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7 minutes ago, Rudolph said:

What do you have in mind for that possible new weapon? A grenade launcher?

 

I don't have any ideas myself at the moment. I always found the rocket launcher to be superior to the grenade launcher in Quake. If we're going to add a weapon, it should be something that revolutionizes the gameplay as much as the beloved SSG did, but it should also be within the range of a vanilla-compatible .WAD or .DEH file. And It shouldn't stray too far from the vanilla Doom feel, as it's supposed to feel like a sequel rather than a mod.

 

A grenade launcher would be an interesting addition in the way that it adds a second use to the rocket ammo. Every typo of ammo has two weapons assigned to it in Doom II, except rockets, so that's something to think about...

 

We have an idea sharing channel on the server, everyone's welcome to share theirs! :)

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So basically "Doom 3 The Way 90's id Would Have Done"?

 

Sounds interesting, good luck with it. I'd suggest cutting your work load by using the Doom 3 textures by hidfan and possibly grabbing the Doom 3 weapon sprites that are around (I have a good WAD if you can't find them).

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Sounds interesting! Good luck with this project!

You could take some inspiration from Doom 64 for Doom II. Mother Demon also looks really good on that mod.

Or some unused content like the red Cyberdemon with two cannons from Doom 64 cover.

Edited by TotalTS

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So, a Doom III that isn't Final Doom or Doom Zero either?

But also one that doesn't is Doom 64 or Doom64 For Doom 2?

 

Do you already have already something to share with us?

 

or basically, you are just proposing an idea and reuniting people to do the megawad you want?

 

 

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2 hours ago, P41R47 said:

So, a Doom III that isn't Final Doom or Doom Zero either?

But also one that doesn't is Doom 64 or Doom64 For Doom 2?

 

Do you already have already something to share with us?

 

or basically, you are just proposing an idea and reuniting people to do the megawad you want?

 

 

We have a map partially designed with a basic design I made in Paint.net though it doesn't have enemy placement yet so I'm not going to upload that

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4 hours ago, maxmanium said:

Sign me up for the DEHACKED work, please.

Sure thing, join the Discord server, if you're able, so I can keep track of everyone contributing to the project more easily :)

 

2 hours ago, P41R47 said:

So, a Doom III that isn't Final Doom or Doom Zero either?

But also one that doesn't is Doom 64 or Doom64 For Doom 2?

 

Do you already have already something to share with us?

 

or basically, you are just proposing an idea and reuniting people to do the megawad you want?

Yep!

The idea is still very fresh. Currently, I'm only recruiting contributors and working on two maps for which I have the designs finished. I will be making some maps for the megawad myself, so I'm not just looking for people to do all the work for me, but since I don't have much skill outside of mapping, I will be needing all the help I can get. Once we have some progress to show off, I will update the thread with screenshots.

 

3 hours ago, TotalTS said:

Sounds interesting! Good luck with this project!

You could take some inspiration from Doom 64 for Doom II. Mother Demon also looks really good on that mod.

Or some unused content like the red Cyberdemon with two cannons from Doom 64 cover.

I'd need someone more familiar with Doom64 to post references, since I have only watched gameplays and not played it myself. And thank you!

 

3 hours ago, Nevander said:

So basically "Doom 3 The Way 90's id Would Have Done"?

 

Sounds interesting, good luck with it. I'd suggest cutting your work load by using the Doom 3 textures by hidfan and possibly grabbing the Doom 3 weapon sprites that are around (I have a good WAD if you can't find them).

Exactly that, lol. Doom The Way id Did is a big inspiration.

The whole idea is to make it not look like Doom 3, so Doom 3 textures are out of the question. It's supposed to look and feel like a direct Doom II sequel, using the same abstract level designs and textures.

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4 minutes ago, KevvyLava said:

I would be interested in mapping/designing and midi creation.  Here's some of my recent work, which is an edit of classic Doom maps for a deathmatch wad:

 

And here are some midis that I've made that might fit into Doom levels: https://www.dropbox.com/s/93rjka1nf2xfdvz/midistuff.zip?dl=0

 

 

Love your work, I'd love to have you on the team! Join the Discord server if you're able, we can discuss any further progress on there. Otherwise, you may send me a PM, but that might make communication slower.

