Reisal Posted February 14, 2021 I am trying to replicate the same exact behavior as the imp trap in Hell Revealed MAP31 but can't get it to work. I have the linedef, tag and action ( action 5, W1 Floor Raise to Lowest Ceiling ). What am I doing wrong here, also I am trying to lower an elevated floor instantly but to no avail. The instant raise trick works ( action 19 ) but not instant lower for some reason. Attached is the example map to see what I am doing. ~testtrap.zip 0 Quote Share this post Link to post
TimeOfDeath666 Posted February 14, 2021 I can't play this in prboom-plus because of compressed zdoom nodes. But after looking in doom builder, the floor won't move because the lowest adjacent ceiling is 128. 0 Quote Share this post Link to post
ViolentBeetle Posted February 14, 2021 (edited) Indeed. You need to actually have something adjacent with ceiling at zero. Remember, sectors can be joined together by pressing J. That being said, if you use Boom, you can use generalized action - the important part is to tell the floor to raise but have target lower. ~testtrap.rar Edited February 14, 2021 by ViolentBeetle 0 Quote Share this post Link to post
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