jval Posted February 15, 2021 (edited) WAD Painter is a simple paint program that can be used to combine textures from WAD & PK3 resources. Actually, it's a strip-off of the DD_TERRAIN tool, that keeps only the "texture painting" mechanics. It was created in order to have a separate development path for possible future functionalities that could not fit the parent project. Downloads: (version 1.1.3.27 - 20220103) Executable (win32): https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.3.27_win32.zip/download Source code: https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.3.27_src.zip/download Repository: https://github.com/jval1972/WADPaint How to use: You can select a WAD, PK3 or a directory from the texture manager and use the paint tools to draw the texture. There are 3 paint tools: Rectangle, Circle & rounded circle. You can change the opacity and scale from the appropriate sliders. Finally, use the File/Export menu to save the texture as image to disk. Screenshot: Edited January 3, 2022 by jval Update download links 37 Quote Share this post Link to post
taufan99 Posted February 15, 2021 This is such a fancy tool! Imagine the texture combinations this can make. 5 Quote Share this post Link to post
ReX Posted February 15, 2021 (edited) Note the texture size (512x256). It's very cool that one can not only combine textures/flats, but can also make large textures. Edited February 15, 2021 by ReX Corrected error 1 Quote Share this post Link to post
Redneckerz Posted February 15, 2021 Man. Man. MAN. This is.... once again so beyond useful. Crazy blended textures are possible with this stuff and i love to see someone like @ukiro or @Dragonfly take a stab at this. You can definitely create a lot of variety with this tool. Amazing @jval. 2 Quote Share this post Link to post
Mr.Rocket Posted February 16, 2021 (edited) This is VERY cool man. Note I made both images smaller simply because I uploaded them to the forum. Edited February 16, 2021 by Mr.Rocket 23 Quote Share this post Link to post
ReX Posted February 16, 2021 @Mr.Rocket, that is such a freakingly good use of @jval's texture editing tool! [Yes, yes. I know that "freakingly" is not a real word. But you all know zigactly what I was talking about. Heh.] But back on topic: DooM is suddenly on the verge of continuing to look very DooM-like while being turned up to eleven. 5 Quote Share this post Link to post
Mr.Rocket Posted February 16, 2021 Ah thanks @ReX, I'm gonna be using the hell out of this thing! ~ It's freakingly awesome! :P 2 Quote Share this post Link to post
Dragonfly Posted February 16, 2021 6 hours ago, Redneckerz said: and i love to see someone like @ukiro or @Dragonfly take a stab at this. I already do this stuff by hand. Example, Eviternity MAP11, walls near the torches. This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though! 1 Quote Share this post Link to post
Mr.Rocket Posted February 16, 2021 (edited) 1 hour ago, Dragonfly said: This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though! True, but the fact that it cuts the time down to a fraction of what it would usually take to draw it out by hand is pretty nice. For example I think I spent like 3 mins drawing it and placing it in map as a whole. I see it as a step forward as I know my usual paint programs don't have a quick texture/image plugin that I can use with my spray paint tool heh. Otherwise, I'd have to crop, soften/smudge, then redraw those areas. ;) Edited February 16, 2021 by Mr.Rocket 1 Quote Share this post Link to post
EarthQuake Posted February 16, 2021 It's nice that you thought of doing this, so kudos for that. I really like how you provide the option of using both textures and patches. I did get a few error messages when playing around with the sliders (like setting size to 1), but couldn't get anything to crash. I know it's literally an initial release and you probably already have a list of things you want to add or improve upon, but here's a few things that someone with "pre-existing knowledge in any graphical application" would find useful: The ability to zoom so that you can see what you're doing on smaller textures/finer work. A cursor showing the currently configured size/shape of the drawing tool. The current mouse cursor needs to go, imo. It obscures what you're drawing, and being able to see the brush size/shape allows for better precision. A coarser selection on the slider controls, in particular "scale". For the life of me, I couldn't reset it back to 100% without restarting the program. The ability to palettize the resultant image. This one is probably non-trivial and I can understand if it's outside the scope of the program. It can easily be done from Slade3 when importing the image into a wad. There's probably loads of other things I could suggest, but I'll give you break. :P 3 Quote Share this post Link to post
Redneckerz Posted February 16, 2021 8 hours ago, Mr.Rocket said: This is VERY cool man. Note I made both images smaller simply because I uploaded them to the forum. This is exactly what this could be used for, making more natural floors (Similar to real life where floors can change, for instance, wet pavement that increasingly turns more dry). I can also see it used for walls, or more blended textures (Multiple parts) @jval in terms of liquids, which use blended textures to simulate water or animated lava, would WAD Painter be of use there? 6 hours ago, Dragonfly said: I already do this stuff by hand. Example, Eviternity MAP11, walls near the torches. This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though! Would WAD Paint be a tool that would increase your productivity in this specific task? 2 Quote Share this post Link to post