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10 minutes ago, evanisdead said:

Love your work, I'd love to have you on the team! Join the Discord server if you're able, we can discuss any further progress on there. Otherwise, you may send me a PM, but that might make communication slower.

EDIT:  I'm good to go.

 

I don't know how to use discord and I think it's a weird website.  I think I joined under the name "SeveredLegs" but I don't know what to do next.

Edited by KevvyLava
clarification

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6 hours ago, evanisdead said:

 

I don't have any ideas myself at the moment. I always found the rocket launcher to be superior to the grenade launcher in Quake. If we're going to add a weapon, it should be something that revolutionizes the gameplay as much as the beloved SSG did, but it should also be within the range of a vanilla-compatible .WAD or .DEH file. And It shouldn't stray too far from the vanilla Doom feel, as it's supposed to feel like a sequel rather than a mod.

 

A grenade launcher would be an interesting addition in the way that it adds a second use to the rocket ammo. Every typo of ammo has two weapons assigned to it in Doom II, except rockets, so that's something to think about...

 

We have an idea sharing channel on the server, everyone's welcome to share theirs! :)

If I remember correctly, Alien Breed 3D had a Grenade Launcher, so such weapon in Doom would not be beyond the realm of possibility.

 

Of course, the best way to find out would be to ask John Romero himself if a grenade launcher could have worked back then.

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13 hours ago, Rudolph said:

If I remember correctly, Alien Breed 3D had a Grenade Launcher, so such weapon in Doom would not be beyond the realm of possibility.

 

Of course, the best way to find out would be to ask John Romero himself if a grenade launcher could have worked back then.

The only problem is actually implementing a weapon like that while sticking to the unmodified Doom II engine. Modifying it would mean losing compatibility with pretty much every sourceport out there, and depending on which sourceport we decide to modify, some players would be dissatisfied.

 

13 hours ago, Walter confetti said:

Interesting concept! Good luck with the project!

Thank you! I appreciate the support this project is receiving!

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16 hours ago, Rudolph said:

If I remember correctly, Alien Breed 3D had a Grenade Launcher, so such weapon in Doom would not be beyond the realm of possibility.

 

Well, something similar exist, but is for a modified source port

https://www.doomworld.com/idgames/combos/dt-pipe

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On 2/18/2021 at 2:52 PM, evanisdead said:

The whole idea is to make it not look like Doom 3, so Doom 3 textures are out of the question. It's supposed to look and feel like a direct Doom II sequel, using the same abstract level designs and textures.

Ah so it's actually more like "Doom 3 In Name Only." In that case I would suggest to really take a good look at how things changed between Doom and Doom 2, both the addition of new monsters, new weapon and the change in level design. Replicating that sort of shift willl be critical.

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10 hours ago, Nevander said:

Ah so it's actually more like "Doom 3 In Name Only." In that case I would suggest to really take a good look at how things changed between Doom and Doom 2, both the addition of new monsters, new weapon and the change in level design. Replicating that sort of shift willl be critical.

That's the plan :)

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This sounds awesome!

Joined the discord, can't wait to see what you guys will create!

Edited by IggySqiggles

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I think you should target Crispy Doom so you can take advantage of DEHEXTRA, MBF sky transfers, and animated/switch lumps!

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On 2/27/2021 at 12:41 AM, JXC said:

I think you should target Crispy Doom so you can take advantage of DEHEXTRA, MBF sky transfers, and animated/switch lumps!

We might consider it if we run into issues, but we're managing just fine so far. How many sourceports would it be compatible with if we did that?

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25 minutes ago, evanisdead said:

How many sourceports would it be compatible with if we did that?

Eight source ports. They are Crispy, Marshmallow, Doom Retro, GZDoom, PrBoom + (Graf Zahl fork), Eternity Engine, Woof!, and FCPDoom.

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On 2/28/2021 at 7:43 PM, JXC said:

Eight source ports. They are Crispy, Marshmallow, Doom Retro, GZDoom, PrBoom + (Graf Zahl fork), Eternity Engine, Woof!, and FCPDoom.

