Jump to content

Ventôse (Huge UD map)


Recommended Posts

I just played a part of your map, ABSOLUTELY AMAZING. I really love the detailing and especially the challenge (and I turn out to be a fan of those).

It is in fact a colossal level, I did not finish it yet haha XD. If I were to rate this on a scale from 1 to 10, it will definitely be 10.

Share this post


Link to post
5 hours ago, Catpho said:

That opening shot is mesmerizing.

 

6 hours ago, Omniplex said:

I just played a part of your map, ABSOLUTELY AMAZING. I really love the detailing and especially the challenge (and I turn out to be a fan of those).

It is in fact a colossal level, I did not finish it yet haha XD. If I were to rate this on a scale from 1 to 10, it will definitely be 10.

 

9 hours ago, P41R47 said:

Your maps are beautiful and challening as hell like always, pal!

Its always a pleasure to play your maps :)

 

Thank you very much ! :)

Share this post


Link to post

Garbage. Please consider giving up your mapping career. 

 

Thank you ^^ 

 

(I haven't actually played this but the screenshots look nice enough ^^. Well, except the last one, it feels like a pot-pouri of textures that don't really go well together. Then again, that's just subjective heh)

Edited by Yugiboy85

Share this post


Link to post
1 hour ago, Yugiboy85 said:

Garbage. Please consider giving up your mapping career. 

 

Thank you ^^ 

 

(I haven't actually played this but the screenshots look nice enough ^^. Well, except the last one, it feels like a pot-pouri of textures that don't really go well together. Then again, that's just subjective heh)

 

Yep you're right , this map is absolute garbage., I should add more TimeOfDeath's gimmicks !

Share this post


Link to post

The map is really fantastic! Usually your maps are pretty fast-paced and gameplay oriented but looks like you can definitely do these type of heavily exploration-based adventure maps as well. Positively Mechadon-esque stuff. Took me about 70 minutes to finish the first time around, ending up with 100% kills and secrets. The map definitely has an imposing feel, what with the grand architecture and plenty of Cybers, but it's not that hard in the end if you can manage your ammo a bit early on.

 

Some observations:

Spoiler

- The lava lift is a dick move and the reason for my only death on my first playthrough

- Progression can be a bit obscure at times; initially I was scared of jumping down into the BK wing as it looks like it's nothing but acid down there and health is a bit scarce in the early parts. Also the first shootable switch needed for progression near the very end was almost impossible to spot for me and I spent like ten minutes trying to jump through the gap and onto the weirdly shaped red thingy.

- 3D bridge at the end of the BK path initially didn't work for me (was blocking) until I walked under it

- Very cool idea with the secrets and a nice reward in the end.

 

I had to quit my FDA a couple of times so no such demo this time but here's a very casual 40-minute playthrough/max instead.

 

Ventose_max_Veinen.zip

Share this post


Link to post

Thank very much for your feedback and your demo !

 

You're right about lava section. I think I should put 10% damage floor instead of 20% because of blinking issues.

 

About progression , Some parts are deliberately quite obscure but I plan to make the key searching easier on lower difficulties. (especially red key one)

 

3D bridge was indeed a bit broken near blue key part. Thanks for the report.

Share this post


Link to post
  • 3 months later...

Damn, this map is good. I haven't been this engrossed in a map since the first time I played CASTEVIL early last year. I feel like a Doom-kid (not that one) again!

 

Having just recently completed the map, I am at a loss for words. Ventose is an incredible achievement, one of the best maps I have ever played. It embodies everything I like to see in a megamap: inscrutable vastness, extreme verticality, alien locales, complex puzzles and a unbiquitous feeling of oppression.

 

I really adore how much the map makes you think carefully about your surroundings. One stand-out example to me is the lava-lift, which all but requires a radsuit from the blue key arena to survive, and traversing the intervening distance in time is no mean feat.

 

Sure, the map could be a llittle obtuse at times (the only example that really threw me off was the lowering crates near the yellow key switch. That took me a good long while to figure out), but overall I didn't have any major issues. The 3D bridges all seemed to work fine as well, impressive given how complicated some of them are.

 

All in all, Ventose is a fantastic map, inspirational even. I'm going to head over to the Cacoward Mentionation thread now and give this beauty a boost!

Share this post


Link to post
3 hours ago, Omniarch said:

Damn, this map is good. I haven't been this engrossed in a map since the first time I played CASTEVIL early last year. I feel like a Doom-kid (not that one) again!

 

Having just recently completed the map, I am at a loss for words. Ventose is an incredible achievement, one of the best maps I have ever played. It embodies everything I like to see in a megamap: inscrutable vastness, extreme verticality, alien locales, complex puzzles and a unbiquitous feeling of oppression.

 

I really adore how much the map makes you think carefully about your surroundings. One stand-out example to me is the lava-lift, which all but requires a radsuit from the blue key arena to survive, and traversing the intervening distance in time is no mean feat.

 

Sure, the map could be a llittle obtuse at times (the only example that really threw me off was the lowering crates near the yellow key switch. That took me a good long while to figure out), but overall I didn't have any major issues. The 3D bridges all seemed to work fine as well, impressive given how complicated some of them are.

 

All in all, Ventose is a fantastic map, inspirational even. I'm going to head over to the Cacoward Mentionation thread now and give this beauty a boost!

 

Thanks a lot for your feedback and the mentionation ! :) 

 

CASTEVIL.WAD is one of the best 1994 map and was a source of inspiration for Ventôse.

Share this post


Link to post

I'm joining the team of the praisers of this map since I played it with the other , really it is THAT good! Superb architecture, superb atmosphere, wonderful choice for the music. It is also the kind of map I'd liked to see with the "other dimension void" theme I've planned, a big cluster of various themes, all joined together in a clever and interesting way, a beautiful amalgamation of places in one eerie setting. Bravo, Roofi!

Share this post


Link to post

Yeah, I may not have been able to figure out many of the secrets (finding the switch which raised the platform or stairs or whatever was hard enough as it was) but my god, its use of complementing vanilla textures was comparable to Jim Flynn, if Jim Flynn was ever ambitious enough to make a map on this stage of epicness. And thanks for mentioning Castevil. I've seen the name in passing before but never really had a reason to check it out.

 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...