Hey! I'm very new to using Doom Builder 2(and making doom wads in general) and while it seems easy enough for the most part, I'm having one slight issue with the doors. I know how to make a door, I know how to make the door jamb textures unpegged and everything. The issue is, when my door opens, it isn't flush with the ceiling. It always closes almost fully but still noticeable. So far my level is simple, with 2 major rooms. A starting room, and directly behind the player a secret room. I also made a hallway, and in the middle I put my door. The ceilng height for the big rooms is higher than that of the hallway, and I want the door to be flush with the hallway.
If it helps, my door is 16 thickness and 64 length. It uses the same texture that most Doom maps use for the door directly behind the player in the starting area. I'm using GZDoom as my .exe to test the level, and ZDoom (Doom in Hexen Format).
Question
Pompeji
Hey! I'm very new to using Doom Builder 2(and making doom wads in general) and while it seems easy enough for the most part, I'm having one slight issue with the doors. I know how to make a door, I know how to make the door jamb textures unpegged and everything. The issue is, when my door opens, it isn't flush with the ceiling. It always closes almost fully but still noticeable. So far my level is simple, with 2 major rooms. A starting room, and directly behind the player a secret room. I also made a hallway, and in the middle I put my door. The ceilng height for the big rooms is higher than that of the hallway, and I want the door to be flush with the hallway.
If it helps, my door is 16 thickness and 64 length. It uses the same texture that most Doom maps use for the door directly behind the player in the starting area. I'm using GZDoom as my .exe to test the level, and ZDoom (Doom in Hexen Format).
Share this post
Link to post
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.