpain file) edit: my bad, i have selected DooM II instead Plutonia... Edited October 16, 2022 by FulVal85 2 Quote Share this post Link to post
KillPixel Posted October 19, 2022 ok, how the hell do you get the blue armor in map09? nice wad so far! 0 Quote Share this post Link to post
Polri Posted February 6, 2023 (edited) I think I got myself softlocked in map 23. I played the ID Games version with GZDoom 4.2.4. In the outside area with the two cyberdemons, I squeezed between the crates and pillars, and managed to get the red key before before opening the yellow key section. After doing that, pillars rose, blocking the way towards the yellow key section. I couldn't open the red door either, because the section which with the switch that lowers the pillars in front of the red door, didn't open. Edited February 6, 2023 by Polri 0 Quote Share this post Link to post
Lingyan203 Posted March 25, 2023 (edited) Hi, I noticed when I played the levels the storyline at the text screens for finishing maps 11, 15 (to secret), 31 (to super secet), 20, and 30 are the exact same as the ones in Plutonia. Only the one finishing map06 is correct. What is up with that? I'm running this on PrBoom+ v2.5.1.5 and it's not displaying the text screens correctly on that port. It does, however, work on zDoom ports. Edited March 25, 2023 by Lingyan203 0 Quote Share this post Link to post
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