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how to tile textures properly?


EsmerInHell

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I want to know how to loop my own textures to make them repeat seamlessly. Is there some online program to do this easily, or a technique I should know about? Also, are there any good resources for making custom textures?

 

Edit: I made my own texture. what do you think of it?

 

RW6_1.png

Edited by EsmerInHell

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I use Krita for all my image editing.  Its "wraparound mode" feature is ideal for making seamlessly-tiling textures, plus it's just a good image-editing tool all around.

 

Ooh, that's not a bad brick texture.  Simple, but there's enough detail to keep it visually interesting.  I like it.  That said, I do notice that it's 100x100 pixels, whereas DOOM textures tend to be in multiples of 8 (128x128 or 64x64 being the most common sizes).  I don't know if deviating from that convention would cause any actual problems, but just be aware that it is a deviation from convention.

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3 hours ago, EsmerInHell said:

Edit: I made my own texture. what do you think of it?

 

RW6_1.png

Very nice.

 

30 minutes ago, Orcsbreath said:

That said, I do notice that it's 100x100 pixels, whereas DOOM textures tend to be in multiples of 8 (128x128 or 64x64 being the most common sizes).  I don't know if deviating from that convention would cause any actual problems, but just be aware that it is a deviation from convention.

You certainly wouldn't be able to use it as a FLAT in a wad intended to be compatible with doom.exe or doom2.exe. It appears to be a strict requirement that FLATs be exactly 64x64. In some source ports, however, the odd dimensions would not be an impediment to using the graphic image, either as a FLAT or as a TEXTURE.

 

It could be used as a patch to be inserted into a 128x128 texture, which would work even in doom.exe or doom2.exe

Edited by ReX
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2 hours ago, Orcsbreath said:

I use Krita for all my image editing.  Its "wraparound mode" feature is ideal for making seamlessly-tiling textures, plus it's just a good image-editing tool all around.

 

Ooh, that's not a bad brick texture.  Simple, but there's enough detail to keep it visually interesting.  I like it.  That said, I do notice that it's 100x100 pixels, whereas DOOM textures tend to be in multiples of 8 (128x128 or 64x64 being the most common sizes).  I don't know if deviating from that convention would cause any actual problems, but just be aware that it is a deviation from convention.

 

1 hour ago, ReX said:

Very nice.

 

You certainly wouldn't be able to use it as a FLAT in a wad intended to be compatible with doom.exe or doom2.exe. It appears to be a strict requirement that FLATs be exactly 64x64. In some source ports, however, the odd dimensions would not be an impediment to using the graphic image, either as a FLAT or as a TEXTURE.

 

It could be used as a patch to be inserted into a 128x128 texture, which would work even in doom.exe or doom2.exe

 

thank you both, the reason its 100x100 is because i just used a pixelart website and wanted to see if i could make a texture with it, and i used the default dimensions on there.

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