Noiser Posted February 16, 2021 (edited) Thanks @jval! That's a great tool, useful for low-end users. Unfortunately I'm dealing with some issues - maybe I'm doing something wrong, but the canvas doesn't seems to display textures with uniform pixels. Despite the higher resolution, assets seems to be resized in a way that damages the image quality. Can you give me some help on that? Btw, do you think you can incorporate some "indexed viewer" on the future? That would make my life much easier as I don't use true-colored assets. in any case, thank you once again o/ Edited February 16, 2021 by Noiser 1 Quote Share this post Link to post
jval Posted February 16, 2021 Thanks for your comments and your suggestions. I'll try to address your notices to improve as much as I can the application. I also have some ideas of my own. @EarthQuake Actually you can double-click to the scale label to reset the 100% default value ;) @Noiser What do you mean with "uniform pixels" ? 1 Quote Share this post Link to post
Noiser Posted February 16, 2021 (edited) 22 hours ago, jval said: @Noiser What do you mean with "uniform pixels" ? That the canvas is not displaying pixel-perfect graphics, probably due to non-integer scaling. Spoiler Here's a screenshot of my canvas: After zooming: Edited February 17, 2021 by Noiser 2 Quote Share this post Link to post
Mr.Rocket Posted February 17, 2021 (edited) You know, I did notice that the texture scale slider didn't accept 64 or 128, but it would do 256. For this if I could make a feature request? Have the slider at divisions of 8. So instead of starting at 10, have it like so: 8, 16, 32, 64, 128, 256. Edited February 17, 2021 by Mr.Rocket 1 Quote Share this post Link to post
jval Posted February 17, 2021 I've tried to address all the issues mentioned by @EarthQuake, @Noiser & @Mr.Rocket, so version 1.1.2 build 26 is out! Downloads: Executable (win32): https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.2.26_win32.zip/download Source code: https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.2.26_src.zip/download Fixes/New Features: Fixed error message when pen size is set to 1 Increased the tools panel width to 320px (from 250px) Color manipulation (Convert to grayscale, to common games palette, negative image and color channel remap) The cursor shows the current drawing shape and size Zoom-In/Zoom-Out with mouse wheel and toolbar buttons Created an input number form, to easily set the precise value of pen size, opacity and drawing texture scale. Use the "3-dots" button at the right side of each slider. Work around the "non-integer scaling problem": Conditionally use Lanczos3 filter for high resolution image resampling & use integer arithmetic to improve output quality Common graphic filters (blur, soften, etc) The drawing texture can be rotated at 90, 180 & 270 degrees Screenshot: 9 Quote Share this post Link to post
Walter confetti Posted February 17, 2021 Looks a really neat program! 1 Quote Share this post Link to post
Noiser Posted February 17, 2021 (edited) I'm in love with the indexed view, thank you very much! Everything is working great so far. Edited February 17, 2021 by Noiser 1 Quote Share this post Link to post
AtticTelephone Posted February 17, 2021 No joke, this is one of the greatest things I have ever seen, you are a hero and you deserve an Espi award. 3 Quote Share this post Link to post
Doom_Dude Posted February 17, 2021 Got to try this out today and It works really well. One feature this could really use is the ability to hold a key and the drawing tool will only move in one direction, either vertically or horizontally. The olde Wally program has this and you just hold shift while drawing and when you want to switch between horizontal and vertical, you press the space bar. It really helps when you want to draw along a seam for example. 1 Quote Share this post Link to post
Gez Posted February 18, 2021 On lundi 15 février 2021 at 12:37 PM, jval said: rounded circle Isn't a circle already round by definition? :p 1 Quote Share this post Link to post
jval Posted February 18, 2021 1 hour ago, Gez said: Isn't a circle already round by definition? :p Right! But I think that everyone understands what I mean with "rounded circle" :) 0 Quote Share this post Link to post
Linguica Posted February 18, 2021 It would be neat if the functionality of this could be somehow combined with jmickle's old tool 4 Quote Share this post Link to post
Doomkid Posted February 19, 2021 I don't want to bump that thread, but is there a mirror of Wallpaint somewhere? The link in the OP doesn't work anymore 4 Quote Share this post Link to post
ENEMY!!! Posted February 21, 2021 Definitely going to try out some blending of OTEX textures with this. Some of the grass and gravel textures of OTEX blend really well, as I found out when experimenting with the terrain editor. 1 Quote Share this post Link to post
Mr.Rocket Posted February 21, 2021 On 2/17/2021 at 8:16 AM, jval said: I've tried to address all the issues mentioned by @EarthQuake, @Noiser & @Mr.Rocket, so version 1.1.2 build 26 is out! Ah damn, I forgot to thank you for this @jval! Thank you so much jval! it works perfectly. :) 1 Quote Share this post Link to post
ChopBlock223 Posted February 25, 2021 That's a pretty nifty utility, typically I would have to do something like this manually with Photoshop. 1 Quote Share this post Link to post
Doom_Dude Posted March 2, 2021 So I was experimenting with Wad Painter and you can make some decent rock textures with this thing using the round tool, low opacity settings and a few source pics nicked off the interwebs. Tho if you use pics of weird sizes and or aren't tiled, then you have to do some post processing stuffs using Paint Shop and Wally (well that's what I used). Fun program to play with, that's for sure. 2 Quote Share this post Link to post
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