StarSpun5000 Posted February 18, 2021 I'm wondering if there are any tutorials on how to change the sky in a level independent of the level number. I'm using doom 2 as a resource and I want to change it to the city sky. I also have Slade3 if that's necessary. 0 Quote Share this post Link to post
3 P41R47 Posted February 18, 2021 (edited) depends on what port are you aiming your mapset to be played. -On vanilla/chocolate doom, the sky usage is hardcoded to change at map12 and map21. -Crispy Doom can use MBF sky transfer, but that needs to be defined during the creation of the map, i think... -PrBoom+ let you use the MBF sky transfer feature on any map if you designed them that way. Otherwise you can use a source port that is compatible with UMAPINFO / MAPINFO and change them also map per map with just writing it with SLADE. for that just read the map definitions on here: https://zdoom.org/wiki/MAPINFO/Map_definition Edited February 18, 2021 by P41R47 4 Quote Share this post Link to post
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StarSpun5000
I'm wondering if there are any tutorials on how to change the sky in a level independent of the level number. I'm using doom 2 as a resource and I want to change it to the city sky. I also have Slade3 if that's necessary.
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