Roofi Posted February 10, 2021 (edited) Hello ! I'm happy to present the map I made for Deadly Standards 3 , a project led by Walter Confetti. The project is not released yet. I'm creating a specific thread in order to get more feedbacks for my map. I also recommand to check the other maps made for this project too ! Ventôse is a huge Ultimate Doom limit-removing atmospheric map using nothing more than a new sky and a new music. This level takes place in a kind of museum lost in a parallel dimension with strange green sky, marble and vines. IMPORTANT : The map is located in slot E3M4 and must be run with ds3-gfx ! >>>>>>>DOWNLOAD<<<<<<< Edited February 11, 2021 by Roofi 34 Quote Share this post Link to post
P41R47 Posted February 10, 2021 Your maps are beautiful and challening as hell like always, pal! Its always a pleasure to play your maps :) 4 Quote Share this post Link to post
Omniplex Posted February 11, 2021 I just played a part of your map, ABSOLUTELY AMAZING. I really love the detailing and especially the challenge (and I turn out to be a fan of those). It is in fact a colossal level, I did not finish it yet haha XD. If I were to rate this on a scale from 1 to 10, it will definitely be 10. 2 Quote Share this post Link to post
Catpho Posted February 11, 2021 That opening shot is mesmerizing. 4 Quote Share this post Link to post
Roofi Posted February 11, 2021 5 hours ago, Catpho said: That opening shot is mesmerizing. 6 hours ago, Omniplex said: I just played a part of your map, ABSOLUTELY AMAZING. I really love the detailing and especially the challenge (and I turn out to be a fan of those). It is in fact a colossal level, I did not finish it yet haha XD. If I were to rate this on a scale from 1 to 10, it will definitely be 10. 9 hours ago, P41R47 said: Your maps are beautiful and challening as hell like always, pal! Its always a pleasure to play your maps :) Thank you very much ! :) 2 Quote Share this post Link to post
Roofi Posted February 11, 2021 EDIT : Updated the title to make it more explicit. 0 Quote Share this post Link to post
Pechudin Posted February 12, 2021 What's the estimated play time? 0 Quote Share this post Link to post
Yugiboy85 Posted February 12, 2021 (edited) Garbage. Please consider giving up your mapping career. Thank you ^^ (I haven't actually played this but the screenshots look nice enough ^^. Well, except the last one, it feels like a pot-pouri of textures that don't really go well together. Then again, that's just subjective heh) Edited February 12, 2021 by Yugiboy85 3 Quote Share this post Link to post
Roofi Posted February 12, 2021 1 hour ago, Yugiboy85 said: Garbage. Please consider giving up your mapping career. Thank you ^^ (I haven't actually played this but the screenshots look nice enough ^^. Well, except the last one, it feels like a pot-pouri of textures that don't really go well together. Then again, that's just subjective heh) Yep you're right , this map is absolute garbage., I should add more TimeOfDeath's gimmicks ! 2 Quote Share this post Link to post
Veinen Posted February 12, 2021 The map is really fantastic! Usually your maps are pretty fast-paced and gameplay oriented but looks like you can definitely do these type of heavily exploration-based adventure maps as well. Positively Mechadon-esque stuff. Took me about 70 minutes to finish the first time around, ending up with 100% kills and secrets. The map definitely has an imposing feel, what with the grand architecture and plenty of Cybers, but it's not that hard in the end if you can manage your ammo a bit early on. Some observations: Spoiler - The lava lift is a dick move and the reason for my only death on my first playthrough - Progression can be a bit obscure at times; initially I was scared of jumping down into the BK wing as it looks like it's nothing but acid down there and health is a bit scarce in the early parts. Also the first shootable switch needed for progression near the very end was almost impossible to spot for me and I spent like ten minutes trying to jump through the gap and onto the weirdly shaped red thingy. - 3D bridge at the end of the BK path initially didn't work for me (was blocking) until I walked under it - Very cool idea with the secrets and a nice reward in the end. I had to quit my FDA a couple of times so no such demo this time but here's a very casual 40-minute playthrough/max instead. Ventose_max_Veinen.zip 3 Quote Share this post Link to post
Roofi Posted February 13, 2021 Thank very much for your feedback and your demo ! You're right about lava section. I think I should put 10% damage floor instead of 20% because of blinking issues. About progression , Some parts are deliberately quite obscure but I plan to make the key searching easier on lower difficulties. (especially red key one) 3D bridge was indeed a bit broken near blue key part. Thanks for the report. 1 Quote Share this post Link to post
Omniarch Posted June 4, 2021 Damn, this map is good. I haven't been this engrossed in a map since the first time I played CASTEVIL early last year. I feel like a Doom-kid (not that one) again! Having just recently completed the map, I am at a loss for words. Ventose is an incredible achievement, one of the best maps I have ever played. It embodies everything I like to see in a megamap: inscrutable vastness, extreme verticality, alien locales, complex puzzles and a unbiquitous feeling of oppression. I really adore how much the map makes you think carefully about your surroundings. One stand-out example to me is the lava-lift, which all but requires a radsuit from the blue key arena to survive, and traversing the intervening distance in time is no mean feat. Sure, the map could be a llittle obtuse at times (the only example that really threw me off was the lowering crates near the yellow key switch. That took me a good long while to figure out), but overall I didn't have any major issues. The 3D bridges all seemed to work fine as well, impressive given how complicated some of them are. All in all, Ventose is a fantastic map, inspirational even. I'm going to head over to the Cacoward Mentionation thread now and give this beauty a boost! 6 Quote Share this post Link to post
Roofi Posted June 4, 2021 3 hours ago, Omniarch said: Damn, this map is good. I haven't been this engrossed in a map since the first time I played CASTEVIL early last year. I feel like a Doom-kid (not that one) again! Having just recently completed the map, I am at a loss for words. Ventose is an incredible achievement, one of the best maps I have ever played. It embodies everything I like to see in a megamap: inscrutable vastness, extreme verticality, alien locales, complex puzzles and a unbiquitous feeling of oppression. I really adore how much the map makes you think carefully about your surroundings. One stand-out example to me is the lava-lift, which all but requires a radsuit from the blue key arena to survive, and traversing the intervening distance in time is no mean feat. Sure, the map could be a llittle obtuse at times (the only example that really threw me off was the lowering crates near the yellow key switch. That took me a good long while to figure out), but overall I didn't have any major issues. The 3D bridges all seemed to work fine as well, impressive given how complicated some of them are. All in all, Ventose is a fantastic map, inspirational even. I'm going to head over to the Cacoward Mentionation thread now and give this beauty a boost! Thanks a lot for your feedback and the mentionation ! :) CASTEVIL.WAD is one of the best 1994 map and was a source of inspiration for Ventôse. 4 Quote Share this post Link to post
Walter confetti Posted June 4, 2021 I'm joining the team of the praisers of this map since I played it with the other , really it is THAT good! Superb architecture, superb atmosphere, wonderful choice for the music. It is also the kind of map I'd liked to see with the "other dimension void" theme I've planned, a big cluster of various themes, all joined together in a clever and interesting way, a beautiful amalgamation of places in one eerie setting. Bravo, Roofi! 3 Quote Share this post Link to post
LadyMistDragon Posted June 7, 2021 Yeah, I may not have been able to figure out many of the secrets (finding the switch which raised the platform or stairs or whatever was hard enough as it was) but my god, its use of complementing vanilla textures was comparable to Jim Flynn, if Jim Flynn was ever ambitious enough to make a map on this stage of epicness. And thanks for mentioning Castevil. I've seen the name in passing before but never really had a reason to check it out. 1 Quote Share this post Link to post
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