Murdoch Posted March 2, 2021 2 hours ago, Doomkid said: If you make the blue water flat damaging in your map I will personally come to your house and give you a stern finger-wagging. I will join you, just give me a few days notice so I can properly warm up my Waggin' Finger. I concur with what everyone else has said. Logically it probably shouldn't hurt. It's gross and there's nothing worse than wearing blood soaked socks (don't ask me how I know that), but it's not likely to hurt you unless it's come from Ozzy Osbourne or Keith Richards. That said, as long as there is a quick way back or out, I am not going to be too pissed off if it hurts. 3 Quote Share this post Link to post
Wagi Posted March 2, 2021 (edited) 11 hours ago, Jello said: The problem would be that it wouldn't really make sense for demons to put up signs warning of giant toxic blood pools. The signs make sense when you're considering toxic waste in a man-made facility, but I really don't think OSHA is going to get on the demons about their safety precautions. It also doesn't make sense for demons to leave medkits, keys, and weapons all over the place that allow you to make it through the level, but in Doom the prevailing philosophy is (usually) gameplay and visual clarity > realism. If you make the blue water flat damaging in your map I will personally come to your house and give you a stern finger-wagging. Simply name the map "Flint, Michigan" and it will make sense. Edited March 2, 2021 by Wagi 4 Quote Share this post Link to post
ViolentBeetle Posted March 2, 2021 I'm in situation school. Depends on what works for a level. Sometimes neither lava nor nukage fit. 0 Quote Share this post Link to post
Scypek2 Posted March 2, 2021 11 hours ago, Jello said: The problem would be that it wouldn't really make sense for demons to put up signs warning of giant toxic blood pools. The signs make sense when you're considering toxic waste in a man-made facility, but I really don't think OSHA is going to get on the demons about their safety precautions. Maybe the hellish signs should just be advertising the poison instead of warning against it. 1 Quote Share this post Link to post
YouAreTheDemons Posted May 7, 2021 In my maps, typically anything could be damaging as long as there's some visual "clue" to indicate it (i.e. dead bodies in it, flashing, warning signs, etc). As for blood specifically, that depends. If there's a small puddle of blood somewhere, typically where a lot of carnage occurred, its not damaging. But (mostly in demon areas), if you see a huge pool of blood with like rotating spine columns and geysers of it coming from pipes in the ceiling for example, its not actually blood, its a highly caustic substance demons use as a fuel source. Falling into that would definitely damage you. 1 Quote Share this post Link to post
Final Verdict Posted May 8, 2021 I prefer it when blood doesn't damage the player as it always felt strange to me, but generally I'm not too fussy about it. Bonus points if there is some visual cue to signify the blood causes damage, even the use of simple architecture will suffice. A visual cue is not that important to me though, just a nice touch. Inconsistency is where the real problem begins for me, but as long as it's consistent throughout the map/wad then I'm fine with it. 1 Quote Share this post Link to post
Naarok0fkor Posted May 8, 2021 Blood isn't supposed to be damaging...unless it happens to be demon blood. Damaging or not, it's always really disgusting to WADe into... 2 Quote Share this post Link to post
BaileyTW Posted May 8, 2021 I always thought of damaging blood floors as being like, very caustic blood that has gained some malicious magical property from festering in a particular vile part of hell, or something like that. 3 Quote Share this post Link to post
Jacek Bourne Posted May 10, 2021 I don’t think you should assign specific textures to various gameplay roles. It only limits your ability to make a map as interesting to look at or to play in some circumstances. 0 Quote Share this post Link to post
1Destro3456 Posted May 10, 2021 7 minutes ago, Jacek Bourne said: I don’t think you should assign specific textures to various gameplay roles. It only limits your ability to make a map as interesting to look at or to play in some circumstances. Yeah, not even NUKAGE is obligated to be damaging like the Mucus Flow or even lava like No Chance, of course NUKAGE in the Mucus Flow isn't used for signifying something toxic it just is mucus but it's still used with the NUKAGE textures 1 Quote Share this post Link to post
Jacek Bourne Posted May 10, 2021 Just now, 1Destro3456 said: Yeah, not even NUKAGE is obligated to be damaging like the Mucus Flow or even lava like No Chance, of course NUKAGE in the Mucus Flow isn't used for signifying something toxic it just is mucus but it's still used with the NUKAGE textures There should be no obligation to use certain textures in such ways. Use them however you want to, towards or against the general consensus. 2 Quote Share this post Link to post
The Final Event Posted May 10, 2021 It's up to the mapper, as long as it's consistent across every instance of that floor in the map/set, I won't mind. I personally don't make blood damaging if that's the answer you're looking for :p 0 Quote Share this post Link to post
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