Alright, thanks for the info.

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I'd love to see this!

 

One thing that I think could be cool, which I haven't seen in other megawads, is to have some bosses between the levels that work like the original Doom. Meaning: in level 10, you might face a new boss, and then after that encounter the enemy appears again in later levels. Like the Barons in E1M8, or Cyberdemon in E2M8, etc.

 

Also, I always thought if we *did* get an actual Doom III in the 90s, that it would go full apocalyptic and feature the Four Horsemen as bosses. Hexen II used this concept and I always wanted to see it in old school Doom. Maybe the Horsemen are bosses in four levels of the final episode, and then level 30 is a battle with Satan himself. Once you defeat Satan, it's over, you've won and Hell is toast.

 

I'd love to see Fallen Angels as new enemies, with a difficulty level somewhere between Barons and Cybers. They could be an example of a "boss" in an early level that appears later as a tough "normal" enemy.

 

Sadly I'm not a level designer, but I think going full apocalyptic would be an awesome approach for a Doom III the way ID woulda done. Fallen Angels, Four Horsemen, all that good stuff. But all with the classic vanilla gameplay.

 

EDIT: A cool idea for a new weapon, too, could maybe be something that a new enemy drops. It could be some sort of organic Satanic weapon, like that skull weapon in Brutal Doom.

Edited by Captain Keen

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Ok, sorry for the second post, but I've been thinking about this WAD! It's too bad you already have your writers, but if one of them falls through I'd definitely be willing to help out on the writing/story front. Personally, I would go the apocalypse route. Call it DOOM III: Armageddon! This is a mid 90s game, so it's before the Bruce Willis movie, and it's a nice reference to Keen 5: The Armageddon Machine.

 

I think the thread by Pompeji has some good ideas for new monsters. It's titled: "If you could add one single demon to Doom, what would it be?"

 

Some new monsters I think could be cool...

 

Fallen Angels: Boss type enemies, like the Barons from Knee-Deep. They can teleport around. Difficulty is between Barons and Cybers. They are an early boss that appears again in later levels.

 

Death Revenants: Like a mix between a Cyberdemon and a Revenant. They attack you with a new Satanic weapon, which you can pick up from them after you kill them. The weapon is one of their arms, and it has a skull that fires a stream of hell energy or something.

 

Zombies: Like the Quake zombies, where you can only kill them with certain weapons. Otherwise they get knocked down but can then rise up to attack you again.

 

Eyeballs: I'm not sure if Pompeji's idea for a ceiling crawling eye could work with vanilla gameplay (maybe -- it's a neat idea!) But something like that. Perhaps it's a floating orb eyeball, and if you kill it then it splits apart into a bunch of smaller floating eyes. If you don't kill those smaller eyes in time, then they can grow back into a full sized eye, creating a potentially infinite enemy if you ignore it. Their basic movement would be like the Cacos or Pain Elementals.

 

Baron Lost Souls: Lost Souls that are Baron skulls. When they charge you, they explode, which can instakill you. However, you can also use them against other monsters, potentially instakilling some of them too. Like, you could instakill a mid-tier enemy such as the Revenant or Hell Knight if you correctly used a Baron Lost Soul against them.

 

Dark Clerics: A John Romero type of guy with long hair who has a staff which he uses to attack you. Maybe this could be another mini-boss that then shows up in later episodes. Perhaps he can resurrect dead enemies like the Arch-Vile. The idea being that these are cult leaders on Earth who joined Hell.

 

Four Horsemen: Bosses. Each could use the same basic animation, but they have unique attacks.

 

Satan: Final boss, like a Cyberdemon that's 3 times as large. If you get too close he can instakill you with his hooves. You fight him in a large arena with other monsters, kinda like the end of Eviternity except you're in the bowels of Hell.

 

I'd also love to see the demons from the cover of the original Doom box; someone already started a sprite for them in Pompeji's thread. They could be another mid-tier enemy like Hell Knights. Also, a water creature could add variety to the bestiary. Hexen had one, and it would pop out and attack you when the player was over a liquid.

