Bionic_spencer Posted February 22, 2021 I did read the wiki, but I don't understand it at all before you call me out yeah I'm a noobie 0 Quote Share this post Link to post
Bionic_spencer Posted February 22, 2021 (edited) So far this is what I've been using but it doesn't reach map info's full capabilityhttps://zdoom.org/files/examples/mapinfo-doom2.txt Edited February 22, 2021 by Bionic_spencer 0 Quote Share this post Link to post
Doomkid Posted February 23, 2021 What capability is it missing that you want to reach? That would serve as a fine template to follow, really. If you want scrolling skies you can change the value after SKY1 to be, say, 0.5 rather than 0. You can also use it to turn on uniform wall lighting and disable jumping/crouching. 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 (edited) 1 hour ago, Doomkid said: What capability is it missing that you want to reach? That would serve as a fine template to follow, really. If you want scrolling skies you can change the value after SKY1 to be, say, 0.5 rather than 0. You can also use it to turn on uniform wall lighting and disable jumping/crouching. I guess full capability is an over statement but Its missing stuff like the ability to have maps in episodes and custom difficulties and such like that? tried the mapinfo converter from the gzdoom website but not sure how to use that either Edited February 23, 2021 by Bionic_spencer 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 well, with the template you have you can add what you feel is missing from it with the info in the wiki. To tell you the truth, most of the things that appear on the map definition wiki are pretty especific and you may never use them. As for the episode selection, just add this on top of the template episode (put here without the brackets the name of the map you want, example map12) { picname = "name of the image you use to show your episode name" (only if you have one, omit it if you don't have) name = "your cool episode name you want" (example Doom 2 "ravaged city" for map12 to map20) } that way you could start Doom 2 on map07, or on map12 for the city episode, or on map 21 for the hell episode 1 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 1 hour ago, P41R47 said: well, with the template you have you can add what you feel is missing from it with the info in the wiki. To tell you the truth, most of the things that appear on the map definition wiki are pretty especific and you may never use them. As for the episode selection, just add this on top of the template episode (put here without the brackets the name of the map you want, example map12) { picname = "name of the image you use to show your episode name" (only if you have one, omit it if you don't have) name = "your cool episode name you want" (example Doom 2 "ravaged city" for map12 to map20) } that way you could start Doom 2 on map07, or on map12 for the city episode, or on map 21 for the hell episode Tried the episode thing but with the template I'm using it makes my wad unable to start up 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 2 minutes ago, Bionic_spencer said: Tried the episode thing but with the template I'm using it makes my wad unable to start up you have to rename it MAPINFO and put it on an empty wad with slade. i just notice that the template is on the old format. Don't know if that format is still supported on GZDoom recent builts, and for certain, that format didn't supported the episode selection. Use this one instead: // MAPINFO for TNT. Exactly the same as Doom 2, except it // has different map names and cluster messages. include "mapinfo/doomcommon.txt" clearepisodes episode map01 { name = "TNT: Evilution" key = "t" } defaultmap { sucktime = 1 } map MAP01 lookup "THUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } map MAP02 lookup "THUSTR_2" { titlepatch = "CWILV01" next = "MAP03" secretnext = "MAP03" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_STALKS" } map MAP03 lookup "THUSTR_3" { titlepatch = "CWILV02" next = "MAP04" secretnext = "MAP04" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_COUNTD" } map MAP04 lookup "THUSTR_4" { titlepatch = "CWILV03" next = "MAP05" secretnext = "MAP05" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_BETWEE" } map MAP05 lookup "THUSTR_5" { titlepatch = "CWILV04" next = "MAP06" secretnext = "MAP06" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_DOOM" } map MAP06 lookup "THUSTR_6" { titlepatch = "CWILV05" next = "MAP07" secretnext = "MAP07" sky1 = "SKY1" cluster = 5 par = 150 music = "$MUSIC_THE_DA" } map MAP07 lookup "THUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } map MAP08 lookup "THUSTR_8" { titlepatch = "CWILV07" next = "MAP09" secretnext = "MAP09" sky1 = "SKY1" cluster = 6 par = 120 music = "$MUSIC_DDTBLU" } map MAP09 lookup "THUSTR_9" { titlepatch = "CWILV08" next = "MAP10" secretnext = "MAP10" sky1 = "SKY1" cluster = 6 par = 270 music = "$MUSIC_IN_CIT" } map MAP10 lookup "THUSTR_10" { titlepatch = "CWILV09" next = "MAP11" secretnext = "MAP11" sky1 = "SKY1" cluster = 6 par = 90 music = "$MUSIC_DEAD" } map MAP11 lookup "THUSTR_11" { titlepatch = "CWILV10" next = "MAP12" secretnext = "MAP12" sky1 = "SKY1" cluster = 6 par = 210 music = "$MUSIC_STLKS2" } map MAP12 lookup "THUSTR_12" { titlepatch = "CWILV11" next = "MAP13" secretnext = "MAP13" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_THEDA2" } map MAP13 lookup "THUSTR_13" { titlepatch = "CWILV12" next = "MAP14" secretnext = "MAP14" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DOOM2" } map MAP14 lookup "THUSTR_14" { titlepatch = "CWILV13" next = "MAP15" secretnext = "MAP15" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DDTBL2" } map MAP15 lookup "THUSTR_15" { titlepatch = "CWILV14" next = "MAP16" secretnext = "MAP31" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_RUNNI2" } map MAP16 lookup "THUSTR_16" { titlepatch = "CWILV15" next = "MAP17" secretnext = "MAP17" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DEAD2" } map MAP17 lookup "THUSTR_17" { titlepatch = "CWILV16" next = "MAP18" secretnext = "MAP18" sky1 = "SKY2" cluster = 7 par = 420 music = "$MUSIC_STLKS3" } map MAP18 lookup "THUSTR_18" { titlepatch = "CWILV17" next = "MAP19" secretnext = "MAP19" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_ROMERO" } map MAP19 lookup "THUSTR_19" { titlepatch = "CWILV18" next = "MAP20" secretnext = "MAP20" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_SHAWN2" } map MAP20 lookup "THUSTR_20" { titlepatch = "CWILV19" next = "MAP21" secretnext = "MAP21" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_MESSAG" } map MAP21 lookup "THUSTR_21" { titlepatch = "CWILV20" next = "MAP22" secretnext = "MAP22" sky1 = "SKY3" cluster = 8 par = 240 music = "$MUSIC_COUNT2" } map MAP22 lookup "THUSTR_22" { titlepatch = "CWILV21" next = "MAP23" secretnext = "MAP23" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_DDTBL3" } map MAP23 lookup "THUSTR_23" { titlepatch = "CWILV22" next = "MAP24" secretnext = "MAP24" sky1 = "SKY3" cluster = 8 par = 180 music = "$MUSIC_AMPIE" } map MAP24 lookup "THUSTR_24" { titlepatch = "CWILV23" next = "MAP25" secretnext = "MAP25" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_THEDA3" } map MAP25 lookup "THUSTR_25" { titlepatch = "CWILV24" next = "MAP26" secretnext = "MAP26" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_ADRIAN" } map MAP26 lookup "THUSTR_26" { titlepatch = "CWILV25" next = "MAP27" secretnext = "MAP27" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_MESSG2" } map MAP27 lookup "THUSTR_27" { titlepatch = "CWILV26" next = "MAP28" secretnext = "MAP28" sky1 = "SKY3" cluster = 8 par = 330 music = "$MUSIC_ROMER2" } map MAP28 lookup "THUSTR_28" { titlepatch = "CWILV27" next = "MAP29" secretnext = "MAP29" sky1 = "SKY3" cluster = 8 par = 420 music = "$MUSIC_TENSE" } map MAP29 lookup "THUSTR_29" { titlepatch = "CWILV28" next = "MAP30" secretnext = "MAP30" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_SHAWN3" } map MAP30 lookup "THUSTR_30" { titlepatch = "CWILV29" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY3" cluster = 8 par = 180 allowmonstertelefrags music = "$MUSIC_OPENIN" } map MAP31 lookup "THUSTR_31" { titlepatch = "CWILV30" next = "MAP16" secretnext = "MAP32" sky1 = "SKY3" cluster = 9 par = 120 music = "$MUSIC_EVIL" } map MAP32 lookup "THUSTR_32" { titlepatch = "CWILV31" next = "MAP16" secretnext = "MAP16" sky1 = "SKY3" cluster = 10 par = 30 music = "$MUSIC_ULTIMA" } // DOOM II first cluster (up thru level 6) cluster 5 { flat = "$BGFLAT06" exittext = lookup, "T1TEXT" } // DOOM II second cluster (up thru level 11) cluster 6 { flat = "$BGFLAT11" exittext = lookup, "T2TEXT" } // DOOM II third cluster (up thru level 20) cluster 7 { flat = "$BGFLAT20" exittext = lookup, "T3TEXT" } // DOOM II fourth cluster (up thru level 30) cluster 8 { flat = "$BGFLAT30" exittext = lookup, "T4TEXT" } // DOOM II fifth cluster (level 31) cluster 9 { flat = "$BGFLAT15" entertext = lookup, "T5TEXT" } // DOOM II sixth cluster (level 32) cluster 10 { flat = "$BGFLAT31" entertext = lookup, "T6TEXT" } // MAPINFO for Plutonia. Exactly the same as Doom 2, except it // has different map names and cluster messages. include "mapinfo/doomcommon.txt" clearepisodes episode map01 { name = "The Plutonia Experiment" key = "t" } defaultmap { sucktime = 1 } map MAP01 lookup "PHUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } map MAP02 lookup "PHUSTR_2" { titlepatch = "CWILV01" next = "MAP03" secretnext = "MAP03" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_STALKS" } map MAP03 lookup "PHUSTR_3" { titlepatch = "CWILV02" next = "MAP04" secretnext = "MAP04" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_COUNTD" } map MAP04 lookup "PHUSTR_4" { titlepatch = "CWILV03" next = "MAP05" secretnext = "MAP05" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_BETWEE" } map MAP05 lookup "PHUSTR_5" { titlepatch = "CWILV04" next = "MAP06" secretnext = "MAP06" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_DOOM" } map MAP06 lookup "PHUSTR_6" { titlepatch = "CWILV05" next = "MAP07" secretnext = "MAP07" sky1 = "SKY1" cluster = 5 par = 150 music = "$MUSIC_THE_DA" } map MAP07 lookup "PHUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } map MAP08 lookup "PHUSTR_8" { titlepatch = "CWILV07" next = "MAP09" secretnext = "MAP09" sky1 = "SKY1" cluster = 6 par = 120 music = "$MUSIC_DDTBLU" } map MAP09 lookup "PHUSTR_9" { titlepatch = "CWILV08" next = "MAP10" secretnext = "MAP10" sky1 = "SKY1" cluster = 6 par = 270 music = "$MUSIC_IN_CIT" } map MAP10 lookup "PHUSTR_10" { titlepatch = "CWILV09" next = "MAP11" secretnext = "MAP11" sky1 = "SKY1" cluster = 6 par = 90 music = "$MUSIC_DEAD" } map MAP11 lookup "PHUSTR_11" { titlepatch = "CWILV10" next = "MAP12" secretnext = "MAP12" sky1 = "SKY1" cluster = 6 par = 210 music = "$MUSIC_STLKS2" } map MAP12 lookup "PHUSTR_12" { titlepatch = "CWILV11" next = "MAP13" secretnext = "MAP13" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_THEDA2" } map MAP13 lookup "PHUSTR_13" { titlepatch = "CWILV12" next = "MAP14" secretnext = "MAP14" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DOOM2" } map MAP14 lookup "PHUSTR_14" { titlepatch = "CWILV13" next = "MAP15" secretnext = "MAP15" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DDTBL2" } map MAP15 lookup "PHUSTR_15" { titlepatch = "CWILV14" next = "MAP16" secretnext = "MAP31" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_RUNNI2" } map MAP16 lookup "PHUSTR_16" { titlepatch = "CWILV15" next = "MAP17" secretnext = "MAP17" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DEAD2" } map MAP17 lookup "PHUSTR_17" { titlepatch = "CWILV16" next = "MAP18" secretnext = "MAP18" sky1 = "SKY2" cluster = 7 par = 420 music = "$MUSIC_STLKS3" } map MAP18 lookup "PHUSTR_18" { titlepatch = "CWILV17" next = "MAP19" secretnext = "MAP19" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_ROMERO" } map MAP19 lookup "PHUSTR_19" { titlepatch = "CWILV18" next = "MAP20" secretnext = "MAP20" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_SHAWN2" } map MAP20 lookup "PHUSTR_20" { titlepatch = "CWILV19" next = "MAP21" secretnext = "MAP21" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_MESSAG" } map MAP21 lookup "PHUSTR_21" { titlepatch = "CWILV20" next = "MAP22" secretnext = "MAP22" sky1 = "SKY3" cluster = 8 par = 240 music = "$MUSIC_COUNT2" } map MAP22 lookup "PHUSTR_22" { titlepatch = "CWILV21" next = "MAP23" secretnext = "MAP23" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_DDTBL3" } map MAP23 lookup "PHUSTR_23" { titlepatch = "CWILV22" next = "MAP24" secretnext = "MAP24" sky1 = "SKY3" cluster = 8 par = 180 music = "$MUSIC_AMPIE" } map MAP24 lookup "PHUSTR_24" { titlepatch = "CWILV23" next = "MAP25" secretnext = "MAP25" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_THEDA3" } map MAP25 lookup "PHUSTR_25" { titlepatch = "CWILV24" next = "MAP26" secretnext = "MAP26" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_ADRIAN" } map MAP26 lookup "PHUSTR_26" { titlepatch = "CWILV25" next = "MAP27" secretnext = "MAP27" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_MESSG2" } map MAP27 lookup "PHUSTR_27" { titlepatch = "CWILV26" next = "MAP28" secretnext = "MAP28" sky1 = "SKY3" cluster = 8 par = 330 music = "$MUSIC_ROMER2" } map MAP28 lookup "PHUSTR_28" { titlepatch = "CWILV27" next = "MAP29" secretnext = "MAP29" sky1 = "SKY3" cluster = 8 par = 420 music = "$MUSIC_TENSE" } map MAP29 lookup "PHUSTR_29" { titlepatch = "CWILV28" next = "MAP30" secretnext = "MAP30" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_SHAWN3" } map MAP30 lookup "PHUSTR_30" { titlepatch = "CWILV29" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY3" cluster = 8 par = 180 allowmonstertelefrags music = "$MUSIC_OPENIN" } map MAP31 lookup "PHUSTR_31" { titlepatch = "CWILV30" next = "MAP16" secretnext = "MAP32" sky1 = "SKY3" cluster = 9 par = 120 music = "$MUSIC_EVIL" } map MAP32 lookup "PHUSTR_32" { titlepatch = "CWILV31" next = "MAP16" secretnext = "MAP16" sky1 = "SKY3" cluster = 10 par = 30 music = "$MUSIC_ULTIMA" } // DOOM II first cluster (up thru level 6) cluster 5 { flat = "$BGFLAT06" exittext = lookup, "P1TEXT" } // DOOM II second cluster (up thru level 11) cluster 6 { flat = "$BGFLAT11" exittext = lookup, "P2TEXT" } // DOOM II third cluster (up thru level 20) cluster 7 { flat = "$BGFLAT20" exittext = lookup, "P3TEXT" } // DOOM II fourth cluster (up thru level 30) cluster 8 { flat = "$BGFLAT30" exittext = lookup, "P4TEXT" } // DOOM II fifth cluster (level 31) cluster 9 { flat = "$BGFLAT15" entertext = lookup, "P5TEXT" } // DOOM II sixth cluster (level 32) cluster 10 { flat = "$BGFLAT31" entertext = lookup, "P6TEXT" } 1 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 (edited) 18 hours ago, P41R47 said: you have to rename it MAPINFO and put it on an empty wad with slade. i just notice that the template is on the old format. Don't know if that format is still supported on GZDoom recent builts, and for certain, that format didn't supported the episode selection. Use this one instead: // MAPINFO for TNT. Exactly the same as Doom 2, except it // has different map names and cluster messages. include "mapinfo/doomcommon.txt" clearepisodes episode map01 { name = "TNT: Evilution" key = "t" } defaultmap { sucktime = 1 } map MAP01 lookup "THUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } map MAP02 lookup "THUSTR_2" { titlepatch = "CWILV01" next = "MAP03" secretnext = "MAP03" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_STALKS" } map MAP03 lookup "THUSTR_3" { titlepatch = "CWILV02" next = "MAP04" secretnext = "MAP04" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_COUNTD" } map MAP04 lookup "THUSTR_4" { titlepatch = "CWILV03" next = "MAP05" secretnext = "MAP05" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_BETWEE" } map MAP05 lookup "THUSTR_5" { titlepatch = "CWILV04" next = "MAP06" secretnext = "MAP06" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_DOOM" } map MAP06 lookup "THUSTR_6" { titlepatch = "CWILV05" next = "MAP07" secretnext = "MAP07" sky1 = "SKY1" cluster = 5 par = 150 music = "$MUSIC_THE_DA" } map MAP07 lookup "THUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } map MAP08 lookup "THUSTR_8" { titlepatch = "CWILV07" next = "MAP09" secretnext = "MAP09" sky1 = "SKY1" cluster = 6 par = 120 music = "$MUSIC_DDTBLU" } map MAP09 lookup "THUSTR_9" { titlepatch = "CWILV08" next = "MAP10" secretnext = "MAP10" sky1 = "SKY1" cluster = 6 par = 270 music = "$MUSIC_IN_CIT" } map MAP10 lookup "THUSTR_10" { titlepatch = "CWILV09" next = "MAP11" secretnext = "MAP11" sky1 = "SKY1" cluster = 6 par = 90 music = "$MUSIC_DEAD" } map MAP11 lookup "THUSTR_11" { titlepatch = "CWILV10" next = "MAP12" secretnext = "MAP12" sky1 = "SKY1" cluster = 6 par = 210 music = "$MUSIC_STLKS2" } map MAP12 lookup "THUSTR_12" { titlepatch = "CWILV11" next = "MAP13" secretnext = "MAP13" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_THEDA2" } map MAP13 lookup "THUSTR_13" { titlepatch = "CWILV12" next = "MAP14" secretnext = "MAP14" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DOOM2" } map MAP14 lookup "THUSTR_14" { titlepatch = "CWILV13" next = "MAP15" secretnext = "MAP15" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DDTBL2" } map MAP15 lookup "THUSTR_15" { titlepatch = "CWILV14" next = "MAP16" secretnext = "MAP31" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_RUNNI2" } map MAP16 lookup "THUSTR_16" { titlepatch = "CWILV15" next = "MAP17" secretnext = "MAP17" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DEAD2" } map MAP17 lookup "THUSTR_17" { titlepatch = "CWILV16" next = "MAP18" secretnext = "MAP18" sky1 = "SKY2" cluster = 7 par = 420 music = "$MUSIC_STLKS3" } map MAP18 lookup "THUSTR_18" { titlepatch = "CWILV17" next = "MAP19" secretnext = "MAP19" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_ROMERO" } map MAP19 lookup "THUSTR_19" { titlepatch = "CWILV18" next = "MAP20" secretnext = "MAP20" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_SHAWN2" } map MAP20 lookup "THUSTR_20" { titlepatch = "CWILV19" next = "MAP21" secretnext = "MAP21" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_MESSAG" } map MAP21 lookup "THUSTR_21" { titlepatch = "CWILV20" next = "MAP22" secretnext = "MAP22" sky1 = "SKY3" cluster = 8 par = 240 music = "$MUSIC_COUNT2" } map MAP22 lookup "THUSTR_22" { titlepatch = "CWILV21" next = "MAP23" secretnext = "MAP23" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_DDTBL3" } map MAP23 lookup "THUSTR_23" { titlepatch = "CWILV22" next = "MAP24" secretnext = "MAP24" sky1 = "SKY3" cluster = 8 par = 180 music = "$MUSIC_AMPIE" } map MAP24 lookup "THUSTR_24" { titlepatch = "CWILV23" next = "MAP25" secretnext = "MAP25" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_THEDA3" } map MAP25 lookup "THUSTR_25" { titlepatch = "CWILV24" next = "MAP26" secretnext = "MAP26" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_ADRIAN" } map MAP26 lookup "THUSTR_26" { titlepatch = "CWILV25" next = "MAP27" secretnext = "MAP27" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_MESSG2" } map MAP27 lookup "THUSTR_27" { titlepatch = "CWILV26" next = "MAP28" secretnext = "MAP28" sky1 = "SKY3" cluster = 8 par = 330 music = "$MUSIC_ROMER2" } map MAP28 lookup "THUSTR_28" { titlepatch = "CWILV27" next = "MAP29" secretnext = "MAP29" sky1 = "SKY3" cluster = 8 par = 420 music = "$MUSIC_TENSE" } map MAP29 lookup "THUSTR_29" { titlepatch = "CWILV28" next = "MAP30" secretnext = "MAP30" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_SHAWN3" } map MAP30 lookup "THUSTR_30" { titlepatch = "CWILV29" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY3" cluster = 8 par = 180 allowmonstertelefrags music = "$MUSIC_OPENIN" } map MAP31 lookup "THUSTR_31" { titlepatch = "CWILV30" next = "MAP16" secretnext = "MAP32" sky1 = "SKY3" cluster = 9 par = 120 music = "$MUSIC_EVIL" } map MAP32 lookup "THUSTR_32" { titlepatch = "CWILV31" next = "MAP16" secretnext = "MAP16" sky1 = "SKY3" cluster = 10 par = 30 music = "$MUSIC_ULTIMA" } // DOOM II first cluster (up thru level 6) cluster 5 { flat = "$BGFLAT06" exittext = lookup, "T1TEXT" } // DOOM II second cluster (up thru level 11) cluster 6 { flat = "$BGFLAT11" exittext = lookup, "T2TEXT" } // DOOM II third cluster (up thru level 20) cluster 7 { flat = "$BGFLAT20" exittext = lookup, "T3TEXT" } // DOOM II fourth cluster (up thru level 30) cluster 8 { flat = "$BGFLAT30" exittext = lookup, "T4TEXT" } // DOOM II fifth cluster (level 31) cluster 9 { flat = "$BGFLAT15" entertext = lookup, "T5TEXT" } // DOOM II sixth cluster (level 32) cluster 10 { flat = "$BGFLAT31" entertext = lookup, "T6TEXT" } // MAPINFO for Plutonia. Exactly the same as Doom 2, except it // has different