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Trying to make my wad work with the Unity version of DOOM but it crashes when I look at the new textures.


JMAAGames

Question

I have this problem where I try to make my wad work with the Unity version of DOOM 2, the 2020 rerelease, and every time I look in-game at any of the new textures on any wall or linedef, the game crashes.

 

The wad has a total of 674 lumps, 480 of which are patches and 67 of which are flats. I tried removing duplicate texture definitions, I tried converting the patches to DOOM graphics... nothing.

 

Any idea of why this is?

Screenshot_392.png

Screenshot_393.png

Screenshot_394.png

Crash_2021-02-09_163605666.zip

MINDPRIS.zip

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Don't bother persisting. As far as I know, I don't think there's any way to fix it without something incredibly complicated. It's just the unity version anyways, and any sensible person that wants to play doom maps would get a sourceport.

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