I'm trying to create an urban map, and I want the player to be able to move both inside building and on the roofs. I've got the multi-level structure solved with 3d floors. However, now I want to have doors inside the rooms in the 3d-roofed building. Regular doors are not applicable. Polyobjects seem to be the solution, and I've managed to create what I need: a finite polyobject (limited by "Polyobject Explicit Lines"). Unfortunately, it still leaves an invisible block above in the roof area.
Question: is this a solvable within GZDoom's confines? Or should I just leave it be and use teleports or something for the exploration of bigger, door-rich interior areas?
Similar questions were asked earlier (example), but no proper solution.
I attach the WAD to show what I'm speaking of: CITY BLOCK.rar
The invisible door slab is in front of the fire stick. (no, it's not the fire stick that's causing the problem, I just put it there to show where the problem area is :) )
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evil_scientist
Hello, fellow doomers,
I'm trying to create an urban map, and I want the player to be able to move both inside building and on the roofs. I've got the multi-level structure solved with 3d floors. However, now I want to have doors inside the rooms in the 3d-roofed building. Regular doors are not applicable. Polyobjects seem to be the solution, and I've managed to create what I need: a finite polyobject (limited by "Polyobject Explicit Lines"). Unfortunately, it still leaves an invisible block above in the roof area.
Question: is this a solvable within GZDoom's confines? Or should I just leave it be and use teleports or something for the exploration of bigger, door-rich interior areas?
Similar questions were asked earlier (example), but no proper solution.
I attach the WAD to show what I'm speaking of: CITY BLOCK.rar
The invisible door slab is in front of the fire stick. (no, it's not the fire stick that's causing the problem, I just put it there to show where the problem area is :) )
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