Biz! Posted February 9, 2021 (edited) Welcome to a list of doom mapping tricks I learned in a day, where I tell you some interesting mapping tricks I will use for 1995.wad /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1. Transitional textures -This won't require a photo editor for the star textures- We all know what transitions are, we use them a bunch when changing wall textures, using the doortrak texture, but what if I told you that it's not required, you can blend in part of the image to look like It's changing walls, like for example, half of the wall is grey and the other half is brown, /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 2. Fake sector over sector So this one is easy, just grab your photo editor and cut whichever part you want to look alligned, then place it into slade as a new texture then apply it to your map, it won't look as good if it's high, unless you connect it to the ceiling, apply the floor or ceiling texture for what you want the texture to be, I learned this truck looking at Plutonia 3 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 3. Doom 3-like entrance teleportation So you know in doom 3 where imps and other enemies enter through a portal like thing? This one is easy, make a fake inaccessable wall for the player , where sound can pass through, and let them move to the teleporter once they get a sound signal /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ That concludes this random amount of tips using 50/50 image editing and map making, stay safe out there fellow doomers and goodbye Edited February 9, 2021 by Redoom Wrong word in tip 2 4 Quote Share this post Link to post
Biz! Posted February 9, 2021 NOTE : you can't walk over fake sector over sector ceiling textures, I forgot to put this in at first, 0 Quote Share this post Link to post
Biz! Posted February 11, 2021 On 2/9/2021 at 8:31 PM, thelazyqdude said: ctrl rmb in UDB ??? 0 Quote Share this post Link to post
Szymanski Posted February 12, 2021 On 2/9/2021 at 1:35 AM, Redoom said: 2. Fake sector over sector So this one is easy, just grab your photo editor and cut whichever part you want to look alligned, then place it into slade as a new texture then apply it to your map, it won't look as good if it's high, unless you connect it to the ceiling, apply the floor or ceiling texture for what you want the texture to be, I learned this truck looking at Plutonia 3 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Do you have an image or example of this? I don't understand the description 0 Quote Share this post Link to post
Biz! Posted February 12, 2021 16 hours ago, Szymanski said: Do you have an image or example of this? I don't understand the description Oh, let me explain it, you need a photo editor that supports transparency for this, so you need to grab or make a texture, then you cut out what you want to look like as a sector over sector object, then you raise the floor or lower the roof, lowering the roof wont work with skies, and then you apply the texture, you may want to add a flat, depending on whether the ceiling or floor is lower or higher, thinking about it now, it wont always work 0 Quote Share this post Link to post
SilverMiner Posted February 12, 2021 (edited) 19 hours ago, Szymanski said: Do you have an image or example of this? I don't understand the description Maybe it's just fake 3d bridge lol. Also try to learn how to make the switches that stick out of the walls, it must be simple, I invented this trick in 2017 to use switches on every wall I wanted because I didn't like how the common switches were made: in the wads I played they sticked out either from the floor or the ceiling or were just the flat texture on the wall so I decided to make something new hehe. In some Eternal Doom III maps I've seen breakable walls and insta-moving sector acting as TV cover (map31 the TV that shows how to get to the red switch) - learn these also The following trick with the TV was used by me to move crates, marbfaces and such stuff in vanilla Edited February 12, 2021 by SilverMiner 2 Quote Share this post Link to post
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