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Doom mapping tricks I learned in a day


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Welcome to a list of doom mapping tricks I learned in a day, where I tell you some interesting mapping tricks I will use for 1995.wad

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1. Transitional textures

-This won't require a photo editor for the star textures-

We all know what transitions are, we use them a bunch when changing wall textures, using the doortrak texture, but what if I told you that it's not required, you can blend in part of the image to look like It's changing walls, like for example, half of the wall is grey and the other half is brown,

 

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2. Fake sector over sector

 

So this one is easy, just grab your photo editor and cut whichever part you want to look alligned, then place it into slade as a new texture then apply it to your map, it won't look as good if it's high, unless you connect it to the ceiling, apply the floor or ceiling texture for what you want the texture to be, I learned this truck looking at Plutonia 3

 

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3. Doom 3-like entrance teleportation

 

So you know in doom 3 where imps and other enemies enter through a portal like thing? This one is easy, make a fake inaccessable wall for the player , where sound can pass through, and let them move to the teleporter once they get a sound signal

 

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That concludes this random amount of tips using 50/50 image editing and map making, stay safe out there fellow doomers and goodbye

Edited by Redoom
Wrong word in tip 2

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NOTE : you can't walk over fake sector over sector ceiling textures, I forgot to put this in at first,

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On 2/9/2021 at 1:35 AM, Redoom said:

2. Fake sector over sector

 

So this one is easy, just grab your photo editor and cut whichever part you want to look alligned, then place it into slade as a new texture then apply it to your map, it won't look as good if it's high, unless you connect it to the ceiling, apply the floor or ceiling texture for what you want the texture to be, I learned this truck looking at Plutonia 3

 

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Do you have an image or example of this? I don't understand the description 

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16 hours ago, Szymanski said:

Do you have an image or example of this? I don't understand the description 

Oh, let me explain it, you need a photo editor that supports transparency for this, so you need to grab or make a texture, then you cut out what you want to look like as a sector over sector object, then you raise the floor or lower the roof, lowering the roof wont work with skies, and then you apply the texture, you may want to add a flat, depending on whether the ceiling or floor is lower or higher, thinking about it now, it wont always work

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19 hours ago, Szymanski said:

Do you have an image or example of this? I don't understand the description 

Maybe it's just fake 3d bridge lol.

Also try to learn how to make the switches that stick out of the walls, it must be simple, I invented this trick in 2017 to use switches on every wall I wanted because I didn't like how the common switches were made: in the wads I played they sticked out either from the floor or the ceiling or were just the flat texture on the wall so I decided to make something new hehe.

In some Eternal Doom III maps I've seen breakable walls and insta-moving sector acting as TV cover (map31 the TV that shows how to get to the red switch) - learn these also

The following trick with the TV was used by me to move crates, marbfaces and such stuff in vanilla

TVCOVER-1.gif

 

Edited by SilverMiner

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