Hello, I'm pretty new to modding and I don't really know everything about it, I started doing some things in Ultimate Doom Builder like one or two months ago and I've done some things like importing new textures into a WAD with Slade and I edited the default weapons from the base game using WhackEd before but that's all I've really done so far.
However since I'm working on a WAD right now I was thinking about something, and it's basically like an auto-shotgun for Doom 2, I mean I could edit the chain gun that's already in the game but that would replace the chain gun that is already in the game and that would kind of suck because I find the chain gun to be a very good weapon for "sniping" enemies(if you just press left-click over and over again instead of just constantly holding down the left mouse button, the first 2 shots are always accurate) and if that's not inside anymore, taking out hitscanners fast would be just so much harder which would create a pretty unfair and overly hard game play.
I'm not sure if this new additional weapon is going to be compatible with vanilla, however this is not really important to me since I just use GZDoom anyway.
It should fire as fast as the regular chain gun, but have the same type of projectile and precision as the regular shotgun, and it should use shells but since this would need a bit more ammo I'd increse the maximum amount of Ammo you can hold with DeHacked, I know how to do that. While being able to hold that much shotgun ammo would be a problem, the WAD this will be in will be one that's generally pretty short on ammo, it got that kind of gameplay so you can't just stand behind coverage all the time and spam until everyone is dead, it's more like about either getting em to infight so it's easier or to lure the monsters somewhere so the way to the nice pickup is easy to reach, while you're OP in the moment you have it, picking up the ammo will summon some new enemies through triggers, however the WAD is mostly pretty open and wide so it's doable to take everyone down as long as you just keep moving.
And that's where I thought how awesome it would be to have some sections that have a lot of tanky and pretty evil enemies like a room with - just as an example - 5 mancubi and maybe together with 5 revenants and 2 barons of hell, something like an autoshotgun would be super fun because taking down those bit and evil guys with your overly OP gun is fun while you have to dodge 5 revenants, all of it will of course take place in a more open and wider area. Of course the first few levels will be easy and you're gonna use the standard doom weapons but the really OP stuff comes a bit later. Like after 2 or 3 levels maybe.
Now you could say that for a room like that, you could just use the rocket launcher, but the rocket launcher is gonna be short on ammo since it kind of also has a different role, I always use it to shoot tanky and slow enemies that are far away, too far to get a good shot with the standard shotgun and for mid-range fights, I think this auto-shotgun idea would be super awesome and fun to take out a whole army of evil tanky demons who are far stronger than the regular imps and other lesser demons. Or what about 15 pinkies chasing you while you have to take care about a few cacos and maybe a few arachnotrons?
Well, spamming them with the SSG would take pretty long and it wouldn't be that much fun but with the auto-shotgun this might work pretty well, while being more challenging than dodging little imp balls.
An example of why this works well is Doom Eternal with its auto-shotgun weapon mod, which is where my idea came from and since I have been messing around and making regular weapons way too OP with WhackEd because I thought it was funny, the thought of that weapon has never ceased to regularly come back and bother me and right now I even think about a fight against the cyberdemon with this auto-shotgun.
Well, if anyone has something about that for me I'd be really happy to learn it because I know this is possible to do, there are mods that add completely new weapons like the Project Brutality mod which has something similar, however since my WAD is more like a vanilla-styled one the idea of having to reload wouldn't really fit into it.
Question
0o0[ULTIM4TE]L1FE[F0RM]0o0
Hello, I'm pretty new to modding and I don't really know everything about it, I started doing some things in Ultimate Doom Builder like one or two months ago and I've done some things like importing new textures into a WAD with Slade and I edited the default weapons from the base game using WhackEd before but that's all I've really done so far.
However since I'm working on a WAD right now I was thinking about something, and it's basically like an auto-shotgun for Doom 2, I mean I could edit the chain gun that's already in the game but that would replace the chain gun that is already in the game and that would kind of suck because I find the chain gun to be a very good weapon for "sniping" enemies(if you just press left-click over and over again instead of just constantly holding down the left mouse button, the first 2 shots are always accurate) and if that's not inside anymore, taking out hitscanners fast would be just so much harder which would create a pretty unfair and overly hard game play.
I'm not sure if this new additional weapon is going to be compatible with vanilla, however this is not really important to me since I just use GZDoom anyway.
It should fire as fast as the regular chain gun, but have the same type of projectile and precision as the regular shotgun, and it should use shells but since this would need a bit more ammo I'd increse the maximum amount of Ammo you can hold with DeHacked, I know how to do that. While being able to hold that much shotgun ammo would be a problem, the WAD this will be in will be one that's generally pretty short on ammo, it got that kind of gameplay so you can't just stand behind coverage all the time and spam until everyone is dead, it's more like about either getting em to infight so it's easier or to lure the monsters somewhere so the way to the nice pickup is easy to reach, while you're OP in the moment you have it, picking up the ammo will summon some new enemies through triggers, however the WAD is mostly pretty open and wide so it's doable to take everyone down as long as you just keep moving.
And that's where I thought how awesome it would be to have some sections that have a lot of tanky and pretty evil enemies like a room with - just as an example - 5 mancubi and maybe together with 5 revenants and 2 barons of hell, something like an autoshotgun would be super fun because taking down those bit and evil guys with your overly OP gun is fun while you have to dodge 5 revenants, all of it will of course take place in a more open and wider area. Of course the first few levels will be easy and you're gonna use the standard doom weapons but the really OP stuff comes a bit later. Like after 2 or 3 levels maybe.
Now you could say that for a room like that, you could just use the rocket launcher, but the rocket launcher is gonna be short on ammo since it kind of also has a different role, I always use it to shoot tanky and slow enemies that are far away, too far to get a good shot with the standard shotgun and for mid-range fights, I think this auto-shotgun idea would be super awesome and fun to take out a whole army of evil tanky demons who are far stronger than the regular imps and other lesser demons. Or what about 15 pinkies chasing you while you have to take care about a few cacos and maybe a few arachnotrons?
Well, spamming them with the SSG would take pretty long and it wouldn't be that much fun but with the auto-shotgun this might work pretty well, while being more challenging than dodging little imp balls.
An example of why this works well is Doom Eternal with its auto-shotgun weapon mod, which is where my idea came from and since I have been messing around and making regular weapons way too OP with WhackEd because I thought it was funny, the thought of that weapon has never ceased to regularly come back and bother me and right now I even think about a fight against the cyberdemon with this auto-shotgun.
Well, if anyone has something about that for me I'd be really happy to learn it because I know this is possible to do, there are mods that add completely new weapons like the Project Brutality mod which has something similar, however since my WAD is more like a vanilla-styled one the idea of having to reload wouldn't really fit into it.
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