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1 hour ago, Captain Keen said:

Ok, sorry for the second post, but I've been thinking about this WAD! It's too bad you already have your writers, but if one of them falls through I'd definitely be willing to help out on the writing/story front. Personally, I would go the apocalypse route. Call it DOOM III: Armageddon! This is a mid 90s game, so it's before the Bruce Willis movie, and it's a nice reference to Keen 5: The Armageddon Machine.

 

I think the thread by Pompeji has some good ideas for new monsters. It's titled: "If you could add one single demon to Doom, what would it be?"

 

Some new monsters I think could be cool...

 

Fallen Angels: Boss type enemies, like the Barons from Knee-Deep. They can teleport around. Difficulty is between Barons and Cybers. They are an early boss that appears again in later levels.

 

Death Revenants: Like a mix between a Cyberdemon and a Revenant. They attack you with a new Satanic weapon, which you can pick up from them after you kill them. The weapon is one of their arms, and it has a skull that fires a stream of hell energy or something.

 

Zombies: Like the Quake zombies, where you can only kill them with certain weapons. Otherwise they get knocked down but can then rise up to attack you again.

 

Eyeballs: I'm not sure if Pompeji's idea for a ceiling crawling eye could work with vanilla gameplay (maybe -- it's a neat idea!) But something like that. Perhaps it's a floating orb eyeball, and if you kill it then it splits apart into a bunch of smaller floating eyes. If you don't kill those smaller eyes in time, then they can grow back into a full sized eye, creating a potentially infinite enemy if you ignore it. Their basic movement would be like the Cacos or Pain Elementals.

 

Baron Lost Souls: Lost Souls that are Baron skulls. When they charge you, they explode, which can instakill you. However, you can also use them against other monsters, potentially instakilling some of them too. Like, you could instakill a mid-tier enemy such as the Revenant or Hell Knight if you correctly used a Baron Lost Soul against them.

 

Dark Clerics: A John Romero type of guy with long hair who has a staff which he uses to attack you. Maybe this could be another mini-boss that then shows up in later episodes. Perhaps he can resurrect dead enemies like the Arch-Vile. The idea being that these are cult leaders on Earth who joined Hell.

 

Four Horsemen: Bosses. Each could use the same basic animation, but they have unique attacks.

 

Satan: Final boss, like a Cyberdemon that's 3 times as large. If you get too close he can instakill you with his hooves. You fight him in a large arena with other monsters, kinda like the end of Eviternity except you're in the bowels of Hell.

 

I'd also love to see the demons from the cover of the original Doom box; someone already started a sprite for them in Pompeji's thread. They could be another mid-tier enemy like Hell Knights. Also, a water creature could add variety to the bestiary. Hexen had one, and it would pop out and attack you when the player was over a liquid.

 

Funny you mention my thread because I'm actually one of the writers :)

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3 hours ago, Pompeji said:

Funny you mention my thread because I'm actually one of the writers :)

 

Ha, well make sure you add in your eye monster! Even if it's not a ceiling crawler.

 

And I hope you guys go full apocalyptic. Would give an excuse to create a great mix of levels. Tech bases, cities, dark cathedrals, multiple levels of Hell.

 

EDIT: Oh, another enemy idea: Zombiemen/Former Humans in mechs. Kinda like Hitler in Wolf 3D, but a little less powerful. I feel like you can never have enough mid-tier enemies. I really love when enemies have unique attacks that can both help and hinder the player.

Edited by Captain Keen

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7 hours ago, Captain Keen said:

 

Ha, well make sure you add in your eye monster! Even if it's not a ceiling crawler.

 

And I hope you guys go full apocalyptic. Would give an excuse to create a great mix of levels. Tech bases, cities, dark cathedrals, multiple levels of Hell.

 

EDIT: Oh, another enemy idea: Zombiemen/Former Humans in mechs. Kinda like Hitler in Wolf 3D, but a little less powerful. I feel like you can never have enough mid-tier enemies. I really love when enemies have unique attacks that can both help and hinder the player.

 

Dunno if I'm allowed to talk much about the project but the eyeball monster ain't possible. Dehacked gives the modders just enough to work with so that they can do things, but not enough so that they can be satisfied with said things! 

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