map names and cluster messages. include "mapinfo/doomcommon.txt" clearepisodes episode map01 { name = "The Plutonia Experiment" key = "t" } defaultmap { sucktime = 1 } map MAP01 lookup "PHUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } map MAP02 lookup "PHUSTR_2" { titlepatch = "CWILV01" next = "MAP03" secretnext = "MAP03" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_STALKS" } map MAP03 lookup "PHUSTR_3" { titlepatch = "CWILV02" next = "MAP04" secretnext = "MAP04" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_COUNTD" } map MAP04 lookup "PHUSTR_4" { titlepatch = "CWILV03" next = "MAP05" secretnext = "MAP05" sky1 = "SKY1" cluster = 5 par = 120 music = "$MUSIC_BETWEE" } map MAP05 lookup "PHUSTR_5" { titlepatch = "CWILV04" next = "MAP06" secretnext = "MAP06" sky1 = "SKY1" cluster = 5 par = 90 music = "$MUSIC_DOOM" } map MAP06 lookup "PHUSTR_6" { titlepatch = "CWILV05" next = "MAP07" secretnext = "MAP07" sky1 = "SKY1" cluster = 5 par = 150 music = "$MUSIC_THE_DA" } map MAP07 lookup "PHUSTR_7" { titlepatch = "CWILV06" next = "MAP08" secretnext = "MAP08" sky1 = "SKY1" cluster = 6 par = 120 map07special music = "$MUSIC_SHAWN" } map MAP08 lookup "PHUSTR_8" { titlepatch = "CWILV07" next = "MAP09" secretnext = "MAP09" sky1 = "SKY1" cluster = 6 par = 120 music = "$MUSIC_DDTBLU" } map MAP09 lookup "PHUSTR_9" { titlepatch = "CWILV08" next = "MAP10" secretnext = "MAP10" sky1 = "SKY1" cluster = 6 par = 270 music = "$MUSIC_IN_CIT" } map MAP10 lookup "PHUSTR_10" { titlepatch = "CWILV09" next = "MAP11" secretnext = "MAP11" sky1 = "SKY1" cluster = 6 par = 90 music = "$MUSIC_DEAD" } map MAP11 lookup "PHUSTR_11" { titlepatch = "CWILV10" next = "MAP12" secretnext = "MAP12" sky1 = "SKY1" cluster = 6 par = 210 music = "$MUSIC_STLKS2" } map MAP12 lookup "PHUSTR_12" { titlepatch = "CWILV11" next = "MAP13" secretnext = "MAP13" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_THEDA2" } map MAP13 lookup "PHUSTR_13" { titlepatch = "CWILV12" next = "MAP14" secretnext = "MAP14" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DOOM2" } map MAP14 lookup "PHUSTR_14" { titlepatch = "CWILV13" next = "MAP15" secretnext = "MAP15" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DDTBL2" } map MAP15 lookup "PHUSTR_15" { titlepatch = "CWILV14" next = "MAP16" secretnext = "MAP31" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_RUNNI2" } map MAP16 lookup "PHUSTR_16" { titlepatch = "CWILV15" next = "MAP17" secretnext = "MAP17" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_DEAD2" } map MAP17 lookup "PHUSTR_17" { titlepatch = "CWILV16" next = "MAP18" secretnext = "MAP18" sky1 = "SKY2" cluster = 7 par = 420 music = "$MUSIC_STLKS3" } map MAP18 lookup "PHUSTR_18" { titlepatch = "CWILV17" next = "MAP19" secretnext = "MAP19" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_ROMERO" } map MAP19 lookup "PHUSTR_19" { titlepatch = "CWILV18" next = "MAP20" secretnext = "MAP20" sky1 = "SKY2" cluster = 7 par = 210 music = "$MUSIC_SHAWN2" } map MAP20 lookup "PHUSTR_20" { titlepatch = "CWILV19" next = "MAP21" secretnext = "MAP21" sky1 = "SKY2" cluster = 7 par = 150 music = "$MUSIC_MESSAG" } map MAP21 lookup "PHUSTR_21" { titlepatch = "CWILV20" next = "MAP22" secretnext = "MAP22" sky1 = "SKY3" cluster = 8 par = 240 music = "$MUSIC_COUNT2" } map MAP22 lookup "PHUSTR_22" { titlepatch = "CWILV21" next = "MAP23" secretnext = "MAP23" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_DDTBL3" } map MAP23 lookup "PHUSTR_23" { titlepatch = "CWILV22" next = "MAP24" secretnext = "MAP24" sky1 = "SKY3" cluster = 8 par = 180 music = "$MUSIC_AMPIE" } map MAP24 lookup "PHUSTR_24" { titlepatch = "CWILV23" next = "MAP25" secretnext = "MAP25" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_THEDA3" } map MAP25 lookup "PHUSTR_25" { titlepatch = "CWILV24" next = "MAP26" secretnext = "MAP26" sky1 = "SKY3" cluster = 8 par = 150 music = "$MUSIC_ADRIAN" } map MAP26 lookup "PHUSTR_26" { titlepatch = "CWILV25" next = "MAP27" secretnext = "MAP27" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_MESSG2" } map MAP27 lookup "PHUSTR_27" { titlepatch = "CWILV26" next = "MAP28" secretnext = "MAP28" sky1 = "SKY3" cluster = 8 par = 330 music = "$MUSIC_ROMER2" } map MAP28 lookup "PHUSTR_28" { titlepatch = "CWILV27" next = "MAP29" secretnext = "MAP29" sky1 = "SKY3" cluster = 8 par = 420 music = "$MUSIC_TENSE" } map MAP29 lookup "PHUSTR_29" { titlepatch = "CWILV28" next = "MAP30" secretnext = "MAP30" sky1 = "SKY3" cluster = 8 par = 300 music = "$MUSIC_SHAWN3" } map MAP30 lookup "PHUSTR_30" { titlepatch = "CWILV29" next = "EndGameC" secretnext = "EndGameC" sky1 = "SKY3" cluster = 8 par = 180 allowmonstertelefrags music = "$MUSIC_OPENIN" } map MAP31 lookup "PHUSTR_31" { titlepatch = "CWILV30" next = "MAP16" secretnext = "MAP32" sky1 = "SKY3" cluster = 9 par = 120 music = "$MUSIC_EVIL" } map MAP32 lookup "PHUSTR_32" { titlepatch = "CWILV31" next = "MAP16" secretnext = "MAP16" sky1 = "SKY3" cluster = 10 par = 30 music = "$MUSIC_ULTIMA" } // DOOM II first cluster (up thru level 6) cluster 5 { flat = "$BGFLAT06" exittext = lookup, "P1TEXT" } // DOOM II second cluster (up thru level 11) cluster 6 { flat = "$BGFLAT11" exittext = lookup, "P2TEXT" } // DOOM II third cluster (up thru level 20) cluster 7 { flat = "$BGFLAT20" exittext = lookup, "P3TEXT" } // DOOM II fourth cluster (up thru level 30) cluster 8 { flat = "$BGFLAT30" exittext = lookup, "P4TEXT" } // DOOM II fifth cluster (level 31) cluster 9 { flat = "$BGFLAT15" entertext = lookup, "P5TEXT" } // DOOM II sixth cluster (level 32) cluster 10 { flat = "$BGFLAT31" entertext = lookup, "P6TEXT" } Thanks just one more thing, how to I set the title patch to be my level name? Edited February 23, 2021 by Bionic_spencer 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 25 minutes ago, Bionic_spencer said: Thanks just one more thing, how to I set the title patch to be my level name? you will have to search for a program or an online site that generate the patches on Doom font. I use Doom Writer, its kinda tricky to use but once you read the readme it works like a charm. There is also BitmapFont Writer that not only let you work on Doom font names patches, but a lot more different fonts, to personalize your project even more. There is aslo this site, it work pretty good too:https://eev.ee/release/2019/12/01/doom-text-generator/ 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 6 minutes ago, P41R47 said: you will have to search for a program or an online site that generate the patches on Doom font. I use Doom Writer, its kinda tricky to use but once you read the readme it works like a charm. There is also BitmapFont Writer that not only let you work on Doom font names patches, but a lot more different fonts, to personalize your project even more. There is aslo this site, it work pretty good too:https://eev.ee/release/2019/12/01/doom-text-generator/ oooooh so I would just import the text naming it cwilv00 and such? 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 2 minutes ago, Bionic_spencer said: oooooh so I would just import the text naming it cwilv00 and such? yes, after you have all the maps new CWILVs you need to convert them to doom image format and they will work on your mod. 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 Just now, P41R47 said: yes, after you have all the maps new CWILVs you need to convert them to doom image format and they will work on your mod. nice, one more thing whats this "include "mapinfo/doomcommon.txt" when I get an error from this new format its this 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 2 minutes ago, Bionic_spencer said: nice, one more thing whats this "include "mapinfo/doomcommon.txt" when I get an error from this new format its this probably is the .txt extension of the file. try deleting the extension and then importing it into the wad. 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 3 minutes ago, P41R47 said: probably is the .txt extension of the file. try deleting the extension and then importing it into the wad. Not too entirely sure what mapinfo/doomcommon even is 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 on slade, select the mapinfo, and on the right screen, select ''text language: ZDoom Mapinfo''. Then write on the map info screen on slade, and then delete it if you don't need to write anythining more. Save the file, save the wad, and try again. If it still doesn't work, i don't know what it could be, never happened to me :/ 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 2 minutes ago, P41R47 said: on slade, select the mapinfo, and on the right screen, select ''text language: ZDoom Mapinfo''. Then write on the map info screen on slade, and then delete it if you don't need to write anythining more. Save the file, save the wad, and try again. If it still doesn't work, i don't know what it could be, never happened to me :/ awww I'm dumb that was just like the "include" text you put at the top of you're script, so I guess it was just the .txt 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 11 minutes ago, P41R47 said: on slade, select the mapinfo, and on the right screen, select ''text language: ZDoom Mapinfo''. Then write on the map info screen on slade, and then delete it if you don't need to write anythining more. Save the file, save the wad, and try again. If it still doesn't work, i don't know what it could be, never happened to me :/ Update! 0 Quote Share this post Link to post
P41R47 Posted February 23, 2021 2 minutes ago, Bionic_spencer said: Update! oh thats easy, open the mapinfo on slade and every line of code will be numbered. delete completely line 4. Also, you will have the information double per map, as i didn't notice and just pasted the code for both TNT and Plutonia up there, so you better delete all the code from line 420 to the at 838. 0 Quote Share this post Link to post
Bionic_spencer Posted February 23, 2021 (edited) No I just pasted tnt unless I had to recopy and paste it and got both edit: just checked and its just tnt edit 2: since I'm an absoloute genius I thought you were reffering to me copy and pasting both Edited February 23, 2021 by Bionic_spencer 1 Quote Share this post Link to post
Bionic_spencer Posted February 24, 2021 18 hours ago, P41R47 said: oh thats easy, open the mapinfo on slade and every line of code will be numbered. delete completely line 4. Also, you will have the information double per map, as i didn't notice and just pasted the code for both TNT and Plutonia up there, so you better delete all the code from line 420 to the at 838. okay I know I said the other thing was the last thing and I know I'm already annoying by starting this topic but the title patches show the leven name when entering and exiting but the tnt names show in the console and in the auto map and I'm not know how change it 0 Quote Share this post Link to post
P41R47 Posted February 24, 2021 2 hours ago, Bionic_spencer said: okay I know I said the other thing was the last thing and I know I'm already annoying by starting this topic but the title patches show the leven name when entering and exiting but the tnt names show in the console and in the auto map and I'm not know how change it strange, if you are playing on a sourceport that supports mapinfo, they should had change automatically. Thats the purpose of the mapinfo. Maybe its the following, try it on one map and if its that, do it for the rest, too: Change this: map MAP01 lookup "THUSTR_1" into this: map MAP01 "your map name" 0 Quote Share this post Link to post
Bionic_spencer Posted February 25, 2021 (edited) 4 hours ago, P41R47 said: strange, if you are playing on a sourceport that supports mapinfo, they should had change automatically. Thats the purpose of the mapinfo. Maybe its the following, try it on one map and if its that, do it for the rest, too: Change this: map MAP01 lookup "THUSTR_1" into this: map MAP01 "your map name" not sure what this thing next to the map name is when the map name is shown in the console but it works Now I just gotta get GAMEINFO figured out Edited February 25, 2021 by Bionic_spencer 0 Quote Share this post Link to post
P41R47 Posted February 25, 2021 33 minutes ago, Bionic_spencer said: Never saw that in my life! probably something from the new builds indicating if you are playing Multiplayer (MP) solo play (SP) 0 Quote Share this post Link to post
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